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Author Topic: Ethereals : XCOM Arms Race  (Read 64921 times)

NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #735 on: February 20, 2018, 01:11:43 pm »

Regarding the decoy drones: They're a good idea but my one worry is that they may have already developed a way of getting past that function of the ECM, or be able to do so with little difficulty - in which case it will probably be effective for a single turn at best (though that one turn might be worth it). Something providing a permanent benefit such as improved armour technology (first for craft and later infantry), lesser mutons (I think they'll still be too difficult to fix in a revision) or a new mission (e.g. the one shortly to be edited in below) might be better.
Hmm. Thinking about it more, you might be right. And, like, this mission went alright, albeit not perfectly, so perhaps we don't need decoys that badly.

Although, XCOM only showed up after we landed. Had they shown up sooner, our landers may have been shot down before we could even reach the ground battle. So I think we do still need to focus on aerial superiority, or at least survivability. Armour might be the way to go.



E: Shadow, your analysis doesn't mention that our mission on T4 succeeded in its goals (infiltrating Australia), so we both got what we wanted that turn. So I guess we're actually ahead?
« Last Edit: February 20, 2018, 01:16:28 pm by NUKE9.13 »
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #736 on: February 20, 2018, 01:14:39 pm »

First, I left some questions unanswered before.

Quote
Also a ship with 18 missiles feels a little bit on the absurd to me, even for advanced aircraft that Xcom can deploy.

Perhaps, but that issue draws back to the Raven, which I gave 12. So, the issue is present from day 1, meaning I won't retcon.

Quote
T1
Mission 2: UFO Destroyed; Xcom (Presumably) Gets Tokens

That UFO got blown up on re-entry. Nobody getting anything from that.

XCOM needs to capture your stuff at least partially intact to get tokens.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #737 on: February 20, 2018, 01:17:48 pm »

Quote
T1
Mission 2: UFO Destroyed; Xcom (Presumably) Gets Tokens

That UFO got blown up on re-entry. Nobody getting anything from that.

XCOM needs to capture your stuff at least partially intact to get tokens.
...oh
Well apparently we're doing really well, then.

Edit: Shadow, you also didn't mention our second mission on T6, where a small scout got captured intact. Likely the source of most of the Talon's technology.
« Last Edit: February 20, 2018, 01:25:35 pm by NUKE9.13 »
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #738 on: February 20, 2018, 01:22:22 pm »

They can however pull more tokens from a UFO than you get from your average human raid.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #739 on: February 20, 2018, 01:26:00 pm »

You rush an analysis, and there is going to be some mistakes, but apparently we have two edges I believe. With Australia being lightly infiltrated, and Brazil being lightly panicked, and Ethereals being ahead of the token gain very slightly. So I guess we have some solid advantages that we can take exploit to our gain.

I feel though this is a great time to start on another base even with the intended difficulty of creating one, for the factors that if it provides points that we can utilize for the next rounds and provide a long-term benefit. Having three small scouts with a medium ufo escort, with an abundance of VPs seems like a idea that we should go towards. Also necessary for sending in things like terror ships, and landing ships that have the resources to create bases in countries? Basically more VP for larger ships

Also the Plasma Rifle has a modularity point, maybe a revision for a underbarrel alien elerium Grenade launcher? Having shock muton infantry seems very potent.
« Last Edit: February 20, 2018, 01:29:01 pm by Shadowclaw777 »
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #740 on: February 20, 2018, 01:31:46 pm »

I like the idea of that Psi-scope mentioned earlier honestly.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #741 on: February 20, 2018, 01:32:21 pm »

Where do you propose we establish this base?
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #742 on: February 20, 2018, 01:37:19 pm »

Maybe either in some asteroid field, if it requires specificity than maybe in the main asteroid belt or in the  Trojan asteroid field, and serve it as a construction base for UFOs and equipment extracted from asteroid ore. We have a base on the moon and are a advanced alien civilization so this shouldn’t have difficulty in feasibility. The cooler idea was to try and deploy a base in one of Earth’s ocean, but sadly it will probably be detected by radar from Xcom :-(
« Last Edit: February 20, 2018, 01:38:52 pm by Shadowclaw777 »
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #743 on: February 20, 2018, 03:06:29 pm »

Hmm. A mining base in the asteroid belt could be a good idea. Something like

Asteroid Belt Base: Dug in to a particularly large asteroid orbiting Sol, this base serves as the home for a fleet of mining drones, who scour the asteroid belt for useful minerals, bringing them back to base to be processed. The gathered materials are used in the construction of vehicles and equipment- this being the base's primary function. Facilities exist to support a small staff of engineers and overseers, but the majority of the base is automated and uninhabitable, in order to reduce the cost and complexity of construction.

Doing this would increase the amount of craft we could send on a mission- if we can't beat 'em in quality, we can beat 'em in quantity. And actually, since decent armour/shields would probably increase the cost of a vessel, I think we might want to do this first.

Quote from: Vox
Decoy Drones: (3) BBBence1111, Failbird, Kashyyk
Asteroid Belt Base: (1) NUKE9.13
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Puppyguard

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Re: Ethereals : XCOM Arms Race
« Reply #744 on: February 20, 2018, 03:13:10 pm »

Quote from: Vox
Decoy Drones: (3) BBBence1111, Failbird, Kashyyk
Asteroid Belt Base: (2) NUKE9.13, Puppyguard
I can see an asteroid base being more effective than just decoy drones.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #745 on: February 20, 2018, 03:22:09 pm »

Quote from: Vox
Decoy Drones: (3) BBBence1111, Failbird, Kashyyk
Asteroid Belt Base: (3) NUKE9.13, Puppyguard, Piratejoe73
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #746 on: February 20, 2018, 03:26:46 pm »

Quote from: Vox
Decoy Drones: (3) BBBence1111, Failbird, Kashyyk
Asteroid Belt Base: (4) NUKE9.13, Puppyguard, Piratejoe73, SC
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #747 on: February 20, 2018, 03:36:18 pm »

Quote from: Vox
Decoy Drones: (2) BBBence1111, Kashyyk
Asteroid Belt Base: (5) NUKE9.13, Puppyguard, Piratejoe73, SC, Failbird105
I absolutely see this being a multi-turn effort to get up to the desired quality, possibly even to start, but I can definitely see it being useful.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #748 on: February 20, 2018, 04:09:20 pm »

10ebbor10: would decoy drones suffer the same restrictions that Elder's Scorn did?
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #749 on: February 20, 2018, 04:13:06 pm »

10ebbor10: would decoy drones suffer the same restrictions that Elder's Scorn did?

I'm not going to give you an un-reverse engineerible, cheap and perfect mimic drone.

2 out of 3 is the best you can hope for, 1 out of 3 is also likely.
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