The Talon is actually quite bad. It has 18 missiles, 2 railguns, and the only reason that 2/3 of your ships escaped without loot losses is a mechanical fluke of the system (specifically one of the rules intended to ensure that you can't just monofocus air to win everything).
Well first, the rule system seems very much in flux. Because only now we are hearing of this system that focusing solely on monoair means that the Aliens are going to be punished, and it really seems like this was a last-ditch change as we never heard of this feedback until now. There should at least be some heads up before we hear of rule changes so that we can prepare for them.
Also a ship with 18 missiles feels a little bit on the absurd to me, even for advanced aircraft that Xcom can deploy. Being a extensive Xenonaut and avionics nerd myself, and when we compare a normal post-information era jet fighter such as the F-22 Raptor which can hold 6 missiles, and commonly two for previous cold war fighters. That amount of reserves missile must come at agility penalty, especially due to its increased armor compared to the previous crafts. Which I feel it doesn’t, which is trying to compensate with the “it utilizes Alien tech” tokens and so it got to be extremely effective in the efficacy department. I mean 18 missile hardpoints would mean that the aircraft has really extended wings and just have the appearance of a bulky and obtuse shape in its design,
case in point. I just guess they got a 8 on their design and used three tokens
Conclusively I have a better idea than decoy drones. Things like decoy drones attack the fundamentals of the game, and like the Elder’s Scorn their going to be some sort of penalty in their deployment, that I can’t fathom actually going for it, because they attack a fundamental of the game, which means that it’s going to have sort of penalty because it isn’t a straight upgrade. Xcom also has two bases, one in Aegean Sea and one elsewhere. Why don’t we have two bases? We should probably develop some underwater base or UFO vehicle construction base out in the Asteroid belts and get more points. Mainly in the vehicle area
I mean in all reality, it just seems Xcom always has a advantage over us and it seems in most combat engagements that they have a decisive lead over us, why isn’t Exalt making any attacks against Xcom and just us, I understand we have the technology they desire but also exalt at least in base game hated Xcom for trying to defeat the aliens or something, so they did technology stealing, sublime propaganda, and even credit stealing?, and just because we have access to better starting technology and get
to direct our deployment of units, it really seems it doesn’t compensate for this. Just my thoughts.
Edit: Also the creation of a new base which will provide us with new points, can’t be countered and helps with the long-term. The decoy drones can be countered. But indeed the bases are created with a difficulty penalty in mind with this, but we should still go for this