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Author Topic: Ethereals : XCOM Arms Race  (Read 64982 times)

Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #675 on: February 14, 2018, 04:57:17 pm »

Has anyone made a list yet or do I need to go through the posts and catalogue everything they've ever shown? (Do note that if I have to it's going to be a slow project doe to lack of mobile internet :( )

I have made a attempted list before, I haven’t updated the thing for their designs as of last turn... though


[/quote]
Hmmm looking at this...

Quote from: Design Choices from Respective Teams

Scout Drones + Mind Merge + Moon Base
Light Fighter + Human Sectoids
Medium Fighter + Recruitment + Mediocre ECM
Skin Crawler + Better ECM
Lesser Muton + Elder Scorn (Both Failures)
Medium Lander + Question

Recon Satellites + Tryhard Recruits + Base in the Aegean Sea?...
??? + ???
Railguns + Air Strike Mission + Revision spent on fixing their rifles?...
Railguns on Aircraft + ???
ECM-countering Missiles + ???

I think we can always do further improvement to the Lesser Mutons, to make them combat capable, the Elder Scorn can be improved I'd imagine as well (maybe without costing points). I think a satellite-destroying UFO the Size of a Medium for a next design seems effective, or maybe we try and create another base?, or try creating a UFO Production Bay so that we can get access to more UFOs? I believe the main problem is lack of UFOs and not aliens or equipment. Or go for Lesser Mutons again.

Edit: Our Medium Fighter has a mortar, and we have psionic omniscient from the sectoids, the plasma carbines are tempting but improvements to countering their missiles need to happen... the more I look at it the need for more UFO to Act at escorts needs to happen.
« Last Edit: February 14, 2018, 05:01:12 pm by Shadowclaw777 »
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #676 on: February 14, 2018, 05:03:13 pm »

The help collaborator thing is just the equivalent of a council mission from XCOM. You don't need to design more stuff for it, just throw a few assets at it.

Edit: Though to be fair, the mission is a bit too vague. I'll add a bit more info.
Okay... so do we do something like this:
Quote from: Mission 1
Craft: Whatever
Units: Blah
Destination: Australia
Mission Type: "Rescue Contact's Relative"
?

Quote
Quote
unless they have a 100% kill rate.

A single hit of your AAA can destroy a Small Scout.
Sure, but do they have 100% accuracy, is the question.

It's unfortunate that schrodinger's revision means we can't reduce their cost before using them on a mission.
True, but we can increase their ammo count with a revision and have it apply, so long as it doesn't change the size or cost.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #677 on: February 14, 2018, 05:12:28 pm »

Quote from: Mission of Turn 7
Craft: 1 Medium Scout, 1 Small Scout, 1 Medium Fighter ((6 Unit Storage))
Units: 1 ( Free) Infiltrated Skin Crawlers, 1 (Free) Sectoid, 2 Skin Crawlers, 1 Sectoid, 1 UP Scout Drone
Equipment: 1 AAA Missile on Medium Fighter, 1 AAA Missile on Medium Scout
Destination: Australia
Mission Type: “Rescue Contact’s Relative”
« Last Edit: February 14, 2018, 05:54:37 pm by Shadowclaw777 »
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #678 on: February 14, 2018, 05:26:45 pm »

Quote
Okay... so do we do something like this

That's it, yes.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #679 on: February 14, 2018, 05:35:28 pm »

Notes: Medium Scout is to use ECM to appear as a Large Vessel
What? Why this? ECM has never worked out for us, and it's not like there's another mission for XCOM to go after. What possible benefit could there be to this, especially considering the downside of our craft always being detected?
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #680 on: February 14, 2018, 05:49:56 pm »

Notes: Medium Scout is to use ECM to appear as a Large Vessel
What? Why this? ECM has never worked out for us, and it's not like there's another mission for XCOM to go after. What possible benefit could there be to this, especially considering the downside of our craft always being detected?

If there is no penalty or boon for using ECM, I mean it makes little significance to the actual outcome, and provides little tactical variations. I’ll say that the ECM may mean that their interceptors may target us sooner than later, so once we arrive in orbit compared to when we are landed. There really is little boon here except that it makes the ufo more threatening to Xcom eyes, but it might provide a minor delay in Xcoms interception if we don’t use it
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #681 on: February 14, 2018, 05:59:33 pm »

What if we made our medium scouts look small? Then they might under respond and be defeated, instead of over responding and getting sweet lootz.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #682 on: February 15, 2018, 12:08:26 am »

Quote from: Mission of Turn 7
Craft: 1 Medium Scout, 1 Small Scout, 1 Medium Fighter ((6 Unit Storage))
Units: 1 ( Free) Infiltrated Skin Crawlers, 1 (Free) Sectoid, 2 Skin Crawlers, 1 Sectoid, 1 UP Scout Drone
Equipment: 1 AAA Missile on Medium Fighter, 1 AAA Missile on Medium Scout
Destination: Australia
Mission Type: “Rescue Contact’s Relative”
If Xcom is able to beat this in the sky, der krieg ist verloren...Hopefully this is good enough to take em out. Revision should be something to help us not die horribly on the ground front without going full on USSR style drown them in bodies...
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #683 on: February 15, 2018, 09:16:17 am »

What if we made our medium scouts look small? Then they might under respond and be defeated, instead of over responding and getting sweet lootz.

Jammer only does larger signature.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #684 on: February 15, 2018, 10:18:05 am »

Well, with the ECM removed, I can support Shadowclaw's plan.

Quote from: Votes
Shadowclaw's Plan: (3?) Shadowclaw777, NUKE9.13, Piratejoe?
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #685 on: February 15, 2018, 10:21:26 am »

Well, with the ECM removed, I can support Shadowclaw's plan.

Quote from: Votes
Shadowclaw's Plan: (4?) Shadowclaw777, NUKE9.13, Piratejoe?, Kashyyk
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BBBence1111

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Re: Ethereals : XCOM Arms Race
« Reply #686 on: February 15, 2018, 11:57:19 am »

Quote
Turn 1
-small interceptor
-missiles
-reconnaissance droid
-skyranger

Turn 2
-primitive weapons
-Avalanche missiles

Turn 3
-Raven Interceptor
-Railguns

Turn 4
-pods that launched shells with tremendous velocity > Ship based railguns

Turn 5
-somehow the missiles cut through >Missiles that go through jamming
-small island in the Aegean sea > missile base

Unless I missed something, that's all the tech we know of.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #687 on: February 15, 2018, 12:05:13 pm »

The competition is a description of the enemy's equipment, from what I gathered...I posted a thing on it a while ago.
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BBBence1111

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Re: Ethereals : XCOM Arms Race
« Reply #688 on: February 15, 2018, 12:41:15 pm »

The competition is a description of the enemy's equipment, from what I gathered...I posted a thing on it a while ago.
Apparently you are right. I rechecked and they don't want us to catalogur it, they want one analysed.
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #689 on: February 15, 2018, 08:34:58 pm »


I'd rather split up; I doubt the resistance posed by the enemies of the special mission will be significant - they probably won't have a large force in the country for fear of alerting the local authorities, and they have no experience against skin crawlers. We have far more to fear from X-Com's ground forces, and we will in my opinion be better off getting them to split. We may improve our infiltration of Australia into the bargain as well. Either force should be able to take on three X-Com fighters with little risk, thanks to the new missiles, so we don't really need to worry about the air this turn.
Spoiler (click to show/hide)
Thoughts?

Quote from: Votes
Shadowclaw's Plan: (4?) Shadowclaw777, NUKE9.13, Piratejoe?, Kashyyk
Plan B: (1) TopHat
[/quote]
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