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Author Topic: Ethereals : XCOM Arms Race  (Read 65014 times)

SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #615 on: January 18, 2018, 09:10:48 am »

We could give our fighters ground support, but that would mean we would have to send a fighter with every mission if we want them to be able to do that. The Medium Scout will probably end up being like 2 UP so if we sent a MS with a fighter we'd end up sending like two missions. So -

Medium Scout Proposal C - Artillery Support

Sometimes, it is the size that matters. So it is with this design. The Medium Scout has a larger core and propulsion system, three plasma turrets (located equal distances around the circumference of the craft), an Elerium Mortar (a weapon capable of launching impact-detonated Elerium Grenades for considerable distances) to provide support during ground combat, and room for twice the troop loadout of the Small Scout. In addition, it has an increased capacity for storing captives and materials, with more holding cells and a small operating room where preliminary research may be conducted. It is, more or less, just an upscaled scout, capable of more intensive missions.
Naturally, we have scaled up the toughness as well as the size; by having all critical systems in the center of the ship, any incoming fire has to get through not only the outer armour, but also the outer ring of miscellaneous rooms (the dividing wall between them and the center is also armoured).
The Medium Scout has the same shape as the Small Scout, but is about twice the size.

I think this deals with our present issues pretty well, so I'll be voting for it. I could be convinced that it's too ambitious, though.

And if we are sending more expensive craft we should eventually upgrade our base. But we should retry Lesser Mutons for our revision this time.

Quote
Savage Reavers: (1) SC
+ DNA Token: (1) SC
Medium Harvester: (3) Kashyyk, Puppyguard, Piratejoe
Medium Scout: (3) NUKE9.13, Failbird105, sprinkled chariot
Medium Scout C: (1) SamSpeeds
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #616 on: January 18, 2018, 10:21:44 am »

Quote
Savage Reavers: (1) SC
+ DNA Token: (1) SC
Medium Harvester: (3) Kashyyk, Puppyguard, Piratejoe
Medium Scout: (2) Failbird105, sprinkled chariot
Medium Scout C: (2) SamSpeeds, NUKE9.13
Yeah, alright, let's glue a mortar on there, why not.

I wouldn't be surprised if a Medium Scout/Harvester cost 3VP. We will definitely want to look into base upgrades to increase our VP soon.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #617 on: January 18, 2018, 10:25:34 am »


Quote
Savage Reavers: (1) SC
+ DNA Token: (1) SC
Medium Harvester: (2) Puppyguard, Piratejoe
Medium Scout: (2) Failbird105, sprinkled chariot
Medium Scout C: (3) SamSpeeds, NUKE9.13, Kashyyk
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #618 on: January 18, 2018, 12:46:17 pm »

Quote
Savage Reavers: (1) SC
+ DNA Token: (1) SC
Medium Harvester: (2) Puppyguard, Piratejoe
Medium Scout: (1) sprinkled chariot
Medium Scout C: (4) SamSpeeds, NUKE9.13, Kashyyk, Failbird105
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #619 on: January 18, 2018, 03:31:27 pm »

Thinking ahead, for our attack plans, I'd like to do something like this:

Quote
Spend 1UP Token on Skin Crawlers
Depending on whether Medium Scout costs 2 or 3VP, either save the Joker Token or spend it on a Small Scout.
Quote from: Mission 1
Target: Brazil
Vehicle: 1x Medium Scout (2-3VP), 1x Medium Fighter (2VP)
Crew: 1x Sectoid, 1xMeld Container (1UP, 1EP), 1xScout Drone (1UP), 2x Skin Crawler, 1xElerium Grenades (4UP, 1EP), 1xSkin Crawler (Infiltrated)(Free).
Objective: Harvest
Quote from: Mission 2
Target: Australia
Vehicle: 1x Small Scout (1VP or Joker Token, depending)
Crew: 1x Sectoid (Free)
Objective: Harvest
The idea being that XCOM may be confused by the lone scout, and believe we have developed cloaking or something, and thus send a disproportionate response after it. Hey, it could happen. At the very least they will send one interceptor after it, which is one less to target our main mission to Brazil, which will have a large crew to fight off XCOM (On the basis that 1 unit of Skin Crawlers=1 unit of XCOM, we should be able to defeat them this way).
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #620 on: January 20, 2018, 09:11:19 am »

Quote
Medium Scout Proposal C - Artillery Support

Sometimes, it is the size that matters. So it is with this design. The Medium Scout has a larger core and propulsion system, three plasma turrets (located equal distances around the circumference of the craft), an Elerium Mortar (a weapon capable of launching impact-detonated Elerium Grenades for considerable distances) to provide support during ground combat, and room for twice the troop loadout of the Small Scout. In addition, it has an increased capacity for storing captives and materials, with more holding cells and a small operating room where preliminary research may be conducted. It is, more or less, just an upscaled scout, capable of more intensive missions.
Naturally, we have scaled up the toughness as well as the size; by having all critical systems in the center of the ship, any incoming fire has to get through not only the outer armour, but also the outer ring of miscellaneous rooms (the dividing wall between them and the center is also armoured).
The Medium Scout has the same shape as the Small Scout, but is about twice the size.
Hard : 4 + 3 -1 = 6  Above Average

The Medium Scout is a large UFO, designed to deploy and support troops on the ground. It's powered by an enlarged elerium core, which together with an upscaled gravity wave propulsion system allows it to retain most of the smaller Scout's agility and speed. These systems, together with the bridge, are held inside the armored core of the vessel, where they should be better protected from incoming projectiles.

Wrapped around the core are several large open spaces, some of which have been subdivided into smaller rooms. Filled with a plethora of auxiliary equipment, such as life support systems or lab equipment, these should allow the Medium Scout to better fulfill it's mission. Combined with it's larger carrying capacity, the medium scout can thus deploy 4 squads of units at once. Supporting these units is an elerium Mortar, a simple weapon that sits in it's own armored bulb on top of the main hull. Given proper coordinates, it can lob elerium grenades at distant targets with reasonable accuracy.

For defenses, the UFO relies on 3 plasma turrets located an equal distance around the hull. 

Invasion

We're still aware of a psionic signal in Egypt. Other signals in other places exist too.


Spoiler: Equipment (click to show/hide)
Spoiler: PANIC METER (click to show/hide)

Invasion

Turn 6

AABBCCDD
« Last Edit: January 21, 2018, 03:02:24 am by 10ebbor10 »
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #621 on: January 20, 2018, 10:12:08 am »

llllooks like we'll be needing to spend that Joker token on vehicles.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #622 on: January 20, 2018, 10:50:58 am »

Jolly good.

So, yeah, I suggest we spend the Joker Token on a Small Scout. I figure we will always be able to find a use for one of those. Like in this plan, where it serves to divert XCOM's attention from our main mission:

Quote from: Plan A
Spend 1UP Token on Skin Crawlers
Spend Joker Token on Small Scout
Quote from: Mission 1
Target: Brazil
Vehicle: 1x Medium Scout (3VP), 1x Medium Fighter (2VP)
Crew: 1x Sectoid, 1xMeld Container (1UP, 1EP), 1xScout Drone (1UP), 2x Skin Crawler, 1xElerium Grenades (4UP, 1EP), 1xSkin Crawler (Infiltrated)(Free).
Objective: Harvest (and investigate signal)
Quote from: Mission 2
Target: Australia
Vehicle: 1x Small Scout (Free) masquerading as a Medium Scout.
Crew: 1x Sectoid (Free)
Objective: Harvest (and investigate signal)
« Last Edit: January 21, 2018, 06:59:24 am by NUKE9.13 »
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #623 on: January 20, 2018, 12:23:41 pm »

Ebbor, would we need a new mission type to interact with the source of the psionics in Egypt?
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #624 on: January 20, 2018, 12:41:29 pm »

It'd probably be best. Currently you only have the option to try to find their location thanks to the extra side objective.
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Kashyyk

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Re: Ethereals : XCOM Arms Race
« Reply #625 on: January 20, 2018, 05:45:54 pm »

In that case I will support Plan A

Quote from: Votes
[1] Plan A: Kashyyk
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sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #626 on: January 21, 2018, 02:05:42 am »

In 4 engagements in row they just instantly sniped our scout drones, instead of drones we can probably set up elder scorn On every our mission, just in case.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #627 on: January 21, 2018, 02:11:08 am »

Could have a drone man the Elder's Scorn instead of going out to do shit.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #628 on: January 21, 2018, 02:44:41 am »

In 4 engagements in row they just instantly sniped our scout drones, instead of drones we can probably set up elder scorn On every our mission, just in case.
Not sure what you mean by this. They can snipe sectoids as well. And we cannae replace them with (the all-but useless) Elder's Scorn, since it costs EP.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #629 on: January 21, 2018, 02:45:45 am »

It woulda been nice had Ebbor stated that a design would be functionally useless due to balance before we wasted a turn on it.
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