Elderīs Scorn
While our current air battles are going very good at the moment, we cannot allow Humanity to recover more of the Ethereal technology if we hope to defeat them while they remain foolish and primitive. They already have on their control several of our craft, which they surely have used to improve on their puny "technology".
Elerium-115, our main energy source, has shown a remarkable stability when degrading it in a controlled environment, so its energy can power our ships and equipment. However, by rising quickly the temperature and the pressure of the engine, we can make it enter into a highly radioactive and volatile state, which powered with some plasma detonators installed near should release all of their energy with an explosive blast that should make most of the components useless and deadly irradiated, greatly increasing the cost and feasibility of salvage operations and killing troops near the area of the blast.
I propose to monitor our troops life signals and automatically detonate it if the tripulation dies or becomes unconscious.
With some luck we should have the following design installed in any ships that attack Earth this month. Taking that for granted, as the design is not in my opinion a very difficult thing to engineer, I have a different plan for this month, which relies more on doing as many missions as we can.
We should try to make them think we have made Medium Harvesters and are moving them to strike at the two locations we have hit: Australia and Brazil. Then we try to go as many places as we can, trying to infiltrate and Harvest for the goodies. Our main mission, if they decide to not take the bait, will be a Harvest in the UK (flesh bodies all around), with a Melt container that we can use to still get some DNA samples.
Next turn, if we commit to design a workable Medium Harvester, we can substitute the fakes with them to see if they can ignore the missions.
Mission: Harvest
Area: Brazil
Ships: Small Scout (increasing its radar signature to a Medium Harvester)(free)
Troops & Equipment: Sectoid (1UP)
Mission: Harvest
Area: Australia
Ships: Small scout (Increasing its radar signature to appear a Medium Harvester)(1VP)
Troops & Equipment: Sectoid (1UP)
Mission: Recruit Collaborators
Area: United Kingdom
Ships: Small Scout (1VP)
Troops & Equipment: Skin Crawler (2UP)
Mission: Recruit Collaborators
Area: China
Ships: Small Scout (1VP)
Troops & Equipment: Skin Crawler (free)
Mission: Harvest
Area: Germany
Ships: Small Scout(1VP) (Increased Radar signature to hide the Medium Fighter)+ Medium Fighter (2VP)
Troops & Equipment: Lesser Mutons (2UP) + Meld Container (1EP) + Drones(1EP)+Sectoids (1UP)
I respected Nukeīs idea to convert his point in a vehicle point. They can over extend or focus only on small craft. Either way, we end up winning. They have a total of around 6 vehicle points if Interceptors and Skyrangers cost the same points (1 each)and they havenīt got the balls to build only interceptors.
Tell me if there are any changes that you would do to the plan.
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Mission: Harvest
Area: Brazil
Ships: Small Scout (increasing its radar signature to a Medium Harvester)(free)
Troops & Equipment: Sectoid (1UP)
Mission: Harvest
Area: Australia
Ships: Small scout (Increasing its radar signature to appear a Medium Harvester)(1VP)
Troops & Equipment: Sectoid (1UP)
Mission: Recruit Collaborators
Area: United Kingdom
Ships: Small Scout (1VP)
Troops & Equipment: Skin Crawler (2UP)
Mission: Recruit Collaborators
Area: China
Ships: Small Scout (1VP)
Troops & Equipment: Skin Crawler (free)
Mission: Harvest
Area: Germany
Ships: Small Scout(1VP) (Increased Radar signature to hide the Medium Fighter)+ Medium Fighter (2VP)
Troops & Equipment: Lesser Mutons (2UP) + Meld Container (1EP) + Drones(1EP)+Sectoids (1UP)
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