Elderīs Scorn
While our current air battles are going very good at the moment, we cannot allow Humanity to recover more of the Ethereal technology if we hope to defeat them while they remain foolish and primitive. They already have on their control several of our craft, which they surely have used to improve on their puny "technology".
Elerium-115, our main energy source, has shown a remarkable stability when degrading it in a controlled environment, so its energy can power our ships and equipment. However, by rising quickly the temperature and the pressure of the engine, we can make it enter into a highly radioactive and volatile state, which powered with some plasma detonators installed near should release all of their energy with an explosive blast that should make most of the components useless and deadly irradiated, greatly increasing the cost and feasibility of salvage operations and killing troops near the area of the blast.
I propose to monitor our troops life signals and automatically detonate it if the tripulation dies or becomes unconscious.
Normal : 4+1 = 5 (Average)
The Elder's scorn is significant adaption to our UFO power sources. Under normal circumstances, our power sources provide plentiful energy by bombarding Elerium with accelerated particles. The bombarding particles are transformed by the unique atomic structure of the crystal into pure energy, which when captured powers the entire UFO.
Despite the tremendous energies involved, it's use as a self destruct is not that straightforward. Significant upgrades need to be made to the reactor's containment fields, regulators and fuel injectors in order to even approach power levels required to obliterate a craft entirely. Because of this, damage to the craft can easily render the self destruct non-functional, and simulations indicate we will have to destroy combat-viable craft if we want to avoid loss of self-destruct capability.
On the ground, other restrictions pose themselves. The crew detection systems are not particularly long ranged, requiring the crew to stay close to the craft at all time.
Note : This is indeed a normal success. Balance happens.
BattleMission 1
Target: Egypt
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid, Meld Container (1EP), 1x Skin Crawler (FREE).
Objective: Harvest+Investigate Signal
The operation is nearly complete by the time XCOM arrives on the site. With howling engines the lone Skyranger drops down towards the town. Plasma reaches out to meet it, a near miss scorching the hull as the pilot makes evasive maneuvers. Forced to back of for the moment, the Skyranger sets down among the dunes on the outskirts of the town.
Railgun shot after railgun shot tears through the buildings, as sectoids and Skin Crawlers try to close to the enemy. The enemy is smart, never staying too long in one position, moving quickly and maintaining distance. It's a strategy that would have worked, where it not for the gift. Knowing the enemy location, the sectoids push carefully here and there, herding the enemy even at the cost of their own lives.
And then suddenly, it's over. Two dead bodies turn out not to be quite as dead as expected, the Skin crawlers jumping up and blasting the enemy at close range.
We have acquired a modest amount of interesting DNA sequences, as well as some more conventional material. At the same time, our Sectoids have more closely identified one of the psionic signals, apparently somewhere in Cairo;
Loot Gained : 1 DNA Token, 1 UP
Auxiliary objective : A psionic signal of some strength is present in the vicinity of Egypt
Mission 2
Target: Mexico
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Harvest+Investigate Signal
Combat here is over nearly as soon as it begins. An XCOM Raven, diving out of the sky, firing a barrage of missiles. The ECM is activated, but somehow the missiles cut through. Despite a last minute desperate dodging attempt, our Small Scout is reduced to falling debris.
Mission Failed : UFO Destroyed
Mission 3
Target: France
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1x Scout Drone (1UP)
Objective: Harvest+Investigate Signal
Our UFO has barely entered the atmosphere, when a flurry of missiles streaks towards it. Not from a fighter, but from a small island in the Aegean sea. Destruction is rapid, the vehicle destroyed by unusually advanced missiles, similar to those used by XCOM.
Mission Failed : UFO Destroyed
Mission 4
Target: Japan
Vehicle: 1x Small Scout (1VP)
Crew: 1x Sectoid (1UP), 1 Scout Drone (1EP)
Objective: Harvest+Investigate Signal
The mission in Japan went of the rails, and fast. Shortly after landing, several armed human groups engaged our forces, damaging several scout drones and wounding some of our Sectoids. Worse even, our Sectoid's Mind Merge didn't work on these unusual combatants, with unusual neural feedback patterns distorting the link completely.
Deprived of terrain knowledge and with inferior numbers, our forces where being gradually driven back. Great losses were inflicted along the way, our plasma pistols still vastly superior to their archaic guns, but the enemy spent lives eagerly to keep up the pressure. Within a short span of time, our forces were isolated from their UFO and killed.
Interestingly, telemetry from the UFO indicates that XCOM Skyrangers were still 30 minutes away from the site when combat. One wonders where the enemy came from.
Mission Failed : UFO captured
Mission 5
Target: Brazil
Vehicle: 1xSmall Scout (1VP), masquerading as a Medium-sized craft.
Crew: 1x Sectoid (1UP)
Objective: Harvest+Investigate Signal
Despite our high hopes, the enemy only send one fighter to investigate our deception. The enemy fighter approaches slow, clearly wary of our great energy signature. Once he comes in range and the truth is revealed, a barrage of missiles makes quick work of our Small Scout.
Mission Failed : UFO Destroyed
Vehicles
Small scout : One of the tiniest vessels at your disposal, the Small scout is both cheap and reliable. Powered by a single Elerium core, the vessel makes decent speed, while carrying up to 2 units to their destination. It's equipped with a plasma turret for self defense . Cost : 1 VP
Light fighter : Roughly half the size of a Small Scout, the Light fighter is a small craft that can be slaved to a nearby UFO to defend it. It's armed with 3 forward firing plasma guns, giving it a decent amount of firepower. Like the small scout, it is powered by a single Elerium core that gives it decent speed. Cost : 1 VP
Medium fighter Roughly 3 quarters the size of a small scout, the medium fighter is a small automated craft capable of independent operation. It's armed with 3 forward firing plasma guns, giving it a decent amount of firepower. Powered by an enlarged Elerium reactor, it's small size gives it greatly superior speed and maneuverability. Cost : 2 VP
Equipment
Plasma Pistols : A basic simple sidearm that has been used in many pacification operations. The plasma pistol is a dependable bit of equipment that is light but not particularly powerful.
Elerium Grenade : The elerium grenade is powerful handheld explosive. Cost : 1 EP
Meld Container : A container filled with the precious Meld, a substance that consists out of billions of cybernetic nanomachines that automatically capture, catalogue and analyse any foreign DNA they find. Greatly increases the effectiveness of recovery operations. If capture threatens, the container will perform an auto-sterilization cycle. Cost : 1 EP
ECM equipped flight computer : A modified flight computer that can mimic a larger ship or deceive missiles (sometimes), at the cost of shutting of the flight computer.
Cost: 0 EP
Elder's Scorn : A modified Elerium power core that destroy a ship when it sustains damage, or it's crew is killed/incapacitated.
Cost: 0.25 EP
Aliens
Sectoid : A formerly weak species with a limited capability for the gift. Nonetheless, their simple biology allows to easily clone these creatures and deploy them in great numbers. Integration of human DNA has brought their strength up to par with human baseline.
- Reversable Mind Merge: Merge minds with an organic, intelligent friendly or enemy, giving or drawing upon them for strength
Cost 1 UP ( 1 Free available)
Scout drone : A small but fast scout drone armed with powerfull short range non-lethal weaponry and powerfull sensors. Effective at hunting down humans as well as spotting threats, but lightly armored.
Cost 1 UP or 1 EP
Skin Crawler : An infiltrator unit capable of mimicking human form (more or less). Has 8 claw equipped tentacles and is capable of using most handheld technologies.
Cost 2 UP (+1 UP if infiltrated [Infiltrated units require no transportation, but can not use equipment]) [2 UP worth free]
Mission Profiles
Harvest: A simple mission profile that involves a UFO landed in a secluded area to capture humans other lifeforms for analysis in the main base.
Recruit Collaborators : A more complex mission profile that relies on the insertion of infiltrating units to make contact and recruit potential collaborators.
Alien Resources
4+1 VP
6 UP
2 EP
1 UP token
1 DNA token
Nuke's Token
Dark side of the Moon base [Hidden, Industrious]
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia Light infiltration
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
DesignTurn 6AABBCCDD