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Author Topic: Ethereals : XCOM Arms Race  (Read 66017 times)

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #405 on: January 01, 2018, 09:00:23 pm »

I mean. They could use missiles. But that would still have a substantial flight time and be very obvious to us. A simple scout craft could shoot it down.
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #406 on: January 02, 2018, 03:26:04 am »

We really really should boost VP and UP when we can.

@Ebbor. How would we go about boosting permanent VP/UP?

Creating bases, or making one design that improves this stuff.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #407 on: January 02, 2018, 04:49:35 am »

Y'all ain't forgetting about the competition, are you? I realise that my submission is so blindingly perfect as to discourage anyone from creating some inferior parody, but on the off chance that ebbor disagrees, maybe submit something anyway?
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Long Live United Forenia!

Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #408 on: January 02, 2018, 11:37:16 am »

Spoiler (click to show/hide)


It sucks I know but was rushed by real world stuff.

piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #409 on: January 02, 2018, 02:44:30 pm »


Probably too long, but I don't care.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #410 on: January 02, 2018, 03:01:59 pm »

Something to ponder. I would be legitimately surprised if the humans can field gauss/alloy enhanced gear frequently considering they've only acquired a bare minimum of alloy from one fight. And they just got into a fight with us that ended absolutely disastrously for them, likely resulting in the loss of multiple alloy weapons.
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #411 on: January 02, 2018, 03:07:20 pm »

XCOM is a multinational agency that has the power of all the super powers, their missiles (in the lore) of their interceptors already utilize miniaturized nuclear warheads so that they have enough power to even blow up the aircraft sent from a very highly advanced civilization, and can only be able to destroy the lightest of aircraft as well.

They already have the power of creating electromagnetically propelled cannons on their sea ships, and when you combine the research power of all of the super powers, while also considering that they are on the brink of death for the civilization that might push a scientist or two; they could plausibly railguns and coilguns with enough effort, but it won't certainly be easy.

Which as shown, with enough effort it has pushed the humans. Great for advancing the humans to the psionic standards of the Ethereals for being inhabited?...
« Last Edit: January 02, 2018, 03:09:59 pm by Shadowclaw777 »
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #412 on: January 02, 2018, 03:33:15 pm »

The point stands that they are fielding alloy gear. Which is in limited supply.
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #413 on: January 02, 2018, 03:47:17 pm »

I'm not doing exhaustible supplies. Your human dna tokens don't expire either.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #414 on: January 02, 2018, 03:52:41 pm »

They don't?

In all honesty, that's a little.. Odd? A token is = to a group of human abducties in this case. If we use those abducties for tests and experiments, by no means should more abducties magically form out of nowhere. Same goes for our other tokens. By no means should shit magically reform from nowhere. Similarly. Xcom presumably has alloy/meld/elerium tokens, by no means are those in infinite supply.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #415 on: January 02, 2018, 04:05:44 pm »

Maybe we are cloning the stock we capture each time? Makes it more nu Com this way and I am sure arbor does not want to track all avaible resources.  We just cannot let them get our stuff as we harvest that sweet dna.

10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #416 on: January 02, 2018, 04:14:41 pm »

Quote
arbor does not want to track all avaible resources


Very much this.

1 token gives a benefit once that lasts forever. Minimal tracking for me.
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #417 on: January 03, 2018, 02:42:02 pm »

It's probably too late, but here's my mission proposal.

Spoiler: Plan C; Three tendrils (click to show/hide)

Rationale: With a completed ECM revision, our craft should be pretty much safe from X-Com fighters for a turn until they develop a counter (and they will); I'd like to take advantage of that. The recruit mission should be completely fine, same as the current plan, unless X-Com throws everything at it in which case our chances will only be a little worse than currently and we get free reign across South America. At least one harvest is in my opinion likely to succeed, so it seems to me worth trying despite the fairly high chance of failure.

Quote from: Votes

Plan A: Hiding Out in the Outback: (6) NUKE9.13, Piratejoe, Failbird105, Puppyguard, Kevak, SamSpeeds
Plan C: Three Tendrils: (1) TopHat

EDIT - Turns out I missed a basic maths error; one set of grenades ditched.
EDIT 2 - Drone cost typo fixed to EP rather than VP; grenade cost added.
« Last Edit: January 03, 2018, 03:00:55 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

BBBence1111

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Re: Ethereals : XCOM Arms Race
« Reply #418 on: January 03, 2018, 03:18:22 pm »

I haven't read any of the turns or ideas yet, but I want to share this beauty: https://i.imgur.com/kXWPZ3c.jpg
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #419 on: January 03, 2018, 03:34:11 pm »

It's probably too late, but here's my mission proposal.

Spoiler: Plan C; Three tendrils (click to show/hide)

Rationale: With a completed ECM revision, our craft should be pretty much safe from X-Com fighters for a turn until they develop a counter (and they will); I'd like to take advantage of that. The recruit mission should be completely fine, same as the current plan, unless X-Com throws everything at it in which case our chances will only be a little worse than currently and we get free reign across South America. At least one harvest is in my opinion likely to succeed, so it seems to me worth trying despite the fairly high chance of failure.

Quote from: Votes

Plan A: Hiding Out in the Outback: (6) NUKE9.13, Piratejoe, Failbird105, Puppyguard, Kevak, SamSpeeds
Plan C: Three Tendrils: (1) TopHat

EDIT - Turns out I missed a basic maths error; one set of grenades ditched.
EDIT 2 - Drone cost typo fixed to EP rather than VP; grenade cost added.

We did not get wiped previous time only due to sudden boom grenade trick.
Splitting our stuff lets xcom have 2 possible easy victories.
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