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Author Topic: Ethereals : XCOM Arms Race  (Read 64881 times)

NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #390 on: January 01, 2018, 11:50:38 am »

So, thinking about it more, even if XCOM guessed correctly what the purpose of our mission was, we might still be fine. Here's the description for Recruit Collaborators:
Normal : 4 + 3 (Superior craftmanship)

With gifts of wealth, knowledge or through the sheer power of the Truth, we should be able to make humanity see the light. Their help will go a long way to making the rest of humanity recognize our superiority, allowing us to help them exploit the Gift. Thanks to XCOM and humanities outmoded ideals, they can no do this in the open, they'll have to act from the shadows. As such, we aim to create a heavily compartmentalized high level infiltration of human society, secured against eventual losses or even partial discovery.

The general focus of this strategy is therefore on subterfuge and stealth. Units are covertly inserted near target locations, and make their way then to the collaborators. There, they will negotiate, delivering the required goods as needed and agreed up. Extraction via UFO follows later. If attacked, the primary focus is to obfuscate the purpose of the meeting, keeping XCOM busy while allowing collaborators to escape.

This strategy relies primarily on subterfuges. Species that can infiltrate society, and small, high speed UFO's are therefore best suited.
The bolded sentence suggests to me that XCOM would have a hard time rooting out our allies. Even if they did manage to do so, it would presumably take away resources from their other efforts.

As such, I'm going to vote for Plan A, with fixed/improved ECM as our revision.

Quote from: Votes
Plan A: Hiding Out in the Outback: (1) NUKE9.13
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Long Live United Forenia!

piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #391 on: January 01, 2018, 12:05:51 pm »

Quote from: Votes
Plan A: Hiding Out in the Outback: (2) NUKE9.13, Piratejoe
Ready to fire!...Now, lets get this over with so we can go back to plotting and waiting for Xcom.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #392 on: January 01, 2018, 12:36:03 pm »

Quote from: Votes
Plan A: Hiding Out in the Outback: (3) NUKE9.13, Piratejoe, Failbird105
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Puppyguard

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Re: Ethereals : XCOM Arms Race
« Reply #393 on: January 01, 2018, 02:44:58 pm »

Quote from: Votes
Plan A: Hiding Out in the Outback: (4) NUKE9.13, Piratejoe, Failbird105, Puppyguard.
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sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #394 on: January 01, 2018, 04:34:05 pm »

When we attacked Japan, xcom intercepted us only, as we were leaving after doing stuff. Also Japan is one of major world economics and doing plan there might actually cut xcom funds like really.

Just suggesting to change plan a destination
to Japan, as we have proof of xcom being far away from it.

Otherwise + 1 to plan A.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #395 on: January 01, 2018, 04:38:35 pm »

Quote from: votes
Plan A: Hiding Out in the Outback: (5) NUKE9.13, Piratejoe, Failbird105, Puppyguard, Kevak.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #396 on: January 01, 2018, 05:16:10 pm »

Then we, in our everlasting wisdom, are decided, methinks.

ECM 2

By fine tuning and overhauling the ECM model we place in our craft, we can now operate ECM while maintaining our crafts' maneuverability. Additionally, we increase the range of the false electronic signature, allowing our UFO's to masquerade as much larger and more dangerous craft than before.

So, if this works, we could presumably send a single Light Fighter using ECM to pretend to be a City-Glassing level craft, and trick them into sending overwhelming force against a RUSE! Haha! Meanwhile the rest of our guys cover more ground.

Quote from: votes
Plan A: Hiding Out in the Outback: (6) NUKE9.13, Piratejoe, Failbird105, Puppyguard, Kevak, SamSpeeds
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #397 on: January 01, 2018, 05:38:46 pm »

It’s a balance though. If we make it seem too big, they won’t try at all.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #398 on: January 01, 2018, 05:51:09 pm »

Yes! Do you think it would be possible to have one craft pose as many? That way, they might just think we've made another base and boosted VP.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #399 on: January 01, 2018, 06:38:17 pm »

We really really should boost VP and UP when we can.

@Ebbor. How would we go about boosting permanent VP/UP?
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #400 on: January 01, 2018, 06:43:21 pm »

I would assume adding extra factories and cloning facilities onto our base, or making extra bases.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #401 on: January 01, 2018, 07:22:12 pm »

Presumably. Hence why I'm asking. We should look into expanding our production ASAP. The more missions we can run simultaneously, the more tokens we can get, and the more ragged we run the humies.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #402 on: January 01, 2018, 07:46:50 pm »

More facilities. No bases at moment. Too hard at this stage and no point stretching ourselves out. I mean hell, not like they can attack the Moon yet.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #403 on: January 01, 2018, 07:53:18 pm »

I mean. They 'can' attack the moon. It would just be a supremely bad idea on account of the 'really obvious chemburn' and 'really slow flight time.'
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #404 on: January 01, 2018, 08:40:59 pm »

Yeah. Only real way they can attack us, is alien tech craft loaded with troops and knowledge of where we are.
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