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Author Topic: Ethereals : XCOM Arms Race  (Read 64949 times)

Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #300 on: December 29, 2017, 12:11:19 am »

Future base idea: Elerium miners: Since we are on the Moon with space craft, off to Mars and Asteroid belt for more EPs for gear.


Aliens:

Octodads for sure. Also snake aliens (poison spit, armor, and tongue thing.)

More robots (monkey sized/shaped, humanoid, exosuit, eventually sectoids.)

When we have terror missions, the zombie maker bugs for sure.


My own alien. (Similar to Slenderlion, but not)

Chimera: A mix of alien,human,Reptile, amphibian, and anthropod dna strains. These things look like the stuff of nightmares with harden dark exoskeletons, packed broad bodies enforced with chitin and muscle. Basic organ display and a head with draconian features with three eye sluts. Antenna for hearing and extended touch aura. These things have notable features in they are programmed to fight in groups and navigate to the enemy, serving as tactical field command, their chitin is vastly resistant to be akin to armor, and stem cell storage in legs means that damage can repair in moments of said injury, as long not instant killed can occur. Does not hurt the knuckle regions have blades for modified punch dagger tricks too. ( originally thinking of super jumps, but other aliens can do that, and some amphibians have a healing factor. Hence choice to scrape that for this. Trying for something a little bit different.) And said creatures can work both hands just fine. Due to size and build are a great deal stronger than sectoids.

Do not have to vote for my critter just wanted it displayed, future one will have thin man style super leaping/legs.

Gear:


Plasma rifles: Nuff said.

Micro bomb launcher: Instead of rocket propelled grenade, saturate fire zone with micro explosives that go boom.

Energy Field: Equip as harness. Deflect/catch damage.

10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #301 on: December 29, 2017, 03:53:33 am »

To clarify, (as an observer) ebbor: is the month end bonus a token or a permanent increase in capacity?
It's one of those tokens that get you 1 free point of stuff.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #302 on: December 29, 2017, 01:30:04 pm »

So, looking back at the update...
Quote
On the display four strange ships had appeared
Of which three were Ravens.
This means there was only one Skyranger's worth of troops opposing us. So compared to the Japan mission, we had twice the troops, and they had half the troops- and where we barely lost the Japan mission (on the ground, at least), we barely won this one. We also brought grenades on this mission- and by the sound of the update, that was the thing that tipped us over into victory.
In other words, it would seem that their railguns have made their troops almost four times as effective.
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Long Live United Forenia!

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #303 on: December 29, 2017, 01:36:37 pm »

That or they stopped fielding redshirts. Where we've been fielding nonmilitary units and only nonmilitary units. We do not 'have' any frontline combatants designed to properly engage in conventional warfare.

We should bring out Mutons or something and revise the plaspistol into a plasrifle for em. Anyone up for a Month 2 Muton rush?
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #304 on: December 29, 2017, 02:26:15 pm »

It might be better to use Vipers instead of Mutons, mostly because Vipers will be easier to make and offer a few nifty tactical advantages like movement, poison and they actually have some, abet minor, armour. It might also be a wise idea to try and make cyberdisks, considering we have good AI knowledge and some drones we can work on. Either way, we probably should get proper rifles soon enough too, and maybe better psyonics...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #305 on: December 29, 2017, 02:34:35 pm »

Cyberdiscs month 2 would be hilarious. Lets do that.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #306 on: December 29, 2017, 02:43:20 pm »

Good God yes cyber discs are good.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #307 on: December 29, 2017, 03:02:47 pm »

Cyberdiscs are basically smaller ufos with some tweaks.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #308 on: December 29, 2017, 03:37:21 pm »

The important question of the day however, is are the cyberdisks we are getting the Newcom or oldcom?
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #309 on: December 29, 2017, 03:42:21 pm »

Oldcom ones were significantly more robust in all honesty. Ebbor isn't going off of newcom Long War so if we did newcom discs, they'd be about as durable as tissue paper. If he was basing off of Long War, they'd be faaaar more durable than oldcom ones.
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TopHat

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Re: Ethereals : XCOM Arms Race
« Reply #310 on: December 29, 2017, 03:48:02 pm »

Might as well join in. As far as ground combat is concerned, remember that at the moment EPs are far less common than UPs, so we'll want to make sure any upgrades use the latter - I have a feeling cyberdiscs may use at least one EP, competing with grenades, any more powerful weapons we develop (like rifles), and our resource-providing meld. Maybe we should instead design a hand-to-hand focused creature (e.g. the chrysallid) which could be an effective threat even without expensive equipment? We may wish to save a DNA token to use for it in that case. Alternatively, we could double down on our psionic advantage with something like the mind control from the original x-com, possibly coupled with a revised sectoid like the following:

Sectoid commander: Whilst sectoids are naturally capable of using the Gift, we have worked hard to improve this ability, taking advantage of their improved strength to support a larger head and brain. Possessed not only with greater strategic intelligence than baseline sectoids, they have a significantly more powerful grasp of the Gift, enabling them to 'see' further and, through the merge, coordinate their fellows, as well as granting the skill to learn and use any more powerful or complicated powers we may later develop.
« Last Edit: December 29, 2017, 03:49:38 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #311 on: December 29, 2017, 07:16:02 pm »

By the way, is anyone else going to submit something for the challenge? The more entries the better, right?
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #312 on: December 30, 2017, 05:24:31 pm »

W.S. thinking of a story of a ciziten getting harvested.


Also think maybe someone should do the Viper, heck I can try. Because I favor that or Octodad. Commanders are handy except when captured.

~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #313 on: December 30, 2017, 05:26:11 pm »

I honestly prefer mutons over viper. Viper is not a frontline combat unit. Viper is a skirmisher unit, same as thinmints. Skirmishers do best when coupled with frontliners. Frontliners do great on their own without skirmishers but do better with em+support units. Sectoids are support units as a note.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #314 on: December 30, 2017, 05:40:59 pm »

Personally, the only reason I feel making the Viper first is because they are probably significantly easier to make then Mutons and making them will make Mutons easier to make. Besides, having a skirmisher and a support unit is better then having just a support unit. That I know you will agree with me on.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
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