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Author Topic: Ethereals : XCOM Arms Race  (Read 65935 times)

sprinkled chariot

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Re: Ethereals : XCOM Arms Race
« Reply #165 on: December 24, 2017, 04:57:36 pm »

Quote from: Votes
Design:
Armorer Crab [] -
- Use DNA token [] -
- Don't use DNA token [] -

Scuttles [3] - SamSpeeds, Crazyabe, Puppyguard
- Use DNA token [3] - SamSpeeds, Crazyabe, Puppyguard
- Don't use DNA token [] -

Major Fighter Improvements [5] - Piratejoe, Kevak, sprinkled chariot, Failbird105, NUKE9.13

Bonus Design:
Recruit Collaborators [4] - Failbird105, NUKE9.13, SamSpeeds, Crazyabe
Air Superiority [4] - Sprinkled Chariot, Piratejoe, Kevak, Puppyguard
Eh, alright. But we really should create a new species next turn.

Again, though, I'm gonna point out that Air Superiority is not worth it if it comes at the cost of our ground presence. We aren't going to win the war by shooting down passenger planes, we need boots on the ground.

Aerial superiority paves the road for proper infiltrations, bases and, well, just glassing cities from above or shooting down satellites to turn off phones, navigation, internet and other stuff on world scale.
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SamSpeeds

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Re: Ethereals : XCOM Arms Race
« Reply #166 on: December 24, 2017, 05:02:14 pm »

Ehhh. After some thought, I've lost enthusiasm for what's on the board. They've likely gotten some tech from that last fight, and will be bringing the hurt this turn. As such, we should cover our asses as much as possible.

Intimidator

Intimidators are a species of tall, tough humanoids of average intelligence covered in an exoskeleton of tough, impact resistant chitin. They have enhanced agility and dexterity, and are stronger than an athletic man and his athletic friend working together. They have a set of insectoid wings as well, but they are unsuited for flight. Instead, the wings are coated with an intoxicating (to humans) dust, which can be scattered or blasted when the Intimidator flaps their wings. When the toxin is ingested, or it makes contact with the skin, the human will begin to experience terrible visions and intense, irrational fear. They may even lash out in self defense, unknowingly attacking their comrades.


Use the DNA Token!

This gives us an armored ground fighter, that will properly take advantage of our UP reserves, and the dust will give us a nice little X factor and give them something to waste a design on. They could tank bullets with their chitin (but I doubt The Enemy will stay with conventional firearms very much longer) and effectively function on a variety of missions. I debated giving them four arms, but perhaps that's a bit much :P

For our strategy, I definitely think Recruit Collaborators is the better choice, given it can both cause panic (aaaaaahhhh the aliens are among us ahhhhh) and give rewards in a variety of forms. Air Superiority should wait until we have a Big Good Fighter and can go without the rewards.

And as for the revision, most everyone is agreement that we should upgrade the fighter, yeah.

Light Fighter Mk 2

First things first, we upsize the Elerium core to increase speed and range. To accommodate this, one of the Plasma Cannons has been removed. Two is already enough. Two micro maneuverability thrusters are added the engine array, to allow for Higher Power maneuvers. The two remaining twin Plasma Cannons can now fire shorter, lower powered bursts at a higher fire rate, to allow the strafing of ground targets and a more unavoidable barrage. And the crafts armor is reinforced by a dense layer of Alien Alloy, but not enough to offset the bonus it's more powerful engine provides.


Perhaps that's too ambitious for a revision, but we need it to Work.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #167 on: December 24, 2017, 05:09:42 pm »

Aerial superiority paves the road for proper infiltrations, bases and, well, just glassing cities from above or shooting down satellites to turn off phones, navigation, internet and other stuff on world scale.
But the Air Superiority mission doesn't actually do any of those things. It just sends ships to fly around and hope they run into an Interceptor.

I don't see how the Air Superiority mission will help with infiltrations and bases. It's not like we can afford to cover the entire planet and prevent XCOM from flying anywhere, we just don't have the VP. Infiltrations and bases will be aided by escorts, which do not need a separate mission.
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Long Live United Forenia!

10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #168 on: December 24, 2017, 05:12:43 pm »

And the feedback? Or did you find that unbalanced?
Limited, if at all. A 1:1 guaranteed kill effect would be OP.
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #169 on: December 24, 2017, 05:18:03 pm »

And the feedback? Or did you find that unbalanced?
Limited, if at all. A 1:1 guaranteed kill effect would be OP.
yeah, I get ya. It was nice to hope though.


Aerial superiority paves the road for proper infiltrations,
Not seeing that, in fact I think Recruit Collaborators is actually far better for this because it gives us an in with human society
Quote
bases
kinda seeing this, but Recruit would once again likely be more beneficial, or atleast equal in this category, by providing some amount of resources and potentially some amount of safe space to work with.
Quote
and, well, just glassing cities from above
I can kinda see this one, but I don't really think it can get much easier to say "shoot at everything down there" than it already is. I could see making precise strikes against specific land targets though, which would be fairly useful.
Quote
or shooting down satellites to turn off phones, navigation, internet and other stuff on world scale.
I can sorta see this one as well, but admittedly, we're already deploying from space, we would probably have a better time doing that anyway even without this.
« Last Edit: December 24, 2017, 05:26:46 pm by Failbird105 »
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #170 on: December 24, 2017, 06:19:05 pm »

Question we're an advanced race of the ethereals, right? Why not with the Revision create an electric countermeasure so that their guided missiles do not work and they get screwed in aerial combat? We need some sort of tanky infantry for the infantry combat phase this turn to counter their Spetnaz-iron will soldiers they are trying to utilize, and not of the rookie kind. The Scuffler and Intimidator all seem nice, but a unit that is entirely focused on military optimization and stratagem would be really effective with coordinating our troops and just being an effective military unit. ECM would really be effective since the only aerial weapon they got are guided missiles.

Quote
Slenderion:
Reptillian yet slim in nature the Slenders provide a role as a main infantry unit with a quite decent amount of ability to coordinate other troops in the battlefield. They are 7-8 ft muscular, exoskeleton, reptilian species that can withstand a lot of damage through their natural armor and raw willpower. They are ferocious yet cunning in the way they fight, they are savage enough their thick claws and jaws to rip open their opponent's during combat only to serve to make them fear this being more. One of the main strength of this creature is of its ability to strategize and have a useful ability to think within the battlefields. Whether they have to coordinate with other species like a Sectoid to perform a flanking maneuver, or perform effective forms of strategy and thought of countering human's tactics from their own flanking to suppressing fire, the Slenders are imprinted with mental DNA of all known forms of infantry-squad engagements that make them really effective when working as a individual team, and they can even work together within their own species for more devastating results. Their willpower is also uncanny, while also lesser aliens without sapience will stop functioning the moments their organs give way, the Slenders are imprinted with cause and dedication to the Ethereal's Great Plan, and will fight to the moment of brink annihilation. They never give in and would rather die no matter what, perfect against enemy interrogations.

Biologically, these being looked like a weird hybrid between reptiles and insects, with both having the reptilian facial features you would expect yet having a imposing mantis-like mouth that they utilize to devour their prey and weird compound eyes from the earth-like mantises as well. They are imposing yet agile creature being 7-8 ft imposing creatures, yet their is a sense of slenderness and finesse in their movements.

Quote from: Votes
Design:
Armorer Crab [] -
- Use DNA token [] -
- Don't use DNA token [] -

Scuttles [3] - SamSpeeds, Crazyabe, Puppyguard
- Use DNA token [3] - SamSpeeds, Crazyabe, Puppyguard
- Don't use DNA token [] -

Major Fighter Improvements [5] - Piratejoe, Kevak, sprinkled chariot, Failbird105, NUKE9.13

Slenderions
- Use DNA Token [1] Shadowclaw

Bonus Design:
Recruit Collaborators [5] - Failbird105, NUKE9.13, SamSpeeds, Crazyabe, Shadowclaw
Air Superiority [4] - Sprinkled Chariot, Piratejoe, Kevak, Puppyguard
« Last Edit: December 24, 2017, 06:21:42 pm by Shadowclaw777 »
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #171 on: December 24, 2017, 06:21:56 pm »

edit: well that's fixed.
« Last Edit: December 24, 2017, 06:36:43 pm by Failbird105 »
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Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #172 on: December 24, 2017, 06:32:27 pm »

Hmmm, do I lack a vote in the bonus design or not?
Edit: Apparently, So.
« Last Edit: December 24, 2017, 06:38:33 pm by Shadowclaw777 »
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Puppyguard

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Re: Ethereals : XCOM Arms Race
« Reply #173 on: December 24, 2017, 06:34:22 pm »

Quote from: Votes
Design:
Armorer Crab [] -
- Use DNA token [] -
- Don't use DNA token [] -

Scuttles [2] - SamSpeeds, Crazyabe
- Use DNA token [2] - SamSpeeds, Crazyabe
- Don't use DNA token [] -

Major Fighter Improvements [6] - Piratejoe, Kevak, sprinkled chariot, Failbird105, NUKE9.13, Puppyguard

Slenderions
- Use DNA Token [1] Shadowclaw

Bonus Design:
Recruit Collaborators [6] - Failbird105, NUKE9.13, SamSpeeds, Crazyabe, Shadowclaw, Puppyguard
Air Superiority [3] - Sprinkled Chariot, Piratejoe, Kevak
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #174 on: December 24, 2017, 06:39:43 pm »

Quote from: Votes
Design:
Armorer Crab [] -
- Use DNA token [] -
- Don't use DNA token [] -

Scuttles [2] - SamSpeeds, Crazyabe
- Use DNA token [2] - SamSpeeds, Crazyabe
- Don't use DNA token [] -

Major Fighter Improvements [7) - Piratejoe, Kevak, sprinkled chariot, Failbird105, NUKE9.13, Puppy guard tyrant Leviathan

Slenderions
- Use DNA Token [1] Shadowclaw

Bonus Design:
Recruit Collaborators [7) - Failbird105, NUKE9.13, SamSpeeds, Crazyabe, Shadowclaw, Puppy-guard tyrant leviathan
Air Superiority [3] - Sprinkled Chariot, Piratejoe, Kevak

Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #175 on: December 24, 2017, 07:14:30 pm »

Well then, now it seems all that is left is to wait for XCom to finish up. Cheese and Rice they're already past 20 pages.
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~Neri

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Re: Ethereals : XCOM Arms Race
« Reply #176 on: December 24, 2017, 07:17:07 pm »

Clearly the humans have unity problems.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #177 on: December 24, 2017, 08:13:49 pm »

Irony note: Was thinking of something like a Slenderiin. Just with Thin Man style jumping into the mix. Great minds eh? Next time posting my stuff. Focus will be ground efforts.

Shadowclaw777

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Re: Ethereals : XCOM Arms Race
« Reply #178 on: December 24, 2017, 08:55:51 pm »

My Slender-bois are actually based of the Elites or "Sangheli" from Halo with their creepy mantis-like mouths, the Thin Men have their purposes as a agile and infiltration unit. But I was trying to create a tanky unit that also wasn't just pure muscle, and could think and strategize and such. :P.

Anyways for a Revision; create a Plasma Carbine than... seems reasonable

@10ebbor10 How does the Scout Drone move? I explicitly said it was hovering like 1ft off the air since it's based on this from xcom? It seems like it moved with legs or treads in the description? I understand that it doesn't really fly, just more like hovering
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #179 on: December 25, 2017, 04:00:17 am »

Quote
@10ebbor10 How does the Scout Drone move? I explicitly said it was hovering like 1ft off the air since it's based on this from xcom? It seems like it moved with legs or treads in the description? I understand that it doesn't really fly, just more like hovering

It scoots around on it's hover system. It can even fly quite high. It doesn't do that often, because if it did that it would be skeet. Hence, it's hides and uses fairly limited size and relatively high speed to ambush people.
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