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Author Topic: Ethereals : XCOM Arms Race  (Read 65933 times)

piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #150 on: December 24, 2017, 02:13:31 pm »

My beef with the scuttle is though that the enemy isnt exactly causing us issues on the cover front. While a bolt of plasma can easily destroy an entire section of a wooden wall, a bullet might not go through it, depending on the angle and kind of bullet. The main issue on the ground isn't cover, but armour, which we can probably do in a revision.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #151 on: December 24, 2017, 02:31:56 pm »

Hmm. I can see where you're coming from.

One problem with an armour revision, though- it'd cost EP, which we are criminally short on. Although, I suppose if plasma pistols are free, simple armour could also be...
ebbor- could you tell us if 'free' equipment other than basic plasma pistols is possible?

Also, if we do the fighter design. Could we armour it a little? Not a lot, since too much would reduce its agility, but even just basic armour could drastically increase its chance of surviving a missile strike. That'd make the feature list, in order of priority:
-Significantly faster and more agile propulsion system
-AI pilot
-Light armour
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #152 on: December 24, 2017, 02:44:11 pm »

Added that in as a "if we have the time, drop otherwise" kind of thing. Although, I don't think it will help to much as the light fighters whole goal is to dodge away from things thrown at it, and not tank damage.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #153 on: December 24, 2017, 03:04:04 pm »

I think we need to get our ufos to be better as they keep shooting us down. As for new alien, we could do a biodroid?


As in bio soup in a robotic alien shell to do genetics and drone together. Like a Proto codex.

Because in game aliens were not into armor aside the mutons. Most the alien answer was genetic engineer tougher aliens.

10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #154 on: December 24, 2017, 03:07:07 pm »

ebbor- could you tell us if 'free' equipment other than basic plasma pistols is possible?
It's possible, but unlikely for fancy stuff.
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #155 on: December 24, 2017, 03:10:59 pm »

I think we need to get our ufos to be better as they keep shooting us down. As for new alien, we could do a biodroid?


As in bio soup in a robotic alien shell to do genetics and drone together. Like a Proto codex.
That seems like most things you can make fitting that concept could be done better and easier by focusing directly on one or the other.
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Tyrant Leviathan

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Re: Ethereals : XCOM Arms Race
« Reply #156 on: December 24, 2017, 03:12:27 pm »

Just made suggestion of biodroid. Only voting what I think is good.

Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #157 on: December 24, 2017, 03:24:01 pm »

I do still see a big problem with making the armor a revision though: We can't use it this turn (unless it turns out free presumably), after all our plan will be made before the armor is. That means that we will likely gain no benefit to our ground missions until next turn.

Also it leaves our DNA token and two UP tokens unused, which just doesn't sit right with me.
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #158 on: December 24, 2017, 03:27:12 pm »

Hmm. A potential armour revision:

Simple Body Armour: Essentially just plates of Alloy that can be strapped over vulnerable areas. Does not provide anything close to total protection, but does offer a cheap, lightweight means of shielding vital organs from bullets.

I reckon that could be Cheap. In which case I guess I could be convinced to vote for designed fighter upgrades. Though as Failbird says, I don't like not using our DNA token.

But I will again stress that, even if we must do it, now is not the time for Air Superiority missions. We need all our VP to escort and deliver troops. Vote for Recruit Collaborators, or suggest some other mission that we can use now or in the near future.
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piratejoe

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Re: Ethereals : XCOM Arms Race
« Reply #159 on: December 24, 2017, 03:54:51 pm »

Here's an idea. Why not make Floaters next turn and use the DNA token on them? They are part machine, so they would have some natural armour with em along with everything else...Just a thought.
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #160 on: December 24, 2017, 03:58:14 pm »

Here's an idea. Why not make Floaters next turn and use the DNA token on them? They are part machine, so they would have some natural armour with em along with everything else...Just a thought.
I'm not really sure the DNA token would work on making floaters, they're much more machine than meat after all. It's a similar problem to the biodroid idea, it feels like trying to force a DNA token to work on a robot.

That and our drones are ALL metal and they hardly fare better than the sectoids.
Quote from: Votes
Design:
Armorer Crab [] -
- Use DNA token [] -
- Don't use DNA token [] -

Scuttles [4] - NUKE9.13, SamSpeeds, Crazyabe, Puppyguard
- Use DNA token [4] - NUKE9.13, SamSpeeds, Crazyabe, Puppyguard
- Don't use DNA token [] -

Major Fighter Improvements [4] - Piratejoe, Kevak, sprinkled chariot, Failbird105

Bonus Design:
Recruit Collaborators [4] - Failbird105, NUKE9.13, SamSpeeds, Crazyabe
Air Superiority [4] - Sprinkled Chariot, Piratejoe, Kevak, Puppyguard
sigh
I suppose I'll vote for fighters, I really don't see scuttles being all that useful, at least not while we are the biggest risk to cover.
« Last Edit: December 24, 2017, 04:04:40 pm by Failbird105 »
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NUKE9.13

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Re: Ethereals : XCOM Arms Race
« Reply #161 on: December 24, 2017, 04:12:51 pm »

Quote from: Votes
Design:
Armorer Crab [] -
- Use DNA token [] -
- Don't use DNA token [] -

Scuttles [3] - SamSpeeds, Crazyabe, Puppyguard
- Use DNA token [3] - SamSpeeds, Crazyabe, Puppyguard
- Don't use DNA token [] -

Major Fighter Improvements [5] - Piratejoe, Kevak, sprinkled chariot, Failbird105, NUKE9.13

Bonus Design:
Recruit Collaborators [4] - Failbird105, NUKE9.13, SamSpeeds, Crazyabe
Air Superiority [4] - Sprinkled Chariot, Piratejoe, Kevak, Puppyguard
Eh, alright. But we really should create a new species next turn.

Again, though, I'm gonna point out that Air Superiority is not worth it if it comes at the cost of our ground presence. We aren't going to win the war by shooting down passenger planes, we need boots on the ground.
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #162 on: December 24, 2017, 04:19:53 pm »

Also,

Ebbor you still haven't answered if we know if the mind merge is actually properly working. I ask because it doesn't seem like you've mentioned it at all outside of the tertiary function that you granted it when we rolled so well.
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10ebbor10

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Re: Ethereals : XCOM Arms Race
« Reply #163 on: December 24, 2017, 04:30:29 pm »

Quote
Ebbor you still haven't answered if we know if the mind merge is actually properly working. I ask because it doesn't seem like you've mentioned it at all outside of the tertiary function that you granted it when we rolled so well.

The disruption/confusion thing works yes, but I haven't been able to put it in the narrative well, or at all.
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Failbird105

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Re: Ethereals : XCOM Arms Race
« Reply #164 on: December 24, 2017, 04:32:17 pm »

Quote
Ebbor you still haven't answered if we know if the mind merge is actually properly working. I ask because it doesn't seem like you've mentioned it at all outside of the tertiary function that you granted it when we rolled so well.

The disruption/confusion thing works yes, but I haven't been able to put it in the narrative well, or at all.
And the feedback? Or did you find that unbalanced?
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