Brazil Jungle Base Variant B
1 Computer Core Token
The new base is hidden in the Brazillian jungles, with most of it underground as well as a decent amount of aboveground infrastructure. It has all the base essentials for an XCOM outpost to work, including small barracks for base security. But it focuses on serving as a manufacturing site and to extend XCOM's influence over brazil. Airstrips and hangars fit for Talons, Skyrangers, and anything else are put into place, with workshops capable of manufacturing XCOM equipment and vehicles.
The nature of a full-fledged XCOM outpost in Brazil should allow us the necessary influence to coordinate with inter-agency cooperation teams in the area, and if it's not a hard task (read: if it's harder than "a sealed room with slightly adjusted atmospherics") then some basic alien containment will be placed in the base.
The entire base is ran by a new computer derived from the alien computer core and the Rockslide heuristic detection algorithms. It constantly goes over data from XCOM's intelligence network and the base's sensors and analyzes it for any sign of alien activity - whether it's ground, air, espionage, or anything, then gives a compiled list of information to Command allowing for well-informed decisions. The computer also manages several once-human-manned parts of the base, decreasing space and manpower needed.
While after the fire there's very little left of the failed Argentina Airbase outpost project, we can still learn from some of our mistakes there. Like "keep backups," "regularly attend team-wide anger management sessions," and "keep goddamn backups you goddamn luddites."
Very Hard = (4 + 4 - 2) => Above Average
The Brazil Jungle is a small marvel of modern project planning and engineering. Constructed below budget and ahead of shedule, this large scale, partially underground facility contains a small industrial complex capable of equipping and maintaining a small XCOM expedition. Additional facilities support it's underground analysis system, where a captured UFO core is used to crunch incoming data to better identify suspicious alien activities.
After the TAV-1 project, there was some concern about integrating the UFO computer into various sensitive base systems, but so far the system both perfectly stable and performing better than expected. Administration is rapid and efficient, cleaning works fine, and the cantina food is notably improved compared to human managed systems. We've tested this extensively by inviting several of South America's more prominent politicians and leaders of their special forces team, which should aid in further cooperation.
Lastly, we have also included a basic Alien Containment system. It's little more than a reinforced biohazard lab, but hopefully should be able to handle less dangerous aliens.
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Rockslide Missiles : An upgraded targeting system, that increases missile effectiveness.
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Talon (Interceptor) : Integrating copious amounts of Alien Technology, the Talon is grav-wave propelled, heavily armored interceptor. Has 18 hard points for missiles and 2 nose mounts, fitted with a railgun by default. Cost : 3 VP
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-2 Railgun Rifle : An effective semi-automatic rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
Rockbreaker Missile: A missile coated in a very thin alien alloy and equipped with a volatile destabilized elerium powercell as warhead. Will detonate if exposed to shock or heat. Cost : 1 EP for 8.
TAV-2: A cobbled together combat visor that can identify and highlight aliens, including disguised ones. Fragile, cobbled together and decidly unergonomic.
Cost : 1 EP
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America/South America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
- UFO Power Core
- Railgun Defenses
- Heuristic radar
- Improved production
Brazil Jungle Base [A relatively isolated, partially underground base in the Brazilian Jungle]
- Alien Computing Systems
- Aircraft Maintenance and Hangar facility : +1 VP
- Equipment Production facilities : +1 EP
- Primitive alien containment
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
7 VP
3 UP
5+1 EP
2 Alien Equipment Token, 1 Unit experience Token, 1 VP Token, 1 Exalt Intel Token
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Revision PhaseTurn 8Month end : Gain 1 free VP; UP or EP pointAABBCCDD