Ugh.
The Very Hard is annoying (and in my opinion unfitting but whatever), but we'll get through. Especially since one Talon without
any missiles (and keep in mind regular missiles are still somewhat effective against their countermeasures) is still an extremely dangerous craft. One Phoenix gunpod on a Raven is already rather effective. The Talon has two upgraded railguns in addition with extreme (relative to the raven) amounts of armor and vastly increased manueverability/speed - two things important for dogfighting with railguns.
So I'm not worried.
Anyways, the VP token is super useful here since it lets us field two Talons without stunting our land combat capabilities.
Operation Soaring Fall
Production/Logistics
Spend 1 VP Token on Talon.
2 Talons (3+2=5 VP), w/ 1 Phoenix (1 EP)
2 Skyrangers w/ Phoenix (1+0=1 VP; using extra 2 Phoenix from Talon)
2 NOTSOFTER Squads w/ XH-2 Rifles & TAV2s (2 UP; 4 EP)
Combined Arms: Bogeys 022 - 024 (Australia, Landed)
2 Talons w/ 1 Phoenix
2 Skyrangers w/ Phoenix
2 NOTSOFTER w/ XH-2 Rifles & TAV2s
Talons (unfortunately) may not see aerial combat but they should still be effective in clearing the air (namely of their fighter) and providing air support; in fact, if the Talons can (and they should considering how they can go backwards or sideways) hover then they can act as gunships with their railguns. And if the aliens do land, they have a nasty surprise.
They even gave us an advantage - not that we'd need it; we can focus on eliminating the fighter first so if they do retreat we'll only have to fight their landers.
With luck, we should be able to eliminate their Mortar-thing using Skyranger (or Talon) air support. In terms of pure infantry combat, I'm not worried at all. The SCOPE we have equipped on our railguns counters their drones, the TAV2 makes their Mimics unable to just delete our squads again, and in the past when deprived of their unique advantages (Mimic ambushes, drone ambushes [wow they like stealth]) we've been able to easily dispatch them.
Our infantry is better equipped and better trained, and the aliens no longer have their GGNORE advantages. Better yet, they'll have some degree of combat weariness/damage from fighting with EXALT. I bet we could easily do this even if we couldn't take out their Mortar.
Also
Ebbor, does the Rockbreaker's flaw include the potential of detonating in its mount? If it does, what kind of damage would the Talon (armor and whatnot) suffer if an equipped Rockbreaker exploded while mounted?
Oh yeah and
Ebbor, considering how it can go backwards/sideways, can the Talon hover in place effectively?
I've also made an alternate operation in case people want to use Rockbreaker missiles, though I plan on more directly addressing it once I get an answer from Ebbor regarding just how dangerous Rockbreakers are.
Operation Twisted Serpent
Production/Logistics
Spend 1 VP Token on Talon.
2 Talons (3+2=5 VP), w/ 1 Phoenix & 8 Rockbreakers (2EP)
2 Skyrangers w/ Phoenix (1+0=1 VP; using extra 2 Phoenix from Talon)
2 NOTSOFTER Squads w/ 2 XH-2 Rifles & 1 TAV2 (2 UP; 3EP)
Combined Arms: Bogeys 022 - 024 (Australia, Landed)
2 Talons w/ 1 Phoenix and 8 Rockbreakers
2 Skyrangers w/ Phoenix
2 NOTSOFTER w/ XH-2 Rifles & TAV2s
A summary of the changes Twisted Serpent has over Soaring Fall:
- Only 1 squad is equipped with TAV2 (honestly not a big deal at all; the TAV2 gets most of its benefit from us having any deployed at all);
- The non-phoenix Talon is equipped with 8 Rockbreakers.
OPERATION
Soaring Fall (1): Chiefwaffles
Twisted Serpent (0):
So to summarize the plans:
SOARING FALL - Send 2 Talons & 2 Skyrangers; fully-equip infantry, do not deploy Rockbreakers, and give 2 Phoenixes to Skyrangers & 1 Phoenix to a Talon. Spend VP Token on a Talon.
TWISTED SERPENT - Same as above, but only 1 squad equipped with TAV2 instead of both, and a Talon is equipped with 8 Rockbreakers.