Target: Brazil
Vehicle: 1x Medium UFO?, 1x Alien Fighter
Units present : Sectoids?, Scout Droids?, Skin crawlers?
Altitude : Departing
OPERATION : FORGOTTEN JESTER
SECURITY CLASSIFICATION : X-1
With a thundering roar, Talon Flight's 3 Raven fighters set out from their underground hangars towards the alien ships terrorizing Brazil. A grim mood hangs over the pilots. Though they're flying humanities finest aircraft, armed with the finest missiles and even alien technology itself, they know they're going up against long odds. XCOM's air component has had it's victories, but it has also faced significant losses. And now, they'll go up against the aliens newest fighting machines.
Even so, none among them think for a moment to shirk their duty. They are humanities finest. They're XCOM.
They will fight, and if needed die, to protect humanity.
They will destroy those UFO's, condemning hundreds to a fiery death to safe them from alien depredations.
Interception occurs high above Brazil, the alien vessels already well on their way back to orbit. Flaring afterburners, the Raven interceptors pile on speed as they move to cut of the vessels escape. The two alien vessels react rapidly, breaking of their flight, turning instead to face the approaching threat.
The smaller UFO, a dangerous fighter design previously encountered, turns sharply and speeds ahead. The larger UFO, nearly thrice the size, follows closely, showing a nimbleness unexpected of its size. A few small plasma bursts erupt from guns mounted around it's rim, soon outdone by a familiar overwhelming barrage from the fighter design. Talon squad's fighters dodge and weave through the experimental bursts, before each unleashing their full 8 missile Rockslide barrages.
Twentyfour missiles pierce through the sky, eight towards the fighter, sixteen towards the larger UFO. Piercing straight through the alien ECM, the missiles fly straight towards their desperately dodging quarries. A few missiles fail to hold onto the nimble craft, but many more continue their deadly trajectory. The moment of impact comes, and both vessels are completely engulfed in flame. Talon Flight, still alive and unhurt, sheers.
Their celebration is short lived however, cut short as the UFO's burst from the big plasma clouds, unhurt save for a few scars in their armor. Plasma barrages from the fighter and the transport's turrets bear down upon Talon squad as they dive in closer to finish of the job. An unlucky hit clips Talon 2's wing, and her fighter plummets back to Earth, lacking a wing.
Phoenix cannons firing, Talon 1 and 3 bear down upon the larger UFO. Shells tear through it's hull, tearing holes into the armor and spilling goods into the thin outer air. Despite the growing damage to it's outer sectors, the performance of the craft appears unimpeded. The guns along it's rim continue their fire unabated, forcing Talon 1 to dodge desperately until it becomes easy prey for the fighter. Doing so renders it's vulnerable for Talon 3 however, and the Raven destroys the fighter with a well aimed rail gun shot.
Lone survivor, and low on both fuel and ammunition, Talon 3 dives in for one last past. Overloading capacitor safeties, he aims straight for the more resistant and as of yet unharmed central section. The projectile explodes through the air, smashing straight into and then through the armor plating. For a moment, the large UFO appears to stumble, unstable in the air, but then it recovers.
Out of ammunition, and rapidly approaching the end of the his Raven's endurance, Talon-3 is forced to break of pursuit.
Result : Interception Failed : Medium Fighter Destroyed, Large UFO escaped (Heavily Damaged)
Tactical notes : The enemy has introduced a new missile defense system. Current analysis indicates that it is very effective though not perfect at destroying missile weaponry at close distance to the ship by emitting a shield of plasma from their cannons. It appears that the cannons are incapable of firing at our planes for the short period the shield is active, something we'll consider in future operations.
The new enemy UFO is clearly larger and tougher than designs we've seen before. It's not that heavily armed, with 3 plasma turrets around it's rim, but it does appear to have a though armored central core.
Target: Australia
Vehicle: 1x Medium UFO?
Altitude : Reentry
Operation Soaring Dream
The operation in Australia turns out to be yet another small lander operating as a decoy. But their subterfuge turned out to be their downfall. With a clear signal, we anticipated their intended destination and managed to get a Skyranger on them the moment they landed. After that, it was a simple manner of shooting Sectoids coming out of a barrel. There was barely as many of them as there were of us, no drones, no tricks, and we had railguns and TAV's.
We're eager to report complete elimination of the enemy, capture of their UFO and no friendly casualties.
Gain : 1 VP Token, 1 Propulsion Token, 1 Powercore Token
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Rockslide Missiles : An upgraded targeting system, that increases missile effectiveness.
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-2 Railgun Rifle : An effective semi-automatic rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
TAV-2: A cobbled together combat visor that can identify and highlight aliens, including disguised ones. Fragile, cobbled together and decidly unergonomic.
Cost : 1 EP
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
- UFO Power Core
- Railgun Defenses
- Heuristic radar
- Improved production
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
6 VP
3 UP
4+1 EP
2 Alien Equipment Token, 1 Unit experience Token, 1 Alien alloy token, 1 VP Token, 1 Propulsion Token, 1 Powercore Token
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Design PhaseTurn 7Challenge: Command has decided to catalogue our enemies equipment. The side which manages to make the best description/analysis of a piece of enemy equipment may win a price.
AABBCCDD