BattleCraft(s): 1 Alien Lander, 2*Alien Fighter
Destination: Australia
Location : Landing
XCOM arrives in force just as Small UFO is dropping down towards the city. With no interest whatsoever in stealth or subtelity, the UFO sets down in the central plaza. High above, our two Ravens pounce upon the enemy UFO's. Both pilots opt to fire their entire (reduced) missile payload immediately, sending twelve missiles towards the enemy. Almost immediately, the enemy activates some sort of ECM protocol, and most missiles go wild. Only 2 hit targets, and they appear to inflict limited damage.
Missiles depleted, the Ravens close in aggressively. The railgun pods underneath the wings fire, sending tungsten slugs tearing through the attacking UFO's. The UFO's shudder under the assault but remain in the air. The ravens are less lucky. Plasma fire engulfs the 2 planes, and they desintegrate as they crash down to the Earth.
On the ground, XCOM is deploying in force, 3 Skyrangers dropping of troops through the city. With the enemy still distracted, they take up overwatch positions in the sky. Plasma fire from the landing light UFO tears one Skyranger from the sky, before the other two return fire with their Phoenix pods.
With 2 Skyrangers overhead, and a full 3 human squads on the move, the Sectoids stand little chance. One by one they're picked of at range, too far away to use their grenades or the gift. Railgun slugs pierce through or blow up cover until none remain. But the sectoids did not come alone. A new alien makes it's present felt. Large, man-shaped octopuses, camouflaged as ordinary objects or as well dressed humans, suddenly tear through the XCOM squads. Two entire squads get torn limb from limb before the last remaining members and the overwatching Skyrangers manage to put them down.
Mission Succesfull : 2 Alien Equipment Token, 1 Alien Nav Computer token, 1 Unit experience Token
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-2 Railgun Rifle : An effective semi-automatic rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
6 VP
3 UP
4 EP
2 Alien Equipment Token, 1 Alien Nav Computer token, 1 Unit experience Token
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Design PhaseChallenge reward: Later
Turn 5AABBCCDD