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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 86869 times)

Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #555 on: January 01, 2018, 07:34:40 am »

Really people.

If you can not agree on a what a certain design means, clarify that by writing it in big friendly letters or something. No need to eviscerate one another.
Well, we have 4 vs 3 and I don't think it is gonna change. Is roll incoming?
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #556 on: January 01, 2018, 08:20:08 am »

I suspect it is too late for new proposals because either update is in the works or votes won't change in time, but I have nothing productive to do on January first, so... I am trying a hybrid offer

X-Com base Brazil
X-Com base South is divided in two parts. The first one is mostly underground and hidden in jungles. It has  workshops focused on producing aircrafts and weapon for them, a small lab for testing alien samples before delivering to Europe, barracks for a garrison.

The second part is located within military air base in few hundreds km away. Instead of building underground hangars, X-COM uses existing infrastructure of the base, using natural aerial traffic as a way to hide its presence. In the same way supplies from the jungle delivered in Brazilian military trucks. Airbase's radar and ground to air defense are upgraded with X-COM tech. X-COM unit is stationed there to be ready to defend the ally or be delivered to a mission in a Skyranger


While I think that going both for workshops and airbase is... excessive. This way looks easier to construct than Happery version and it may fool aliens who may destroy less important part of the base. Or force them to do two missions for striking both. As I said earlier keeping factory and Airbase in one space is bad.


Quote

Happerry's Argentina Outpost (4): Happerry, Chiefwaffles, Stabby, Blood Librarian
X-Com base South (3): strongpoint, Cnidaros, roseheart

Whatever, it is too late and I doubt that anyone who voted for Happery's version gonna switch.
« Last Edit: January 01, 2018, 08:52:44 am by Strongpoint »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #557 on: January 01, 2018, 08:26:23 am »

But that just seems like Happerry's proposal, but with the hangars aboveground in a standard military base?

I don't really see how that makes anything easier. Sure, we don't have to make underground hangars, but that's not especially hard anyways. But then we'd have to retrofit their airbase to work with our unique craft, manage logistics, and somehow find a way to keep civilians (and by extension, aliens) from seeing our aircraft land and take off from that base. And doing basically two smaller bases together seems like it'd add some degree of complexity.
Sure, if our aircraft looked like regular airplanes and didn't come back battle damaged, we could maybe hide them under existing aerial traffic. But as it stands, our stuff would practically be a glowing neon sign that says "INVADE HERE, ALIENS". Sure, the aliens would have to attack both mini-bases, but attacking either one would cripple the overall functionality; why not hide everything instead of just some parts?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #558 on: January 01, 2018, 08:42:25 am »

I hardly believe in "hide" when you can look from the orbit where Ravens come back after a successful mission.

I fail to see how it is complex to have another type of jet on a military base in a separate hangar(s) with most (or all) work done by not base personal but guys who pretend to be X-com personnel. I fail to see how using an existing runaway doesn't make it easier. I fail to see how it is equally hard to upgrade air-defense and build one from scratch.

As for crippling, completely fixable by a revision or even new design benefiting from surviving part (also I like the spirit assuming that we auto-lose any attack on our base)

I could say more but there are too many repeating arguments
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #559 on: January 01, 2018, 03:23:11 pm »

Not exactly a battle report but...

Quote from: Diary of a pilot

.....
I was told that I'll be transferred to some top-secret international unit. Darn. I hoped to be assigned to the new nuclear carrier.
.....
I arrived to the place. They say they are... special unit created for fighting aliens. They looked way too serious to assume that this is some kind of a joke
....
I am going for a test flight tomorrow. I will be the first to fly some new prototype of an "aircraft unlike no others". I don't believe they have anything better than American Airforce
....
I was wrong. I was so wrong. This bird... Raven. It is a masterpiece. I couldn't even imagine an aircraft like this.
.....
So... It starts....
......
I returned from my first mission. That sucker entered our atmosphere above South Africa and didn't even know what killed him. I was so happy to return to the base with a success only to learn that Mitchell didn't come back. He was evaporated by a plasma shot. Furthermore I was told that land mission in Nigeria was a failure. Darn!
....
Another one! Now in Japan. I lead a wing of two.
....
My wingman did a great job and shot down their fighter with one well placed shot. I scored my second victory by ending the misery of a bandit that tried to take off fleeing from our not soft guys.
....
We are doing some serious training for ground support. I am tired to hear "Be careful. We need examples of enemy tech" Tired! Eggheads should know that this is a war. Useless idiots.
.....
I take my words back. They are not useless. That SMART missile is a nice toy. How they develop weapon systems that quickly?
......
Another mission. Those alien cowards now move in groups
......
It was a disaster.  That thing... That maneuver... How!? Poor Ivan had no chance. Miguel went second after their landers joined the fight. I managed to eject just after I unloaded all my missiles. I was sure that I'll take out at least one of them... but no.
......
I am ordered to stay in South America. They want to build an airfield here. I fail to understand why waste effort and not use one of many airfields that local airforces use. Hey, maybe we could even get some of their birds to help. I would feel far safer with a dozen or two of good old F-16s covering my ass. But my bosses are obsessed with secrecy.
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stabbymcstabstab

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Re: Vigilo Confido : XCOM Arms Race
« Reply #560 on: January 01, 2018, 04:17:40 pm »

You do realize how fucking fast the Raven is right? it's suppose to be the fast human craft in existence and not to mention a Raven appears to have a at least twice the operational range of anything else in existence. and it still sucks against their UFOs any other jet we bring up that isn't purpose built is going to either die before it can do anything or simply be outran by them.
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #561 on: January 01, 2018, 04:27:46 pm »

You do realize how fucking fast the Raven is right? it's suppose to be the fast human craft in existence and not to mention a Raven appears to have a at least twice the operational range of anything else in existence. and it still sucks against their UFOs any other jet we bring up that isn't purpose built is going to either die before it can do anything or simply be outran by them.
What is the cause and purpose of this post?
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #562 on: January 01, 2018, 04:51:17 pm »

Design
Quote
Argentina Airbase Outpost
This outpost is designed to extend XCOM's presence away from Europe and allow for faster and better equipped responses to alien attacks in the Americas. Unlike the island base it is not fully underground, instead depending upon heavy jungle cover to keep it from being visible from orbit. However many facilities are extended underground for easier defensibility and more working area. As well they are all connected underground to avoid the need to carve potentially revealing paths between the buildings. While the outpost does have a basic laboratory facility for examination of battlefield gleanings, its primary function is to serve as a amplifier to XCOM's air wing capabilities, and as such the majority of its space is dedicated towards hangers for XCOM craft, workshops to maintain and build more craft, and a few barracks so the Skyrangers will have soldiers to deliver. If attacked, the base does have anti-air missile batteries as well as a defensive layout that will turn any attempt by the aliens to seize the base into a very nasty tunnel fight that will hopefully give the rest of XCOM time to send help, but the Outpost's primary defensive measure is supposed to be stealth.
Difficulty : Very Hard (1 + 1 - 2) =0

Our engineering team has universally agreed than an airbase protecting the South American continent would provide major benefits. However, specific of the proposal exposed deep divides within the engineering teams, which when combined with local issues resulted in a complete deadlock. To make matters, the models that had been build for the various designs caught fire in a so far unexplained case of spontaneous combustion.

Spoiler: Technology (click to show/hide)
Spoiler: PANIC METER (click to show/hide)

RevisionPhase

First Month End : The war intensifies.  You receive one VP/UP/EP of choice, to use immediately.

Challenge : Write a (short) excerpt on any of the recent battles from any perspective.  (Reward : ??? + 1 unrestricted token)

AABBCCDD
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stabbymcstabstab

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Re: Vigilo Confido : XCOM Arms Race
« Reply #563 on: January 01, 2018, 04:55:21 pm »

You do realize how fucking fast the Raven is right? it's suppose to be the fast human craft in existence and not to mention a Raven appears to have a at least twice the operational range of anything else in existence. and it still sucks against their UFOs any other jet we bring up that isn't purpose built is going to either die before it can do anything or simply be outran by them.
What is the cause and purpose of this post?
Last bit of your diary post, a pint of rum, bit of a hangover, and possiblly more rum combined with dealing a guy who thinks fireworks/gunshots all day is a great idea.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #564 on: January 01, 2018, 05:21:35 pm »

Quote
Difficulty : Very Hard

Complexity - Yes, Happerry's base is more complex. But that's a good thing.

Sure, it was really unlucky (even normal design would give us nothing but experience), but that is not an excuse for going very hard when we are behind and can't afford such risks. We needed what for a usable base? 6+. Greed is bad

Now lets do a normal difficulty revision, OK?
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #565 on: January 01, 2018, 05:24:31 pm »

Bad rolls are bad, actually.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #566 on: January 01, 2018, 05:50:19 pm »

No, I am not results oriented here. Should we get 8, I would still say that very hard was a bad risk and we were saved by a great roll.

Anyway past is the past. We need to save the situation somehow.

Black Raven
Black Raven is a simplified version of Raven. Engineers got a mission to make Raven cost two times less even if some performance sacrifices are required. It is mostly done by replacing complex components with simpler. Some parts are made smaller benefiting from new materials gained during XH project.


I expect a lot of flak in a form "revisions don't have to lower performance in some areas. It is a wrong way to do it in arms races" I don't want another round of arguing. I believe that reducing cost of something two times to 1VP is very hard. I believe that two slightly dumbed down ravens with 90% capability are still better than original Raven. If we roll exceptional we may simply get cheaper version with no drawbacks.

Other possible revisions I consider viable; Remote controlled version of Raven, Raven with alien alloyed engine, Avalanche upgrade, stealth upgrade for Skyranger, aerial railgun, arming Skyranger for self defense against aerial targets.
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #567 on: January 01, 2018, 05:50:55 pm »

I think you're blind, strongpoint.

We were specifically warned that a base design would not be an easy thing to do, and here it is---it wasn't an easy thing to do.
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #568 on: January 01, 2018, 05:55:24 pm »

We were specifically warned that a base design would not be an easy thing to do, and here it is---it wasn't an easy thing to do.
And this is why I wanted to go for a simple base without large workshops and small labs. I think it would be hard and... result would be exactly the same but result is irrelevant. I even wrote that I expect it to work on 4+ implying hard.
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Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #569 on: January 01, 2018, 06:02:12 pm »

Railgun Raven Refit
This Raven refit is focused on only one thing. Replacing some of the missile pylons the raven currently has with two mounts for an anti-craft railgun useful against the UFOs that have been being faced so far as well as adding the needed power supplies and ammo storage spots to actually fire them. While this might decrease the amount of missiles a raven can carry, it allows them to use the mentioned railguns in air to air combat, thusly ignoring whatever jammed our missiles last time.


On another note, isn't that the second 2 we've rolled this game? The dice need some reeducation on probabilities or something.

Also, Strongpoint, I still don't see how you can believe that sticking top secret fancy stuff into a public airbase while still keeping it a secret and trying to use national planes as cannon fodder and setting up a pilot academy wouldn't have been just as difficult. But whatever, we can redo my base later, for now we need a planes upgrade to counter whatever form of ECM the UFOs showed off last turn and may have upgraded.
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