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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 85578 times)

Blood_Librarian

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Re: Vigilo Confido : XCOM Arms Race
« Reply #75 on: December 14, 2017, 02:07:43 pm »

Or you know, we can do both those things at once
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #76 on: December 14, 2017, 02:07:48 pm »

Is that true GM?

Can I only vote for one project? I would think that just whichever project has the most votes wins If it it's not allocated to all voted projects.

I'm very lenient with how you vote. As long as you don't murder each other about it, and it's clear and easy for me to understand, it's fine. So, your kind of approval voting is tentatively okay.
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #77 on: December 14, 2017, 02:09:08 pm »

Well OK then, nonstandard voting. Prepare for interesting, I guess?
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Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #78 on: December 14, 2017, 02:09:44 pm »

Quote
REVISION
Breacher Training (0):
Aerial Reconnaissance (4): Chiefwaffles, Cnidaros, Blood_Librarian, roseheart, Happerry
N.O.T.S.O.F.T.E.R. (2): Madman, roseheart

BASE LOCATION
Aegean Islands, France, Europe (3): ☼Another☼, Cnidaros, Khan Boyzitbig, Happerry
Bermuda Triangle, United States, North America (2): roseheart, FallacyOfUrist
Mid-Atlantic, Nigeria, Africa (3): Chiefwaffles, Blood_Librarian, Madman

I voted for two options last vote and no one complained...

Really, just vote on what you like and things should turn out ok.

If we're gonna do a special training program, we should actually specialize them into castes for war.

You know, heavies, shooters, hackers, etc.
I kinda did something based on the Assault class from NuCom in my breacher program suggestion... though with added grenades. Still better to do that in a design then a revision I think though.

(An "assault" class is garbage, you either pin the enemy down or you hit them precisely and kill them, you don't try to do both)
There's room for a shotgunner expert, specially with the need to breach hostile UFOs. Even in actual NuCom, you specialized them beyond trying to do all things at once, that's why they had two trees of skills not just one. Though I think NuCom 2's Ranger might be a better starting point.
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #79 on: December 14, 2017, 02:14:04 pm »

I meant the bog-standard "Rifleman"/"Assault" class, not a shotgunner (Who I've usually seen referred to as an Operator anyway).

Anyways, as a general rule the only reason you have a special "class" of soldier is if the thing he's going prevents him from also shooting enemies. For instance: Machinegunners can't really also carry a rifle, so they are a special "class" (In modern US military doctrine). The officer, though? He's a rifleman. The medic? He also has a rifle. Shotguns? Yeah, there's shotguns, but they're underbarrel or carried as an extra weapon, usually. Grenades? Everybody's got grenades. Enemy has tanks? You've got a Javelin spread out across your squad, but they've all still got their rifles.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #80 on: December 14, 2017, 02:16:23 pm »

The reason you can't is because it makes no logical sense---you're voting for both projects, and thus you're not actually voting for either of them, your vote is meaningless, it just makes the votebox larger.

You are absolutely correct. Or you would be if there were not three options or I were voting for all three.
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #81 on: December 14, 2017, 02:17:41 pm »

I mean, the third option's there, but it has no votes, and so doesn't especially count as a contender right now.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #82 on: December 14, 2017, 02:19:52 pm »

Quote
But again, let's first see how the enemy is going to fight, then we'll worry about the organization of classes best suited to countering that.

I disagree I feel we should have take the initiative. We want them to be catching up with us not the other way around.

In fact I feel like we should consider how we can take down UFOs while they're still in the sky, and maybe strike out in space.

The offense is to improve our interceptors now. Any good plans?



It seems like we're mostly at a consensus on our decisions for this round. So I will do my part to push it over.

I guess France gets a chance to be badass this time around.

Quote
REVISION
Breacher Training (0):
Aerial Reconnaissance (4): Chiefwaffles, Cnidaros, Blood_Librarian, roseheart, Happerry
N.O.T.S.O.F.T.E.R. (2): Madman, roseheart

BASE LOCATION
Aegean Islands, France, Europe (4): ☼Another☼, Cnidaros, Khan Boyzitbig, Happerry, roseheart
Bermuda Triangle, United States, North America (2): roseheart, FallacyOfUrist
Mid-Atlantic, Nigeria, Africa (3): Chiefwaffles, Blood_Librarian, Madman

« Last Edit: December 14, 2017, 02:33:00 pm by roseheart »
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Cnidaros

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Re: Vigilo Confido : XCOM Arms Race
« Reply #83 on: December 14, 2017, 02:46:32 pm »

I feel like I should point out that the Aegean islands are in Greece, not France. Also, we should probably count how many pairs of soiled underwear there are on the first mission before we do a training programme.
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #84 on: December 14, 2017, 02:53:29 pm »

No, I think we should definitely not send rookies in to fight aliens. That's the epitome of "wasteful sacrifice".

And we HAVE to be reactive because they decide the terms of the engagement. First off, let's make sure our ground troops aren't going to get utterly wrecked, alright? Then we can improve our interceptors and maybe start refurbishing ABMMs to shoot down UFOs, and train our troops based on the ways they prefer to fight. Let's start with elites, and then make specialists, not the other way around. First be good at everything, then be the best at something.
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #85 on: December 14, 2017, 03:30:44 pm »

I just think it’ll be better if we train them in fighting aliens once we know what fighting aliens is like.
Sure, General training wouldn’t hurt, but would be far less effective than training them how to fight our enemies.


And right now, while we have the strategical defensive advantage, the aliens will be on the defense tactically. We’d be stopping already-in-progress abduction and harvesting and scouting and whatever missions after they start. So we shouldn’t throw our troops at a defending enemy completely blind. 
With something like aerial recon, our troops can be aware as they advance and not stumble into a trap.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #86 on: December 14, 2017, 04:14:22 pm »

Well, yes, but right now since we got a crappy roll we can either send in rookies who can't even fight with (hopefully) aerial recon, or we can send in elites who can work without the recon.

NINJA EDIT:
Actually, it'll be better if we deploy well-trained and highly adaptable units at first, otherwise we're going to lose the first few battles by default.
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #87 on: December 14, 2017, 04:19:24 pm »

We won’t lose battles by default if we don’t do one specific thing. That’s silly. We may lose some battles if the aliens successfully developed something useful for infantry combat. Otherwise, no; Arms Races are generally balanced at the start.
And I think you’re underestimating our rookies. They’re rookies but, jokes aside, they’re still effective soldiers.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #88 on: December 14, 2017, 04:39:57 pm »

Not just if we don't do something specific, but aerial recon is a secondary concern to improving our actual ability to kill them. As you said, it should be pretty balanced from the start, but if we let our first design stay killed by rolls, we ARE probably going to lose the first turn.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #89 on: December 14, 2017, 04:53:12 pm »

Our ability to keep panic levels down will come down to our ability to a take down UFOs before they touch down. You can quote me on this.
« Last Edit: December 14, 2017, 05:03:01 pm by roseheart »
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.
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