Why not just replace our soldiers with the vastly superior rockslide missiles?Though your post prior to mine doesn't really make it seem you think so. A revision which fixes the TAV while
also implementing ceramic armor seems vastly out of scope.
Anyways, I like the idea of a base upgrade but I have some different priorities. I apologize for the similar name to the existing upgrade proposal, but there's only so many ways to call a base upgrade design.
Design: XCOM Base Overhaul1 Alien Power Core TokenInstead of trying to work out the
many logistical capabilities of constructing or organizing an entirely new XCOM outpost in a new part of the world all in complete secrecy, let's upgrade our main base.
The first, main, and most obvious improvement is the new Elerium Generator, based off of the alien UFO power core and our other experience with elerium (e.g. railguns). This generator lies underneath our base, providing
more than enough power for whatever we need. We anticipate engineering (and to a lesser extent, general R&D) to be extremely happy that they'll be able to use as many tools and equipment and expansions to their workshops as they want without causing a base-wide brownout again.
We've also equipped engineering with alien alloy components - the same type of thing we did with the XH-2. Alien alloy components in machinery should greatly increase their lifespan, decrease maintenance costs, and even increase operation speeds as machinery can work faster without overheating or malfunctioning.
Production capacity of all kinds should hopefully go way up thanks to these improvements, and the elerium generator should both pave the way for future power generation technology (being able to work on the scale of a base reactor instead of, say, a rifle-sized reactor, really helps R&D) and "future-proof" our base for anything else that requires power.
Base defenses are improved as well. New
overcompensating drastically upscaled railguns are put into place in positions that allow them to be raised out of the ground in case of incoming alien forces, with our new power supply being more than able to keep them running constantly.
Rockslide technology is being integrated into our base in two ways, as well.
The first way is clear - improving our G2A missiles to use Rockslide tech and thus increasing accuracy and effectivenesss.
The second thing we're doing with Rockslide is integrating it into our [radar/sensor arrays/whatever it is that we use to detect UFOs] in order to vastly improve UFO detection and recognition capabilities. We hope to be able to see through ECM, get better advanced warning on incoming alien craft, get more detailed readouts on new UFO types, and more. This is done by embedding the Rockslide recognition technology to use the data from our sensors, allowing it to single out UFOs that would normally be dismissed as background radiation and give us better details on existing sensor signatures.
TL;DR: Alien power source to future-proof base for future power needs and to help engineering; use of alien alloy components (exactly like the kind of stuff we did with the XH-2) to improve engineering machinery, defense railguns, and integrating Rockslide into our G2A missiles and radar tech (being able to single out UFOs earlier and give us more details on the things it does detect thanks to enhanced automated recognition that Rockslide provides).
If anyone has good ideas for how to use an alien equipment token in a base upgrade, lemme know.
I don't like "retooling the lab for better analysis and use of alien technology" as a use for it since I fail to see what that'll get us. I fully, 100%, doubt that Ebbor will give us anything silly like decreased difficulty for all reverse engineering or anything widespread benefiting our design & revision actions. That's just
far too OP.
XCOM Main Base Upgrade (0):
Alpha X (0):
XCOM Base Overhaul (1): Chiefwaffles