Battle PhaseInterception: Bogey 015 (Mexico, Flying)
1 Raven
The new Rockslide missiles are universally approved of by our pilots, and it's not hard to recognize why. A single volley easily outwits the enemy ECM and a last minute dodging, turning their UFO into falling debris.
Interception: Bogey 018 (Brazil, Flying)
1 Raven
With some hesitance, a single Raven sets of to fight the enemies newest, most powerful craft. Approaching slowly, the Raven fighter creeps towards it's target, only to find nothing more than a single small UFO, which is downed easily by a volley of Rock slide missiles.
Research and Development has 3 hypothesizes. Either the true ship is invisible, or the enemies ECM deliberately put a powerful signature as a distraction.
Interception: Bogey 016 (France, Flying)
Base Defenses
The enemy UFO has barely entered the atmosphere, when a flurry of missiles streaks towards it. Not long thereafter, the base defenses record their first kill. Fear exists that it may only be the first of many.
Combined Arms: Bogey 017 (Japan, Landed)
2 Skyrangers w/ Phoenix
2 NOTSOFTER w/ XH-2 Rifles
Our forces are too late. Not to safe the civilians of course, most of those are fine. No, they're too late to take part in any combat. The UFO is still there, with a gaping gash in it's side. But there's no sign of any aliens, nor, for that matter any of the armed humans you've seen before.
There's blood in the streets, and bullet holes throughout the town. But there's no corpses, no wounded, nothing to identify who this was or why they were here.
Still, it nets you 1 partially intact UFO. The Navigation systems appear to have been torn out, which appears to have caused the engines to overload, but the power core is still there, softly humming away.
Mission succes? : 1 UFO power Core Token, 1 Alien Alloy Token
Combined Arms: Bogey 014 (Egypt, Landed)
1 Skyranger w/ Phoenix
1 NOTSOFTER w/ XH-2 Rifles
The enemy appears to be finishing things up by the time we arrive on the site. With howling engines our lone Skyranger drops down towards the town. Plasma reaches out to meet it, with a near miss scorching the hull as the pilot makes evasive maneuvers. Forced to back of for the moment, the Skyranger sets down among the dunes on the outskirts of the town.
Taking full advantage our weapon's superior range, our troops send railgun shot after railgun shot through the building. The enemy weapons are relatively short ranged, our forces know that if they can keep distance, we can pick them of one by one. At first, the strategy appears to work fine, our troops picking of sectoid after sectoid. Victory appears within grasp.
And then suddenly, it's over. Two dead bodies turn out not to be quite as dead as expected, the formerly camouflaged aliens suddenly lunging towards our forces. Another drops out of the ceiling, holding plasma pistols in it's tentacles.
It's a perfect ambush, in fact, too perfect. Our tactic department swears that the enemy is somehow "cheating", that they know what our forces are up to.
Mission FailedVehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Rockslide Missiles : An upgraded targeting system, that increases missile effectiveness.
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-2 Railgun Rifle : An effective semi-automatic rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
6 VP
3 UP
4 EP
2 Alien Equipment Token, 1 Alien Nav Computer token, 1 Unit experience Token
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Design PhaseTurn 6AABBCCDD