Design: Lightning Interceptor (1 Alien Equipment; 1 Alien Nav Computer)The Lightning is the next generation interceptor. We've observed and played with alien gravity-based propulsion before, but we knew we couldn't implement it in our aircraft due to insufficient computer systems. That is no longer a limiting factor for us, with the new alien technology to work off of.
The Lightning entirely foregoes missiles in favor of railguns. It is equipped with three Phoenix pods. Its alien-based navigation system allows the pilot to pull of stunning maneuvers with remarkably little training, gracefully weaving in the air like no earth-based aircraft could ever hope to accomplish. Its gravthrusters are something extraordinary - like the alien craft, it can go in any direction at amazing speeds, and we've still included some propulsion from the Raven in order to guarantee a better speed than any known alien spacecraft. It's extremely agile, naturally.
Finally, the nav computer also handles targetting. A gravity-based sensor suite on the Lightning allows it to easily ignore any targetting countermeasures, and combined with the extreme agility/speed of the Lightning, it should be extraordinarily easy to get positive hits with the Phoenix gunpods.
The Lightning has
basic alien alloy armoring, but its main measure of defense should be its agility.
Design: Tactical Awareness Visor (Alien Nav Computer)Designed to be able to be equipped by itself or embedded in any helmet, the TAV is an Augmented Reality HUD for our troops. The TAV is a transparent visor that displays images on itself with the illusion of them being physical objects in the real world - "augmented reality".
Using numerous small cameras - such as infrared, visible, and the like - combined with a small integrated computer, the TAV can help our operatives' awareness in the field. The
main use is target recognition. Through heat, shape, sound, and more interesting techniques like looking for the pulses of living beings, the TAV can very reliable detect anything it judges as a living or relevant entity. These entities are highlighted based on familiarity - fellow operatives get green
(no rookies shooting other rookies), humans get blue, unknowns get yellow, and confirmed threats get red. In addition to very easy recognizing of targets, the varied cameras ensure that it works regardless of visibility -
NO MORE NIGHT MISSIONS the aliens can't hide in the dark. The highlighting also works behind walls and other obstructions in case something like the sound sensor picks up movement out of sight. There are also indicators if any movement/beings are detected behind/to the side of the wearer.
This iteration of the TAV has something different - the implementation of tech originating from the alien navigation computer. It turns out the aliens have some pretty advanced computing systems;
especially with target recognition. By using human-alien computing in the TAV, we can do an impressive array of things. The enhanced targeting should do wonders, immediately recognizing any potential targets. Immediate identification of weakpoints. Predictive targeting ("the alien is likely going to be here by the time you press the trigger"). Battlefield analysis of any targets or UFOs or anything.
Detecting disguised aliens. Easy medical analysis of any being. And much more.
It also has other functions deemed relevant like current mission objective, the status of any networked devices (like "ammo in gun"), radio status, and anything else deemed relevant. But the main feature is target recognition and highlighting, which should greatly help in any case;
especially against a stealthy and unknown foe.
While not necessary for operation, the TAVs can share data with each other - so if your TAV-equipped squadmate can see something, you can see it (highlighted) too. The TAV also displays the vital signs of allies based on their own vital sensors and the estimated condition of aliens based on their pulse.
TL;DR: An augmented reality HUD that highlights targets+allies in different colors using a large variety of sensors and has some other miscellaneous functions. Open for improvement in the future too.
((References:
MS HoloLens - A commercial - and
very cheap relative to us - AR device;
Automated Target Recognition - just general info on target recognition stuff;
Kinect - Not AR, but is also commercial, "reliably" recognizes humans,
can sense pulses through the skin, skeletal recognition, and more all while being a fraction of the price of even the HoloLens; and more. The ideas of "target recognition" and "augmented reality HUD" are already fairly present in modern culture and civilian+military tech.))
Design
Landslide Missile (0):
RX-Drone (0):
Lightning Interceptor (1): Chiefwaffles
Tactical Awareness Visor (0):
Also, as a note, we should probably consider revising our ground sensors for this revision. We can either use the Alien Nav Computer token or just use experience from whatever we spent the token on (which was confirmed a while ago by Ebbor to be completely viable). Basically make our sensors detect alien communications/gravity signatures. It makes sure the aliens don't pull off stealth, but more importantly, lets us choose when to engage - we get advantages in air combat if our interceptors engage the aliens when they're in certain locations.
So if we see them as soon as they enter the atmosphere (or perhaps earlier) then we get to choose where our interceptors engage them.