Railgun Raven Refit
This Raven refit is focused on only one thing. Replacing some of the missile pylons the raven currently has with two mounts for an anti-craft railgun useful against the UFOs that have been being faced so far as well as adding the needed power supplies and ammo storage spots to actually fire them. While this might decrease the amount of missiles a raven can carry, it allows them to use the mentioned railguns in air to air combat, thusly ignoring whatever jammed our missiles last time.
Easy : 4 + 3 + 1 = 8
The Phoenix gunpod is a simple, streamlined gunpod designed to be fitted to the Raven fighter with minimal conversions. Incorporating off the shelf hardware as well as alien technology, it uses a small alien power core in combination with conventional super capacitors to power an upscaled variant of our infantry railgun. The resulting weapon platform has a relatively slow firing velocity, but a powerful punch. At close ranges, the unguided projectiles should be able to shred enemy armor with ease. At longer ranges, the fact that the weapon is unguided restricts accuracy.
As interesting benefit of making the gunpod independent of the Raven's own systems, it can be integrated into our other vehicles as well.
Incoming UFO'sCraft(s): 1 Alien Lander, 2*Alien Fighter
Destination: Australia
Location : Landing
Australian air force radars have picked up hints of a significant alien flotilla heading towards australia. Their destination appears to be a small to mid sized community in the australian outback.
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-2 Railgun Rifle : An effective semi-automatic rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
6 VP
3 UP
3 EP
1 VP token,
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Defense PhaseFirst Month End : The war intensifies. You receive one VP/UP/EP of choice, to use immediately.
Challenge : Write a (short) excerpt on any of the recent battles from any perspective. (Reward :
+ 1 unrestricted token)
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