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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 85471 times)

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #450 on: December 27, 2017, 12:03:08 pm »

GM, was the VP token spent on a skyranger?
(If not Y)

Next Q, is a revision just as "powerful" as a design, but with more restriction on subject?
Or would a design do more? What dice is a revision if not 2 d4?

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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #451 on: December 27, 2017, 12:11:07 pm »

I think next turn we should go for the second base and be ready to spend both design and revision on it.

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stabbymcstabstab

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Re: Vigilo Confido : XCOM Arms Race
« Reply #452 on: December 27, 2017, 12:24:22 pm »

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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #453 on: December 27, 2017, 01:02:51 pm »

GM, was the VP token spent on a skyranger?

Not yet

Quote
Next Q, is a revision just as "powerful" as a design, but with more restriction on subject?

Revisions are somewhat weaker and more limited. They're 2d4

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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #454 on: December 27, 2017, 01:29:15 pm »

Why was the 1 VP token, that had 2 votes to be spent on a skyranger, not?

Is it only spendable in this phase?

Thank you.

« Last Edit: December 27, 2017, 01:35:06 pm by roseheart »
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #455 on: December 27, 2017, 01:57:21 pm »

Quote
Is it only spendable in this phase?

Let's go with that.
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #456 on: December 27, 2017, 02:57:55 pm »

Idea for the next design:

X-Com base South
On the first glance this base is nothing but a mundane air base of Argentinian air force located near the border with Brazil. But it is different. One of its hangars hides X-Com aircrafts. It's radars are modified to detect UFOs. Its ground to air missiles are upgraded using technologies similar to ones used in Avalanche missiles. Undegroud it has a small production facility specialized on producing aircrafts parts

Thoughts? They are focusing on Brazil and I don't like it at all. Such base may give us more VP for fighters and detection power.
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Thanatos Russ

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Re: Vigilo Confido : XCOM Arms Race
« Reply #457 on: December 27, 2017, 03:59:50 pm »

I am neutral, and not gonna give spoilers.

Would a second base give more UP, EP and VP? if not, what's the point in getting a second base when you guys can barely handle what is being thrown at you now?

Like, surely a Skyranger/air design would be much more useful. Maybe if you try and design some form of cloaking device to make it much easier to get the first shots in?

Or really another piece of equipment would be very useful.
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #458 on: December 27, 2017, 04:05:37 pm »

Well I expect that base like this will give VP. 
I see little use in a new aircraft because it doesn't solve our issues. It won't be that much better, especially if it will cost more VP than Raven.

Cloaking device... based on what? We know nothing about their sensors. Another piece of equipment for soldiers is doubtful if we'll have no chance to shoot down their UFOs.
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #459 on: December 28, 2017, 05:01:05 pm »

Yeah, sorry to your side, but your update will be a bit delayed. I started with the Ethereal one and it's more personalized than usual, so I'll have to do some work on it.
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #460 on: December 29, 2017, 06:21:54 am »

Battle

Quote from: Bogey 008, 009, 010
Craft(s): Small, Small, Small?
Current Trajectory:Medium Altitude, Descending
Location: Brazil

Three Ravens, the best aircraft humanity can produce, each equipped with twelve Avalanche missiles, blast of from XCOM HQ. A skyranger follows not long thereafter. Their target, 3 UFO's flying in formation heading towards Brazil. On paper, this should be an easy fight. With it's powerful avalanche missiles, the Raven is superior to any known alien craft, provided it doesn't take an unlucky hit. In a fair fight, 3 on 3 should be a hard fought victory, but a victory nonetheless.

It's unfortunate then that the aliens do not play fair. The Raven's are still setting up their intercept when one of the UFO's suddenly breaks away, changing trajectory in a maneuver that would have pulped any human pilot. The UFO, which on closer inspection appears to be an enlarged fighter, rather than a derivative of their lander, is among the Ravens before they even have a chance to open fire.

An overwhelming barrage of viridiscent bolts tears through the formation, wrecking one craft and forcing the other two to make evasive maneuvers. Before they can recover, the 2 light scouts are upon them, bringing down another fighter with a lesser barrage. And then the fighter's back again, firing at the last Raven. With death but moments away, the pilot fires all his missiles as a last act of vengeance.

The rushed barrage is inaccurate. Eight missiles fail to acquire lock and simply wander away. Two others hit one of the light UFO's, but do not inflict lethal or even delibitating damage. The last barrage inflicts the most peculiar behaviour. One UFO simply starts tumbling, the missiles overshooting it's just barely as something blocks their sensors. A few hundred meters, the UFO recovers and resumes flight.

Seeing the slaughter in the sky, the Skyranger dives, disappearing into the Jungle.



Hidden among the trees, XCOM's lone squad observes the aliens as they go about their work. The drones zoom out of the UFO's hull, spreading through the village as they hunt down the hiding population. Each time a drone finds one, it shocks or stuns them, then whistles as it waits for a Sectoid to amble over and drag them to the UFO.

Other Sectoids appear to be busy working with the glowing containers we've seen earlier. A touchpad on the site appears to open the container, which reveals a glowing crystal surrounded in a glowing dust. After that, they appear to leave it alone. In total, there appear to be nearly four times as many sectoids and drones as there are XCOM units. All appear to be identical to the ones encountered before, with the exception that some appear to be carrying softly glowing canisters that bear some resemblance to the power cores used in the alien pistols (and our very own railguns).

With the entire team now ready, they take up positions and open fire. Drones fall from the sky as they're eliminated one by one, and several sectoids are torn apart by the railgun rods. The opening volley is followed up by even more fire, taking several more confused sectoids. Even so, the sectoids catch on with remarkable speed, hiding behind vehicles and other cover. Doesn't stop the shots, but it does stop our forces from spotting them.

Despite the camouflage, the aliens catch on remarkably quickly on our troops positions, and both drones and sectoids start to converge. Plasma beams tear through the topiary, but beyond that have little effect at this range. Our forces continue to reap a heavy toll, until one sectoid comes to close, and the point of their canisters is revealed. One lands straight among the troops,  the resulting explosion killing several of our units. Combined with numerical inferiority, this proves the end of our defense.

Mission Failure : [Severe Casualties inflicted have probably partially disrupted the enemy operation]

Notes :

* Performance of the Raven was subpar to expectations, perhaps due to suprise of the new alien fighter
* The railgun works very well against the aliens, especially at long range. With modest air support, luck, or more units, we could won here.


Spoiler: Technology (click to show/hide)
Spoiler: PANIC METER (click to show/hide)

Design Phase

First Month End : The war intensifies.  You receive one VP/UP/EP of choice, to use immediately.

Challenge : Write a (short) excerpt on any of the recent battles from any perspective.  (Reward : ??? + 1 unrestricted token)

Turn 4 Start

AABBCCDD
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #461 on: December 29, 2017, 09:20:31 am »

Damn... Looks like 2 raven + 3 skyrangers would be better... With only one successful mission for the whole game we are in a bad, bad spot.

My offers:

Sparrow
Sparrow is a very small and nimble jet fighter built around a railgun. Secondary armament includes 2 hardpoints for missiles. Sparrow is built with close dogfighting in mind and tries to achieve maximum maneuverability allowed by human anatomy and jet engines


Problem with this > it will cost VP competing with other designs, bad roll will give design no better than Raven, I am not sure that railgun is a great weapon for an aircraft. Also, replacing a niche we already have covered is always painful decision.

Advantages of this > Looks like they try to counter our missiles, railguns may be a nasty surprise for them.

X-Com base South
On the first glance this base is nothing but a mundane air base of Argentinian air force located near the border with Brazil. But it is different. One of its hangars hides X-Com aircrafts. It's radars are modified to detect UFOs. Its ground to air missile systems are upgraded using technologies similar to ones used in Avalanche missiles. Underground it has a small production facility specialized on producing aircrafts parts. Also, base has a small pilot School that train anti-UFO tactics in simulators and mock fights with non-X-Com pilots.


Problems with this: We may not get the base on low roll. Numbers may not help us enough. Effect may be limited. It will be relatively easy to detect and attack later

Advantages: It helps with detection, it may give VP, it may give an additional way to shoot down their UFOs.
« Last Edit: December 29, 2017, 06:23:44 pm by Strongpoint »
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #462 on: December 29, 2017, 10:57:33 am »

If we do a remote-controlled aircraft, we can just ignore human limits on acceleration. Also allows for a smaller aircraft. A viable alternative is refitting ABMs to shoot down UFOs. ABMs already travel insanely fast and can catch up to something that's reentering the atmosphere. The benefit, of course, is that it only takes a revision.
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #463 on: December 29, 2017, 11:35:31 am »

I am skeptical about ABM revision. If we do something like this it should be a design and part of our base (so covering Europe + Egypt at first)

Remote controlled aircraft is an option... but
Quote
the missiles overshooting it's just barely as something blocks their sensors
looks like they are going ECM.

I really want to try some kind of second base
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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #464 on: December 29, 2017, 11:51:22 am »

I think our current optimal setup is

2xRavens
3xSkyrangers
3xNOTSOFT
3xXH-2

This spends all of our E, V and U. This kind  of setup would likely bring us victory during this turn and we should default on it. What can we do to improve it?
« Last Edit: December 29, 2017, 11:58:16 am by Strongpoint »
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