XCOM Design TurnThe benefits of the underground base, with the flare of an undersea base. Deep see vents offer power. The "island" offers access to send intercepters via a secret hatch. Overall more secure than a typical underground base- threats must come from the water, or from the top. An assault is either clumsy or predictable.
Island Undersea Mtn. (5): roseheart, ☼Another☼, Happerry, FallacyofUrist, Cnidaros
Guaranteed Roll : 6
Dug into the side of a small island mountain, XCOM's HQ is both secure and secluded. Integrated geothermal generators, local workshops and extensive storehouses keep the supply chain to an absolute minimum, preventing an obvious and easily detectable pattern of supply vessels. What little essential supplies that need to be delivered are brought in by submarine, via a hidden underwater dock.
Above ground, the HQ appears to be an almost completely deserted island. The only visible manmade structure is an old satellite relay station, now refurbished to give XCOM an eye on the sky. All other signs of inhabitation have either been hidden underground or hidden completely. Only an in depth survey of the entire island will reveal the multitude of ventilation shafts, missile defense batteries and big hangar exit hatches that have been hidden in the terrain
Note : Location of base unspecified : please resolve.
Note 2 : To be honest, I didn't really know what to make of this design. Are you creating a tiny artificial island as a way of concealing an access shaft to an underwater base, or are you digging an underground base into an island. I don't know.
This is an Arms Race game, not pictionary.
NOTSOFT (4): Madman, Happerry, ☼Another☼, Blood_librarian
Normal Operations and Tasking Special Operator Field Training
The NOTSOFT training regimen is every bit as harsh as the most advanced special forces training programs out there, meant to weed out the weak and harden the strong into something capable of breaking aliens over their knees with nothing more than their bare hands. We promise that this is no exaggeration. Including firearm, CQC, vehicle, and basic medical training, NOTSOFT will provide the fighting edge that we will need to take down alien invaders.
Normal Difficulty : 1 + 2 = 3 (Buggy mess)
Combining elements from the world harshest and most elite special force training programs, the NOTSOFT program is meant to find and train the Elite of the elite. Then take those guys, put them through grueling tests, discard most of them, and keep only the best of the best of the best. It's a very impressive sales pitch, but the result is decidedly less so.
The primary issue is that the program is simply dangerous. Injuries, even permanent ones, occur regularly, and many of those who go through the course and fail leave XCOM permanently. Only a select few make it through the course unharmed, and even then the experience often makes them request transfer immediately. Worst of all, the program is not getting the results it should. Our instructors focus on harshness and difficulty appears to have compromised the training aspects, and while the soldiers still outperform our normal Rookies, they do not reach the improvements we expected.
Our experts at the Officer school advise to suspend implementation of the program till the curriculum can be revised. They also suggest that in future programs, greater results could be attained through specialization of soldiers into distinct tactical roles.
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP
Equipment
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFT training regimen : The harshest of harsh training regimes. Provides forces with a wide variety of skills, as well as injuries and trauma's. Less than effective due to high fail rates and a focus on harshness over training. Cost : 3 Unit Points.
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island]
5 VP
3 UP
3 EP
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