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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 86853 times)

Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #45 on: December 12, 2017, 09:46:04 pm »

I would really highly recommend adding something to the island base to make it different (And more usable)---a lengthy airfield (So we can deploy larger aircraft), an extinct volcano (With magma tubes for extensive base-building), etc.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #46 on: December 12, 2017, 09:54:12 pm »

I would really highly recommend adding something to the island base to make it different (And more usable)---a lengthy airfield (So we can deploy larger aircraft), an extinct volcano (With magma tubes for extensive base-building), etc.

An extinct volcano sounds interesting for the inside of it or maybe one that's inactive. I did mention heat vents for energy. However the top should look completely abandoned. And it should also have as much sensory blocking insulation as possible to hide its' location.

Also as a general statement I'm thinking that we should not focus on sea vessels right now, we don't want to get "sea things" in their mind early on and giving them that impression of where our base is. So in the beginning right now I will support other kinds of plans such as interceptors and troop equipment.
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Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #47 on: December 12, 2017, 10:07:05 pm »

I mean, the thing is that if we DO use a carrier, we can fake interceptor and troop transport launches, make it look as if they're coming from a myriad of bases across the planet.

However, eventually they'll be able to gather enough directional data to determine where a more conventional, immobile base is, and then we'll probably start seeing strikes against such bases, just to inconvenience us if nothing else.
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☼Another☼

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Re: Vigilo Confido : XCOM Arms Race
« Reply #48 on: December 12, 2017, 10:07:46 pm »

+1 to the volcano idea.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #49 on: December 12, 2017, 10:38:55 pm »

Island Volcano
Spoiler (click to show/hide)
  • Interceptors can be launched from the volcano opening. They can follow the smoke cloud for miles and stay concealed within it.

  • Thermal energy sources abundantly available.

  • Enemies can only come from water or mouth. (must specialize or be obvious)

  • Appears as an uninhabited island. Made of minerals that inhibit detection, as does a membrane envelope outside any rooms built.

  • Fabulous.

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Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #50 on: December 13, 2017, 08:26:53 am »

Quote from: Votes
BASE DESIGN
Sunken Atlantis(1):Urist
Trawler (0):
Nautilus (1): Blood Librarian
Nautilus Variant B (3): Chiefwaffles, Happerry, strongpoint
Island Undersea Mtn. (3): roseheart, ☼Another☼, Happerry
UNS Sentinel (1): Madman

REGULAR DESIGN
Magnos (0):
Swordfish (2) Strongpoint, Blood_librarian,
Tactical Awareness Visor (1): Chiefwaffles
NOTSOFT (3): Madman, Happerry, ☼Another☼
Changing vote to a better worded submarine. Blood_librarian, you should do the same to avoid vote splitting
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Cnidaros

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Re: Vigilo Confido : XCOM Arms Race
« Reply #51 on: December 13, 2017, 10:36:00 am »

Quote from: Votes
BASE DESIGN
Sunken Atlantis(1):Urist
Trawler (0):
Nautilus (1): Blood Librarian
Nautilus Variant B (3): Chiefwaffles, Happerry, strongpoint
Island Undersea Mtn. (4): roseheart, ☼Another☼, Happerry, Cnidaros
UNS Sentinel (1): Madman

REGULAR DESIGN
Magnos (0):
Swordfish (2) Strongpoint, Blood_librarian,
Tactical Awareness Visor (2): Chiefwaffles, Cnidaros
NOTSOFT (3): Madman, Happerry, ☼Another☼

I feel like a submarine aircraft carrier with multiple runways and hangars, as well as submarine docking capability and cargo space with room for expansion(??), along with deep dive ability which needs a thick pressure hull, is kinda unrealistic. Voting for the island underground base, though the Sentinel is also acceptable.

Also, while the NOTSOFT has a great acronym, I think the focus of Arms Race should be on designing tech and weapons, not training programmes. We don't even know the quality of our troops yet!
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FallacyofUrist

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Re: Vigilo Confido : XCOM Arms Race
« Reply #52 on: December 13, 2017, 10:37:45 am »

Quote from: Votes
BASE DESIGN
Sunken Atlantis(0):
Trawler (0):
Nautilus (1): Blood Librarian
Nautilus Variant B (3): Chiefwaffles, Happerry, strongpoint
Island Undersea Mtn. (5): roseheart, ☼Another☼, Happerry, FallacyofUrist, Cnidaros
UNS Sentinel (1): Madman

REGULAR DESIGN
Magnos (0):
Swordfish (3) Strongpoint, Blood_librarian, FallacyofUrist
Tactical Awareness Visor (1): Chiefwaffles
NOTSOFT (3): Madman, Happerry, ☼Another☼
Changing vote to something close to what I want but more likely to succeed.
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Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #53 on: December 13, 2017, 12:25:14 pm »

Also, while the NOTSOFT has a great acronym, I think the focus of Arms Race should be on designing tech and weapons, not training programmes. We don't even know the quality of our troops yet!
We kinda do. This is in the first post under 'Starting Tech'.
Quote
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
So basically we're starting with rookie spam.
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Blood_Librarian

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Re: Vigilo Confido : XCOM Arms Race
« Reply #54 on: December 13, 2017, 01:28:19 pm »

Quote
BASE DESIGN
Sunken Atlantis(0):
Trawler (0):
Nautilus Variant B (4): Chiefwaffles, Happerry, strongpoint, Blood Librarian
Island Undersea Mtn. (5): roseheart, ☼Another☼, Happerry, FallacyofUrist, Cnidaros
UNS Sentinel (1): Madman

REGULAR DESIGN
Magnos (0):
Swordfish (2) Strongpoint, FallacyofUrist
Tactical Awareness Visor (1): Chiefwaffles
NOTSOFT (4): Madman, Happerry, ☼Another☼, Blood_librarian
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10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #55 on: December 13, 2017, 05:06:57 pm »

XCOM Design Turn

Quote
The benefits of the underground base, with the flare of an undersea base. Deep see vents offer power. The "island" offers access to send intercepters via a secret hatch. Overall more secure than a typical underground base- threats must come from the water, or from the top. An assault is either clumsy or predictable.
Island Undersea Mtn. (5): roseheart, ☼Another☼, Happerry, FallacyofUrist, Cnidaros
Guaranteed Roll :  6

Dug into the side of a small island mountain, XCOM's HQ is both secure and secluded. Integrated geothermal generators, local workshops and extensive storehouses keep the supply chain to an absolute minimum, preventing an obvious and easily detectable pattern of supply vessels. What little essential supplies that need to be delivered are brought in by submarine, via a hidden underwater dock.

Above ground, the HQ appears to be an almost completely deserted island. The only visible manmade structure is an old satellite relay station, now refurbished to give XCOM an eye on the sky. All other signs of inhabitation have either been hidden underground or hidden completely. Only an in depth survey of the entire island will reveal the multitude of ventilation shafts, missile defense batteries and big hangar exit hatches that have been hidden in the terrain
 
Note : Location of base unspecified : please resolve.

Note 2 : To be honest, I didn't really know what to make of this design. Are you creating a tiny artificial island as a way of concealing an access shaft to an underwater base, or are you digging an underground base into an island. I don't know.
This is an Arms Race game, not pictionary.

Quote
NOTSOFT (4): Madman, Happerry, ☼Another☼, Blood_librarian
Normal Operations and Tasking Special Operator Field Training
The NOTSOFT training regimen is every bit as harsh as the most advanced special forces training programs out there, meant to weed out the weak and harden the strong into something capable of breaking aliens over their knees with nothing more than their bare hands. We promise that this is no exaggeration. Including firearm, CQC, vehicle, and basic medical training, NOTSOFT will provide the fighting edge that we will need to take down alien invaders.

Normal Difficulty : 1 + 2 = 3 (Buggy mess)

Combining elements from the world harshest and most elite special force training programs, the NOTSOFT program is meant to find and train the Elite of the elite. Then take those guys, put them through grueling tests, discard most of them, and keep only the best of the best of the best. It's a very impressive sales pitch, but the result is decidedly less so.

The primary issue is that the program is simply dangerous. Injuries, even permanent ones, occur regularly, and many of those who go through the course and fail leave XCOM permanently. Only a select few make it through the course unharmed, and even then the experience often makes them request transfer immediately. Worst of all, the program is not getting the results it should. Our instructors focus on harshness and difficulty appears to have compromised the training aspects, and while the soldiers still outperform our normal Rookies, they do not reach the improvements we expected.

Our experts at the Officer school advise to suspend implementation of the program till the curriculum can be revised. They also suggest that in future programs, greater results could be attained through specialization of soldiers into distinct tactical roles.

Spoiler: Technology (click to show/hide)

You have now entered the revision phase.


AABBCCDD
« Last Edit: December 13, 2017, 05:15:53 pm by 10ebbor10 »
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Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #56 on: December 13, 2017, 06:38:17 pm »

Hum, I don't think this would work for a revision, but I'm going to write this down so it's around when the next design phase comes through.
Quote
Breacher Training
Taking into account the advice from the experts to specialize training into distinct tactical roles, Breacher Training shall be designed to train specialized close combat operatives, armed with a shotgun and trained with grenades, given light armor to maximize their mobility and diligently drilled in the arts of breaking and entering, close ranged firefights, fighting inside structures, use of combat knives and or short ranged stun devices, and generally all the other little niggling things one needs to be good at kicking the doors down and blowing up every enemy you find behind them.

For our actual revision... Dunno. Try revising the NOTSOFT to focus less on harshness and more on training? Honestly the main thing I was hoping for it was to let people skip past rookie and go into squaddie immediantly, ala the New Guy training from the Officer school in NuCom. It's not doing that yet, but I can see it doing that, specially if we actually get any specialist training programs up.

Edit : As for the base, I thought we were going with the hollowed out island that is probably an extinct volcano for extra coolness factor? Well, what we got was pretty good and I have no complaints.
« Last Edit: December 13, 2017, 06:42:13 pm by Happerry »
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☼Another☼

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Re: Vigilo Confido : XCOM Arms Race
« Reply #57 on: December 13, 2017, 06:40:36 pm »


For our actual revision... Dunno. Try revising the NOTSOFT to focus less on harshness and more on training? Honestly the main thing I was hoping for it was to let people skip past rookie and go into squaddie immediantly, ala the New Guy training from the Officer school in NuCom. It's not doing that yet, but I can see it doing that, specially if we actually get any specialist training programs up.

Maybe focus more on giving experience than getting them used to war, and less of them being the best of the best of the best, sir!
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Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #58 on: December 13, 2017, 06:44:47 pm »

Honestly, I'd kinda prefer to not touch it this turn, and then when we actually have some alien data in game revise it into a program that teaches all our new people about all the dastardly alien tricks and how to fight them. IE, less taking already trained people and training them more, and more 'this is our enemy, they are not like fighting humans, but here is how we fight them anyway'.

But I don't think that we have the data to do that yet, in game wise? Well, if we could revise it into some sort of 'Alien Warfare Acclimatization Program' that'd probably get my vote.
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☼Another☼

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Re: Vigilo Confido : XCOM Arms Race
« Reply #59 on: December 13, 2017, 08:37:19 pm »

But I don't think that we have the data to do that yet, in game wise? Well, if we could revise it into some sort of 'Alien Warfare Acclimatization Program' that'd probably get my vote.

+1 to that. Next topic is where our base is. I say the Aegean islands so that we cover a bunch of funding European nations.
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