I don't really agree with you, roseheart. Arms Race
is all about strategy, but you seem to miss the people playing around that. Hell, we already have people planning on how to incorporate alien tech in the future and what we're going to do - whether ceramics now is a good idea, or how we should approach weapons, and more.
The first thing to note is Discord, or rather the lack of it. As people don't have to worry about spamming a thread and dealing with 1-2 responses a day on average, discussion there goes a lot faster. While the critical stuff for the game goes in the forum, the discussion
really helps strategy. Immensely so.
The second thing is that of "hidden" agendas. Most people don't suggest things in a void - most of the time, they aren't only ever dictated by random designs popping into their minds. Lots of people have a plan that they want to generally see through, even if the democratic nature of the game means only portions of it can actually be voted in. The intenseness of this plan (from "wouldn't having flying laser drones in a few turns be cool?" to "In exactly 4 turns we will create a gravity motorbike for our men") varies, but it generally exists.
The third, is that concrete definite strategies are just a bad idea - you can't just lay out "we do design A this turn, design B next turn, and design C next turn", because the random aspect of designs prevents that from being practical. This plus the lack of easy discussion means it's hard to discuss plans when people generally don't have any one definite one.
For example, Wands Race - the magic-based Arms Race that was finished something like 1-2 months ago by evictedSaint. Arstotzka, one of the sides, had a
plan. Many designs were part of a grander plan. There were tons of times when designs didn't have immediate benefits, or the full nature of a design wouldn't be finished for numerous turns. And this was intentional. Coming up with more specific examples here off hand isn't particularly easy, since the game finished a while ago. But there were
so many plans. Aircraft, proper artillery, tanks, wonder-materials,
going to space, and much more.
Or Battle for Aljadid. Considering it's still ongoing, giving out actual examples isn't really something I'm comfortable doing. But Ertex, for example,
has a plan. Nearly everything we design, revise, and do in the strategy phase is specifically done in order to facilitate future endeavours. Current designs are made around what we already plan on doing in the future and what we assume Quillus will do. And Quillus most likely does as well.
The XCOM Arms Race is stil new, and doesn't have a Discord. While a Discord isn't
required, it most definitely facilitates discussion. And as for the new aspect, just give it time.
REVISIONS
Revise Down and Capture:Revise Down and Capture: (1) roseheart
NOTSOFTER: (5) Madman, Chiefwaffles, Happerry, Stabby, Cnidaros
Upgraded Rookie training program (1) strongpoint
SOCIAL
"Strategy Phase"
- Yes (1): roseheart
- No (1): Chiefwaffles