Design: Gravity Pulse Drive (Alien Equipment Token)In the original design documents for the Talon, we had used the aliens' gravity wave drive to, well, we used it in the Talon with some rather crude modifications. It's great when combined with the general effectiveness of the Talon and the fact that it's not a "jack of all trades" like alien craft. But we had intended to do something else: the Gravity Pulse Drive.
Now, we may not have an alien engine to dissect, but it's not like humans aren't capable of invention and improvement on their own. Besides, we shouldn't be dissecting another alien engine. The point of the Gravity Pulse Drive is to use our experience with the Talon -- repairing and maintaining it, reports rom our pilots, and general observations from its performance in the field -- to make a more refined,
human drive; one that works with the Talon rather than something we ripped off an alien ship and welded onto a Talon. Though we do use some
alien equipment pieces to better work towards "human-ifying" the jury-rigged alien aspect.
((For an obscure reference regarding those of you who've watched the show Stargate SG-1, think about the humans' attempts to reverse-engineer alien craft. Their first attempt is basically an alien craft with some human stuff glued on -- the current Talon's drive -- which is nice but not great and has other bad side effects. The second attempt is a much more "human" fighter, that's more like a human design using knowledge of the principles employed in the alien craft, rather than an alien design adapted to be used byhumans.))Currently the Talon's GWD is pretty straightforward. It generates a gravitational field to make the craft move. And in the Talon's specific case, the drive is
"""optimized""" for forward motion, using standard wings to take advantage of the earth's atmosphere rather than try to bluntly fight it like the aliens' saucers.
The Gravity Pulse Drive works off of its namesake:
pulses. By configuring the GWD and the way it buffers power, we make it work off of thousands of rapid gravity pulses instead of a constant field. Basically pushing the craft in one direction, vaguely like a standard reaction drive. Though these pulses can be in any direction, as they don't need a thruster or nozzle or whatever to be directed. The direction of each pulse can be instantly changed, allowing for extremely quick agility and general manueverability.
But most of the improvements is in making a
human drive and implementing it in the Talon based on our experience with it, rather than just throwing an alien drive onto it and calling it a day.
Overall, we expect much better agility and slightly better speed. The agility should allow Talons to be nimble enough to repeatedly dodge alien missiles (and any other projectiles), and perform generally better in dogfighting. If possible, we implement this drive in the Skyranger (as well as the Talon, which is the obvious default). We hope to in the near future make some further adjustments to allow using the pulses as a defensive measure, "deflecting" projectiles (but this is in the future, not now, even as a stretch goal).
TL;DR: The Talon currently works off of a propulsion system we ripped off an alien ship and glued onto the Talon. Let's make a drive using our experience "making" the Talon's current drive, and the field experience we've had with the Talon. Basically a human drive using alien concepts rather than an alien drive fitted onto a human thing; not completely since we probably don't understand gravity manipulation enough for a 100% human, but at least enough to make a drive that's more than 1% human.
This should make Talons much more agile, and a bit faster, allowing them to
dodge alien missiles until the missiles lose tracking/detonate/give up/are outran/run out of fuel/whatever. Also put onto the Skyranger if possible.
Magnetic Anti-Missile System [Use an Alien Equipment Token] : (2) Happerry, Emral282
Hot-Blind System [Use an Alien Equipment Token] : (2) Blood_Librarian, Rockeater
Gravity Pulse Drive [Alien Equipment] (1): Chiefwaffles
Also, any ideas on what the UFO we didn't shoot down was doing? Something weird is going on there considering that panic didn't raise.
Only possible answer is alien infiltration. The aliens are somehow infiltrating the governments and populace in the area.
If they keep on doing this we can expect less help from the government and a possible withdrawal of the government from the XCOM project altogether. Something we do not want to happen. I got a few ideas for revisions to counteract this.