Let's start off with a bang with "The Making of the Storm Tribe*."
*actually read the story again this time.
Considering how mediocre our leaders are, let's go with improving all of their abilities.
The right move is to catch it with a net, so let's try that.
Pretty sure we're supposed to fight both.
The solution is, of course, to launch a legal claim.
Since we're not too terribly strong, I think the best choice is the fourth one.
Gotta wait for the Big E.
Can't really lead without, you know, leading so let's do that.
We got nine magic and everyone has gotten a little bit better. Inganna, for instance, has gone up to excellent bargaining.
Since I'd rather not send another expedition out until the last one gets registered as dead, I promote more weaponthanes.
Fire season, so let's try cattle raiding turtle.
Welp, let's get to the fighting.
One guy for 25 cows isn't too terribly bad.
How do they expect to split up the cows?
Baranwolf: This sort of thing is bound to happen.
Branbrig: Eurmal had a scab, and he picked at it until it fell off and transformed into a terrible enemy.
Vastyr: Punish the complainers.
Derik: Back in the Storm Age, King Vingkot placed a shattered clan under our protection. That clan was called the Nalda Bin.
Yorsar: This is a trifling matter. If we involve ourselves, we will probably make it worse.
Inganna: This dispute has little to do with young and old; it is more about petty personality conflicts.
Varmand: same as Yorsar.
What do?