So, i have no idea what i'm doing, but i want to make the beast-men viable races. I understand that i'll need to make a cive for each one which will take a while, and that many of them are too small to even use a pick to mine, or an ax to chop wood. Also, their descriptors are sorely lacking, and i wish to fix prety much all this.
So, i have looked into the wiki, but the tokens are all spread out, and it's hard to understand what's going on in the raws, where the important tokens are stored, where to modify what, so i'm rather lost.
So, what specificaly i want to do is as folows:
1) change the beast-man varient such that the creature's size is 80% human size plus 20% creature base size with the human (or modified) growth rate
2) make specific species able to mine without tools (even if it's only dirt)
3) add some races and foodstuffs for arctic and desert regions (because veriety)
4) add aquatic races and structures
So, what i want to do is first validate the beast-men races, as in make them able to actually do stuff and use stuff in adventure mode and fortress mode (currently only really large creatures are viable, so foxes and squirels can't do much of anything) then i want to give some the ability to mine naturally, then get some civs in, etc, etc
If anyone has any tips/tricks/suggestions, that'd be aawesom