The force of the mind, made manifest in the world through the sweat of brows and the power of the imagination. It draws energy from mortals, and the things they produce. It cares not for the chaotic and unruliness of nature, only seeing it as the great bastion of resources it is.
Industry awoke through the continent with the arrival of the First Men, aroused by their innovation and their tools. Their domination of the land was opposed, the creation hindered that would see them elevated. Industry’s champions would not stop, could not stop, until intelligent creatures would be able to spread and harvest and create without restrictions.
As Nature and Industry are rather vague terms, especially when applied to a god game, I’ve decided that your teams first task will be to decide 2 traits for yourself. An opposite of that trait will be applied to the other team, as long as it would apply to them. These traits can be negative, though they don’t have to be. Your team will also receive 2 traits from the other team. These traits will help determine goals, and effect what actions you can take “like Order can’t form rebellions.
Example: Chaos Trait: Freedom, Opposite Trait: Tyranny
Nature will post their first pair of traits in the general forum first, Industry will post their first pair, then Nature and then Industry will wrap it up.
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