Industry: Representing the cold march of progress. It is Order, Greed, Automation. Industry derives power from all intelligent races and the tools they wield. It will win over nature when cities cover the world, and the air is clogged with ash. Only then will the force of Industry be absolute, and be able to create its utopia.
Traits:
Arete: Mental excellence and determination.
Mass production: Favors quantity over quality
Design: the adaptation to the future.
Antimagic: in cities, magic becomes weak and frail, though technology becomes prone for malfunction in forests and nature rich areas.
Order:
Nature: Representing the feral past. It is Chaos, Lust, Personal. Nature derives power from all life, though only dimly from intelligent races and none if they live near heavy machinery. It will win when trees and grass cover the earth, and mortal races abandon their tools and cities, or die. Only then when Nature is absolute will it be able to create its utopia.
Traits:
Evolution: the adaptation to the moment.
Magical: supporter of users of the hidden energies of the world.
Craftsmanship: favors quality over quantity
Fitness: Physical excellence.
Chaos:
Races: Gnomes, Moonkin, Elves, and Ratmen
Wonders: World Tree: a giant otherworldly tree. Not a servant of nature, it serves as a connection between worlds. Sometimes creatures crawl up through the tree and into your world.
Earthstar: Crafted long ago when the world was young. It is hidden deep within the mountain, and only the wisest of the races know of it. It’s purpose is unknown, even to the forces of Nature and Industry. Perhaps it’s power could be claimed....
The First Men came over the Sea. They brought machines and guns, and tamed the east portion of Kantar. None of the races were able to stand against them. The Ratmen who fought were effective, but they paid a terrible price in blood and fire. The elves were strong for a time, but treaties collapsed and they were forced to flee to far away citadels, and Men kept their ancient strongholds for their own. Moonkin were treated as a curiosity, and taken as slaves for wizards. Gnomes were pushed from ancient barrows, and taken to serve in factories, their nimble hands forced to work in the depths of machines.
The races soon adjusted to the status quo, and one can find all races in the cities, some rich, many working hard for the next meal.
But the First Men, one of their greatest Kingdoms, would one day fall. But the first battle doesn’t take place there...
The divine force of Nature and Industry awoke with the coming of the First Men, and the disruption they caused. Both Nature and Industry saw the opportunity to overturn the stalemate that had existed for so long, and so the war began.
To gods, time has less meaning. The past, the future, it is the same to you. Some moments shine brighter than others, that give you more power, others darker and less meaningful. A wise and strong king can have more impact than a dozen of his descendents.
The two teams fight over the overall direction of history though battles. Each battle has several arenas in which to perform an act. Each act costs a certain amount of points determining its power.
Each team has 20 points at the start. In each Event you may do one action, using as many points as you wish. General point costs are below.
1: Influence a single person, sending dreams, visions, unclear imagery. Sicken a single person. Cause a gust of wind.
2: Speak directly to a single person, influence multiple people, give a single person a serious disease, cause a strong wind, minor ground shaking.
3. Command a single person, Speak to multiple people, influence many people, cause a sickness in town or city. Directly kill a person. Minor natural disaster. Send a minor servant.
4. Command multiple people, speak to many people, cause a disease in a town. Kill multiple people, Create a divine shield around a person. Natural disaster. Send several minor servants, or a divine warrior.
5. Command many people, cause a plague, kill many people, shield around multiple people. Send a platoon of divine warriors.
6+: Escalates in power from here, check with Gm first about potental power costs.
The more points you spend, the greater your chance of sucess though sheer force. However, it is not only the points that that matter. Your plan in each situation will also have a great impact on how sucessful you will be. I will keep any rolls and modifers hidden, with rolls mostly taking place when a contest could go either way, or when random chance chance plays a roll. Generally, the more points you spend, chance will be less and less likley to play a factor.
Quentin Auturo was fated to become one of Kantar’s greatest pastry makers, his name used for centuries after his death to recognize culinary magnificence. It began with an idea for strudel, an all consuming passion to make strudel and sell it to the world. But how should he do it? Should he make each one individually with love and care, or find a way to make as many as possible as quickly as possible? The forces of Nature and Industry were drawn to this internal conflict, and the war between these two powerful forces began.
Battle over the soul of First Men’s greatest pastry chef.
1st Arena: Quentin Auturo’s mind.
2nd Arena: Quentin’s friends and family. He has a mother, father, a brother and 2 sisters. Several friends. Please add details if you influence any of his friends or family
3rd Arena: The rest of the world.
Winner: History; determines why a city becomes the greatest city of the First Men. Also receives the Golden Strudel, a divine strudel that will allow to command one person for free (used once).
Loser: History; determines how that great city falls into ruin. Teams have someone post actions in this main thread. 24 hours after one team’s posts, I will be free to update the game, and if your team has not posted here the posting team will be unopposed and almost certainly win the battle. In this turn I will probably not update until after Christmas so there is no rush.
Consider this a tutorial battle, so the stakes are not too high. Feel free to ask questions and stuff. Balancing corrections may take place. Links to the teams pages may be found in the OP.