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Author Topic: Balancing Acts: A Team God Game  (Read 4255 times)

chubby2man

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Balancing Acts: A Team God Game
« on: December 07, 2017, 09:33:54 am »

Two powers struggled in the darkness, opposing and opposite. For eons they clashed and warred against the other, forming armies and worlds over which to fight. However in this void they occupied, they could be no true victor, and thus no end to the struggle.

Until one day, a foolish wizard stumbled over an ancient door, and broke the locks with his will and released the two forces into the world....

This is a competitive team god game, where the two teams fight over the fate/destiny/ spirit of a continent. You do this by your team deciding what actions they should take to influence (or dominante) a situation. More impactful, stronger actions cost more points. However, each point your team spends will go to the other team next turn.
This places an emphasis on high efficiency actions, and picking and choosing where and if you want to spend points in an arena.

Turns will be points in time that are considered influential. It could be a war, a life of a king, or maybe just a really special day. There will be 3 (though maybe more) events where you can exhert influence. Your team needs to "win" 2 out of the 3 encounters to claim the reward.

With that very basic rules outline of the way, lets decide on our two teams!
A. Order vs Chaos: A classic, and probably the easiest one to do. If there isn't a clear consensus, this will probably be the one I go with.
B. Good vs Evil: Another classic, though I feel like order vs chaos is a little more interesting, though I would be remiss if I didn't include it.
C. Fire vs Ice: A bit of an elemental remix of order vs Chaos.
D. Nature vs Industry: Something a little different here, could go a couple different ways with this from conservation vs destruction, or advancment vs tradition.
E-Z. Your Idea!: Maybe you have a really cool idea that will make for an exciting conflict! Please share it with us! It could be a different take on a classic idea, or it could be something surprising, like two ancient gods of unknowable intent taking action.

Voting will probably last the rest of the day and into tomorrow, and over the weekend we will probably do some history development to set the stage for the first turn.

Nature Team

Industry Team
« Last Edit: December 12, 2017, 05:46:54 pm by chubby2man »
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Smoke Mirrors

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Re: Balancing Acts: A Team God Game
« Reply #1 on: December 07, 2017, 09:49:35 am »

I'm going to be Nephilim god of balance and opposites again.
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Glass

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Re: Balancing Acts: A Team God Game
« Reply #2 on: December 07, 2017, 09:51:38 am »

SM, I don't think you can do that here.

Anyway, I vote Advancement v. Tradition (D3, per se), as Acter, god of Improvement, as usual.
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I'm gonna say we go with whatever Glass's idea is.

Maximum Spin

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Re: Balancing Acts: A Team God Game
« Reply #3 on: December 07, 2017, 09:51:45 am »

E: Fear versus Bliss - that is, the god of "everyone must feel fear and only fear" versus the god of "everyone must feel bliss and only bliss".
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micelus

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Re: Balancing Acts: A Team God Game
« Reply #4 on: December 07, 2017, 10:00:31 am »

D!
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Kashyyk

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Re: Balancing Acts: A Team God Game
« Reply #5 on: December 07, 2017, 10:12:33 am »

Ooh. I'd be up for any of them, but my vote would be B.

With regards to mechanics, how does it work? Does every player act on their volition as an individual character within a team, or is it more of an Arms Race style mob decision for each side?
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chubby2man

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Re: Balancing Acts: A Team God Game
« Reply #6 on: December 07, 2017, 10:18:57 am »

It’s a mob rule like arms race, but you can have a character and have it take actions. But you don’t need a character.
The teams will default to a democracy, though I may have like a rotating spokesperson position to represent the will of the group for a turn.
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Tiruin

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Re: Balancing Acts: A Team God Game
« Reply #7 on: December 07, 2017, 10:26:54 am »

Innovation versus Conservation: could be a better term for Nature vs Industry. :P

But...how do we play as players on a team? :-\

It’s a mob rule like arms race, but you can have a character and have it take actions. But you don’t need a character.
The teams will default to a democracy, though I may have like a rotating spokesperson position to represent the will of the group for a turn.
Yay!

D--but not as it is written; the theme though is the choice!
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FakerFangirl

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Re: Balancing Acts: A Team God Game
« Reply #8 on: December 07, 2017, 10:33:57 am »

B
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crazyabe

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Re: Balancing Acts: A Team God Game
« Reply #9 on: December 07, 2017, 10:36:10 am »

Order VS Chaos
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Roboson

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Re: Balancing Acts: A Team God Game
« Reply #10 on: December 07, 2017, 11:29:53 am »

I'm in for whatever, but am voting for Order/chaos.
« Last Edit: December 07, 2017, 11:36:25 am by Roboson »
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Maximum Spin

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Re: Balancing Acts: A Team God Game
« Reply #11 on: December 07, 2017, 11:32:25 am »

Order VS Chaos
I would change my vote to this if we include a requirement that crazyabe has to be Order. :P
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micelus

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Re: Balancing Acts: A Team God Game
« Reply #12 on: December 07, 2017, 11:35:57 am »

I'd like to emphasise my fact that when I vote D, I vote for EVERY variety of D, as long as it wins!
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chubby2man

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Re: Balancing Acts: A Team God Game
« Reply #13 on: December 07, 2017, 11:55:21 am »

Concerning D: I’ll keep it nature and industry for the moment because there are a lot of ways you can interpret those. Once we decide the teams, each team will be able to choose a value that defines them, and assign its opposite to the other team. Advancement vs tradition could be an example of this. I’m counting all the D related votes as D though! :)
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Ardent Debater

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Re: Balancing Acts: A Team God Game
« Reply #14 on: December 07, 2017, 01:31:37 pm »

I'll cast my vote for A, because you can't beat the classics.
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