Two powers struggled in the darkness, opposing and opposite. For eons they clashed and warred against the other, forming armies and worlds over which to fight. However in this void they occupied, they could be no true victor, and thus no end to the struggle.
Until one day, a foolish wizard stumbled over an ancient door, and broke the locks with his will and released the two forces into the world....
This is a competitive team god game, where the two teams fight over the fate/destiny/ spirit of a continent. You do this by your team deciding what actions they should take to influence (or dominante) a situation. More impactful, stronger actions cost more points. However,
each point your team spends will go to the other team next turn.This places an emphasis on high efficiency actions, and picking and choosing where and if you want to spend points in an arena.
Turns will be points in time that are considered influential. It could be a war, a life of a king, or maybe just a really special day. There will be 3 (though maybe more) events where you can exhert influence. Your team needs to "win" 2 out of the 3 encounters to claim the reward.
With that very basic rules outline of the way, lets decide on our two teams!
A. Order vs Chaos: A classic, and probably the easiest one to do. If there isn't a clear consensus, this will probably be the one I go with.
B. Good vs Evil: Another classic, though I feel like order vs chaos is a little more interesting, though I would be remiss if I didn't include it.
C. Fire vs Ice: A bit of an elemental remix of order vs Chaos.
D. Nature vs Industry: Something a little different here, could go a couple different ways with this from conservation vs destruction, or advancment vs tradition.
E-Z. Your Idea!: Maybe you have a really cool idea that will make for an exciting conflict! Please share it with us! It could be a different take on a classic idea, or it could be something surprising, like two ancient gods of unknowable intent taking action.
Voting will probably last the rest of the day and into tomorrow, and over the weekend we will probably do some history development to set the stage for the first turn.
Nature Team Industry Team