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Author Topic: Tengoku no Owari CT IC - Contingency Measures  (Read 7734 times)

Zetaark

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #75 on: February 17, 2018, 05:29:06 pm »

"You sir need to learn when to quit," Sasha says as she tries to warp the space around her to move away from Caller B's incoming elbow, then attempt to kick him into the plasma stream of Immanuel.

Alteration to 5
[World Line: 2 2 6 (5) 4 4 2 6 3 4]
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DragonRage

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #76 on: February 18, 2018, 10:50:37 pm »

Tor casts the maneuver Laser Axe on himself, which (of course) gives him a long dane axe made of lasers.  He turns on the 'child safety mode' of his Portable Tabletop, which ensures that no sharp edges will be deployed against people, and then smashes Caller A in the face with the blunt instrument, screaming Shakespearean insults in Norweigian.
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Empiricist

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #77 on: February 19, 2018, 03:42:38 am »

Spoiler: Rolls (click to show/hide)
[Now Playing: You Aint Seen Nothing Yet]

Blunted or not an axe is still an axe even when it's made of lasers, and when swung with force by an angry Norwegian man with anime powers, it gonna hurt. The axehead buries itself into Caller A's hood, crumpling it as purple mass strikes them in the spine. Their circle flickers, their orb shrinks, and in the split second before the first explosion, they stagger backwards.

B meanwhile proves to be a little more capable of dodging blows, tearing the tentacle free it dodges Sasha's kick with a quick backwards lean and dives out of the way of Immanuel's plasma stream managing to escape with only minor damage, that is at least until the wall of sound slams against their side.

In the few seconds, the world becomes awfully loud.

Marina's first spell detonates, lifting A upwards. The second hurls them upwards. The third slams them against the ceiling. The fourth, fifth, and all the ones thereafter throws them back down, sending them tumbling through the aisle. Somewhere between the third and fourth explosions, both A's spell and Immanuel's enchantment fires.

The beam was disrupted, weakened, shrunk. The aim was far from true. That, was enough to prevent an explosive decompression. Enough to prevent it from tearing through a wing and into its engines. However, as the cabin fills with fog and a chill races through the air, it becomes wildly apparently that it still left quite a large hole.

[Now Playing: Under Attack]

During rapid decompression, hypoxia sets in quickly with oxygen a must-have for anyone wanting to stay conscious, that is, anyone without a shard. You lot? You're safe. Well, relatively safe, you're still stuck in here with a pair of dubiously qualified assassins. A pair who definitely look far worse for wear, Caller A featuring a chipped hood and a spiderweb of cracks over their exoskeleton, Caller B now having most of the outer layers blown off their right side, leaving the arm twisted and bleeding at quite the painful looking engine. That being said, they are still standing. Okay not standing, more kinda just picking themselves up off the floor, but definitely angry, and more than eager to repay the favor.

As the plane begins to dive, the pilots seeking to re-enter a breathable altitude with haste, the two resume their attack.

A multitude of orbs begins to coalesce around the Callers, B hanging back and readying to dodge while A rushes forwards on all fours, aiming to bring their energy-wreathed fist against Tor's chest, or really just whoever's closest at this point, the first of what they evidently hope to be many attacks.

Sasha, notices something. Or at least, she thinks she does. It's hard to see. So hard to see, through the fog and the motion, the barrage about to crash down indiscriminately towards the ground, and split second she has to see it, but she sees it nonetheless - Caller B is not bleeding. Blood is trickling from their arm, trickling steadily. Steadily. It is trickling from gravity. There is no rhythm. There is no pulse. Caller B's heart has already stopped.

Spoiler: Worldlines (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: March 27, 2018, 05:54:14 am by Empiricist »
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IntSys

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #78 on: February 19, 2018, 05:22:14 am »

"Tsk, that's not good!" Marina remarked at the damage caused by the beam. With her vision being obscured by the dense fog, she decided to take cover behind a seat for a bit instead and wished for accuracy that makes firing in the fog less of a risk. Oh, and she put extra power in her spells to go along with it.

Take Cover. Self-Buff: Accuracy and Ranged Power.

[World Line: 6 2 6 3 6 6 5 5 1 2]
« Last Edit: February 19, 2018, 05:24:59 am by IntSys »
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DragonRage

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #79 on: February 25, 2018, 11:12:58 pm »

Tor draws with an extremely, needlessly dramatic flourish, after several seconds of staring intently at his deck.  Then, he slowly flips the card he drew around, revealing a vehicle that looks like nothing so much as a cross between a Viking mead hall and an aircraft carrier with an enclosed flight deck, flying through space on rocket boosters spouting purple flame.  Well, assuming that it can be seen through the glare off the foiled sheen and holographic highlights covering the card.  "I summon Assault Carrier Valhalla!"  Light flashes from the card as behind the airliner the enormous carrier forms, first out of purple wire-frame, then in shining steel, ceramic, and fake wood.  "With the maneuver 'Tractor Beam', usable only when I control a supermassive vehicle, I draw this plane inside the Valhalla's pressurized hanger bay!  And I set a card face-down!"  By game rules, Tractor Beam would remove a monster from play as long as the paired supermassive vehicle is on the battlefield, but in this case Tor is using it to protect the people inside from the hole in the plane.  His new face-down card is 'summon redshirt', a continuous trap that lets him sacrifice cards from his hand or the top of his deck to summon red-shirted security guards to block attacks with.
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cronos5010

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #80 on: February 25, 2018, 11:53:15 pm »

Immanuel slowly picked himself off of the floor and decided to stand in place and ready his most powerful attack by quickly assembling one of his signature railguns. He then waited for at least one of the callers to get in close enough to be clearly visible before he opens fire on them.

Immanuel uses an alteration to change his roll to a 6 and prepares to open fire with his hopefully fully assembled railgun on Card Caller A when he gets into view.
He also uses this for obvious reasons. Sofortige elektromagnetische schienenkanone-Erstellung [4]: An ingenious combination of arcane spells allows Immanuel to almost instantaneously create a shoulder mounted and semi magical railgun for him to fire at his enemies. While this particular Hyper can be used whenever Immanuel's worldview has an unused 4, it simply fails to attach the railgun onto Immanuel's shoulder if he already has one on each shoulder.
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Zetaark

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #81 on: March 01, 2018, 09:30:45 pm »

"Looks like smooth cleanup isn't going to be happening now" Sasha sighs, looking at the hole. Hopefully they would get someone else to fix the plane later, and that the person to do it wasn't a red-headed biker mechanic. Using her own powers, she reorients herself before warping behind Caller B and firing off a flurry of quick shots, some aimed at the orbs, others at the caller himself

Rapid Shot [3] onto Caller B and orbs

World Line: [2 2 6 4 4 2 6 (3) 4 2]
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TCM

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #82 on: March 04, 2018, 10:27:57 pm »

Faznie prepares to summon one of her familiars to patch up the whole, but the boy with the big hair was setting up a machine to do that instead. "Fuckin' A dude! Woah!" The sudden turbulence and change in air pressure does knock her off balance, but instead of trying to regain her footing, Faznie swings the Goddard at Card Captor A and on one foot just fires a big ole' pair of bloodied scissors at him.

Launch a big-ass pair of Clock Tower-type scissors at Card Captor A.

[World Line: (6) 6 2 6 5 1 3 1 4 4]
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Empiricist

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #83 on: March 05, 2018, 05:11:07 am »

Spoiler: Rolls (click to show/hide)
[Now Playing: Under Attack]

As the plane begins to dive, the pilots seeking to re-enter a breathable altitude with haste, the two resume their attack.

A multitude of orbs begins to coalesce around the Callers, B hanging back and readying to dodge while A rushes forwards on all fours, aiming to bring their energy-wreathed fist against Tor's chest, or really just whoever's closest at this point, the first of what they evidently hope to be many attacks.

Before Tor plays his card, before Immanuel stood back up, Sasha was already moving, warping. Space compresses, meters becoming millimeters, a gauntlet becoming a mere step, a mere step putting her right against Caller B, twin barrels pointed at their spine. Immanuel fires his railgun, Faznie launches her scissors, and Vallhalla takes form. The exchange that follows is, messy, to say the least.

With a thunderous roar Immanuel's new weapon sends its slug downrange, clipping Caller A's left arm and blowing it clean off. A spray of plasma collides with Caller B's orbs blasting them apart in flashes of light as more rounds strike the seemingly undead terrorist from behind, blasting and melting away the armor there. But more orbs appear, firing off, first at the Sasha's allies, and then, scything around the cabin to strike at her.

It's a quick brutal exchange, the spellfire proving to have almost no tracking, but making up for it with volume and power, something well-suited for the cramped confines of the cabin. In this situation, neither B nor Sasha can hope to dodge, not fully, not with bursts of speed, not with reactionary warps, and when a single shot of each deluge struck, that, impact is enough to help other land.

Sasha, you're blasted backwards by the barrage, your foe meanwhile has lost a good deal of the material on their front and through the wounds you've inflicted you see a tangle of heated metal, a tangle that well... you what what an iron maiden is right? Well it's basically that, except the spikes are exclusively going through the vital organs and major arteries. Caller B is dead, like, really fucking dead. Quite recently too by your estimates. That explains the heartbeat at least - you're not fighting a person, you're fighting a construct, an exoskeleton-like carapace with a corpse sealed inside, one that is now lunging towards you, a great beam about to let loose from the functional arm it has left.

Marina, you manage to evade the entire barrage by diving into cover, though your uncle and all your allies get nailed by some of the beams. You see a pair of scissors shear off against Caller A's side in a shower of sparks and rubble, and then, they punch their shimmering fist right against your protectorate's skull. Judging by its motions it's about to unleash some kind of concussive wave to forth you all off balance, and your instincts tell you the follow up are probably going to come in the form of a beam attack - if the wave hits, it won't be able to close the gap reliably enough for another physical strike.

Spoiler: Worldlines (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: March 27, 2018, 05:55:58 am by Empiricist »
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cronos5010

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #84 on: March 07, 2018, 08:49:08 am »

Immanuel thanked himself for having the foresight to enchant his suit of armor before he opened fire on Caller A  as they readied an incredibly obvious concussive wave...that he was going to do his best to hoping to try and launch himself away from melee range.

Immanuel fires at Caller A until they unleash their shockwave, which he is going to use to get himself the hell away from melee range with the help of his Arcane Infusion: Mobilität+ [4] hyper. Also he is going to alter his world line to be the nearest 5 for obvious reasons related to me not wanting to crush a civilian.
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TCM

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #85 on: March 07, 2018, 02:00:51 pm »

Whatever Card Captor A is suited up in, it's stronger than some oversized scissors. It looks like some souped-up medieval Iron Man is taking on him though, so Faznie turns to the floating, encrusted corpse of Card Captor B, about to shoot off some sort of projectile. It's time for her to help out over here, and so far blasting sharp shit at these guys isn't doing much. "Hey! Does anyone remember that one flick with the wall made out of...uh...oh yeah!"
Faznie fires the Goddard at the flat surface closest to Card Captor B, whether that's a wall, the floor or ceiling. That surface turns an uneven yellow-red, becoming veiny and pulsating. The center spawns a huge circular maw, lined with saw-like teeth, the edges of the circle creating long, fleshy tendrils. The creation roars, seizing Card Captor B those tendrils, pulling towards its snapping orifice.

They Come! summons "Wall Meat" on the nearest flat surface from Card Captor B, using its tendrils to pull the corpse into its carnivorous function.

[World Line: 6 2 6 5 1 3 1 4 4 (4)]
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IntSys

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #86 on: March 09, 2018, 08:58:49 pm »

Marina rushed out of the cover just moments before Caller A could unleash his concussive wave attack, and delivered a series of precise Repelling Bursts on his head, aiming to give the guy a concussion before he could do the same, and by extension foiling his follow-up. She then followed it up with a series of starry fireballs chasing the Caller as he gets knocked down the hallway again.


Marina leaves cover and uses Repelling Bursts on Caller A, followed up with more dakka fireballs. She also uses one Alteration to use the nearest 5 instead of the current 2.

[World Line: 2 6 (3) 6 6 5 5 1 2 1]
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Zetaark

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #87 on: March 09, 2018, 11:41:32 pm »

"Normally this is the part where I tell you to die, but it seems that you already have," Sasha groans, slightly injured but attempting to right herself by using her spacewarping abilities to put herself into a zero gravity like state. Seeing that the fight could go south if this stalls out, Sasha resummons her bike and begins revving it up. "Alright everyone! Who's ready for a show?" Sasha shouts, assembling her guns into a combined rifle and charges a plasma shot, fired seemingly into the ether as it disappears shortly after firing. Shortly after, with the combined efforts of both her bike's natural acceleration and some spare rocket fuel, she rides full speed straight toward Caller B.

Resolve use to new world line and alteration 6 with Accel Crash right into Caller B and straight into the sunset and hopefully smack Caller A on the way out (we are going maximum ham today)

[World Line: 2 [6] 2 (6) 4 6 4 6 2 6]
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DragonRage

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #88 on: March 16, 2018, 10:24:14 pm »

Tor casts the maneuver 'Take Cover', which summons the most indestructible object possible to protect anyone who wants to hide behind it from the shockwave:  a chest-high wall.  Then, he dives behind the chest high wall, and summons a Blaster Grunt in cover with him to start fighting once the big attack passes.  Unfortunately, he hasn't drawn a useful trap.  'Antigravity Snare' specifically targets enemy monsters, and these guys seem to have abandoned the rules of the game with disappointing speed.  So unprofessional.
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Empiricist

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Re: Tengoku no Owari CT IC - Contingency Measures
« Reply #89 on: March 17, 2018, 04:18:01 am »

Spoiler: Rolls (click to show/hide)
[Now Playing: Under Attack]

Wall Meat twists into existence, fleshy tendrils snatching B out of the air, reeling it in towards its gaping maw as the construct swings its arm around aiming to blast itself free of the summon's clutches. Tor's Blaster Grunt proves markedly less effective, rather hard to do much when you never even get summoned, the shockwave coming out fast, faster than the duelist expected, hurling him into the air along with Faznie and Marina. But Exoskeleton A didn't come out of that unscathed either, Marina's concussive bolts struck them dead-on, blasting open their head in shower of scarlet-tinged rubble and sending them flipping backwards through the air, further down the plane, Immanuel's wings fade as his rapid dash slows to a halt, gauntlets still disgorging their payload into A's chest.

On the other end of the plane a crimson motorcycle snaps back into existence, thrusters flaring back to life. The bike-turned-rocket-turned-plasma-battering-ram slams into B tearing them straight out of the summon's grasp. B slams into A, A, almost slams into Immanuel, and the entire flying vehicular homicide crime scene proceed to crash straight into the tail, straight though the tail, and almost straight out of the hangar bay. Almost. Instead, you are all treated to an awfully loud CLANG drowned out by a far louder BANG, and the distinctive rush of air that accompanies slow uncontrolled depressurization.

Now the exoskeletons aren't quite destroyed at this point... but all their limbs are mangled and they're just, simultaneously half embedded in both what used to be the tail of flight zero-zero-seven, and the fairly battered hangar door of the Valhalla. The point is they're not really going to be doing much fighting, or really moving, for the foreseeable future.

The hole in the hangar? That's a bit more of a problem, though the passengers have their oxygen masks on (which as it turns out, is also pretty good at muffling the screaming), and Valhalla itself is just doing all the flying at this point, so it's more just a minor nuisance than anything else at this point.

Spoiler: Level Up! (click to show/hide)
Spoiler: Notes (click to show/hide)
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Quote from: Caellath (on Discord)
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