Markov’s Kingdoms: Turn 1: Spring 2, Year 1, Current Era
Diplomacy is always a deception. You pretend that you have the other person’s interest at heart, but you know that you don’t, and they know that you don’t. It’s the appearance that is the point. And that’s important. Commit yourself to their interest only as much as you need to put on the show. But be ready to cut ties if they become a liability, kill them if they become a threat, and steal from them if they leave their silverware out after dinner. The illusion of openness is essential, true openness is death.
-An excerpt from Ma’Kivel’s The King
The council expressed some displeasure at the idea of a larger military, and especially one that Hadreena would have direct control over. But, as the discussion progressed, it became clear that there were no true objections that could be voiced, and there were a few on the council who recognized the threat from the north for what it was. Thus, authorization to begin recruiting was given, though the first month of recruitment yielded few new soldiers.
The nobles were not, however, intimidated. To be sure, any killing off of her kin would have to occur more subtly, but it could hardly be said that Queen Hadreena had sole control over the army. The sons and daughters of those nobles found ways to insert themselves into the process, requisitioning supplies, giving medical training, or controlling the cartography for the military. Granted, none of these were the kinds of positions that could directly challenge and order from Hadreena, but the nobles felt secure knowing that they understood the going’s on in the army.
A ship laden with gifts was sent west, while a caravan similarly equipped embarked south, through the desert. Whether those shipments would stimulate their recipients’ economies, or their interest in Hestra’s wellbeing, was now out of Hadreena’s control, but she was confident that she had done what she could.
Kingdom Status
Economy: Healthy (4d6)
Military: Ready (3d6)(Recruiting)
Culture: Content (2d6)
A surveyor was sent to the south, and it did not take him long at all to return with a troubling report, Unnatural Wave Patterns Selectively Eroding Eldrathion Fishing Villages. In it, the case is made that large section of the coast experience relatively little decay over shorter time periods, consistent with regular wave actions. However, in areas immediately surrounding fishing villages and other coastal installments, the erosion occurs much more rapidly, and there are massive waves that do not come far into the land, but instead seem to stop at its edge and tear as much off as they can. The tone of the report is a mix of panic, confusion, and wonderment.
By contrast, it would take a deal longer for the agents sent to Ha-Malkut to return, at least a month, based off of the distance of travel and the complexity of fact finding missions with eldritch targets. However, he should have received a report from the patrols at the border, but that section of his desk was conspicuously empty. Without word from them, he was blind to the goings on to the west.
That would likely be the least of his concerns, though. In response to the admittedly supernatural behavior of the ocean, a new cult had formed. The tendency of the waves to attack fishing villages has led many of them to the conclusion that the act of fishing is a transgression against a fish-god of some sort. For the moment the cult is still in its infancy, and rather disorganized, but nonetheless it has been stirring up trouble and disrupting normal life throughout the kingdom.
Kingdom Status
Economy: Healthy (4d6)
Military: Ready (3d6)(Holding)
Culture: Upset (1d6)
Two caravans depart Cantiera, travelling opposing directions but with similar intent. Trade is to be reestablished with Ha-Malkut, and to be opened for the first time with High Vallus. The caravan to High Vallus, in particular, is well stocked, and Chief Racion cannot help but feel some pride at his business acumen. The elves would surely be wooed by the wonderful food sent their way, especially given the poor conditions of their own fields.¬¬
Chief Racion was also, late in the month, met with a diplomatic envoy from what was perhaps a slightly less likely place. A caravan came with gifts from Hestra, with the goal of encouraging close economic cooperation between the two. Whether to was better to treat them as competitors or partners in business would be up to Cielo.
But the most urgent reports came late in the month. A large number of soldiers stationed to the west of the pass had disappeared, usually while out in patrol in small squads. It began as a slow trickle, but caught speed, either as whatever was taking his soldiers became more brazen, or perhaps as soldiers began to abandon their posts, fearing for their lives. Whatever the cause might be, Cantiera was left with a threadbare army. Were any other nation to learn of this fact, Cantiera’s position would be tenuous indeed.
Kingdom Status
Economy: Healthy (3d6)
Military: Routing (1d6)(Holding)
Culture: United (4d6)
It should be such a simple thing, to get the dwarves mining. They were in the mountains, they were under her control, and the mines had been rich in years past. Yet despite the obviousness to Adelina that this was a simple task, they failed. This mine was dried up, devoid of metals and gems. This mine was infested with creatures from the deep, troglodytes and the like, which moved in darkness. Another flooded. The small amounts that were pulled from the mines as a result of her initiative did little to bolster the economy, and if anything only frustrated the citizenry and led to an increased sense of boredom. These mountains might well be more barren than believed.
In contrast, the Forest that Was offered an interesting path forward. It was not, in fact, readily navigable. At least, not by normal means. Maps didn’t seem to mean much within it, and were just as likely to lead you deeper as they were to lead you out. But the sheer numbers of Telrac in her military allowed them to take a different tact. By positioning small outposts within sight of each other, and always keeping a small light burning, they seemed to anchor the forest. If you could see those outposts, you could come back. There were those few that drifted to far. They were found later, sometimes. If they were alive, they were often mad. But they weren’t often alive.
Kingdom Status
Economy: Stagnant (2d6)
Military: Ready (4d6)(Holding)
Culture: Content (3d6)
Gamchicoth understood the needs of his people well, as a one can when they are in the people. By meticulously probing the minds of those most influential in Ha-Malkut, he devised the perfect preparations for the Festivities and Sacrifices of Dagon. Each dissenter, each family patron, and every barkeep, would find idols of their favored representations of Dagon, made from their favorite materials. Coral statues dripped blood, living masses of were cultivated into strange and arcane shapes, and the entire island was made ready. In the coming month, the time would be ripe.
As would the captives. Through some careful patrols, the military managed to bring back a number of citizens of both Cantiera and Eldrathion, along with a variety of animals sacrifices, including a strange two headed bull. This plan for sacrifice might have been somewhat complicated, though, by the arrival of caravans from both Cantiera and Eldrathion. Each proposed trade, and wanted to earn the approval of Gamchicoth to continue relations as they had been before his arrival. This left possibilities open for how to deal with their presence during the time of the festival.
Kingdom Status
Economy: Healthy (4d6)
Military: Ready (3d6)(Holding)
Culture: Upset (2d6)
The money spend on slaves was money well spent, as the slavers brought in large batches of former Cantieran military. Apparently their scouting had been relatively inefficient, and a number of patrols were ambushed and taken. These were hardy lizardfolk, well musceled and suited to work in the mines.
Following the arrival of these slaves, a caravan came from Cantiera. It was laden with dried fruits, which were a nice addition to the otherwise limited diets in High Vallus, along with a wide variety of ornamental objects, mostly meant to show prosperity. And they reflect the prosperity of High Vallus well. The well-timed influx of labor and goods was enough to secure a higher standard of living for most of the elves in the city, virtually overnight. But it also came with a complicated question: how would Han’Qerr respond to Cantieran overtures for trade, when one of the more valuable goods to leave the pass was taken by the slavers, by force?
Kingdom Status
Economy: Prospering (5d6)
Military: Unprepared (2d6)(Holding)
Culture: Content (3d6)