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Author Topic: Markov's Kingdoms [IC] - Turn 1  (Read 1482 times)

UristMcChladni

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Markov's Kingdoms [IC] - Turn 1
« on: December 07, 2017, 12:31:33 am »

Markov’s Kingdoms: Turn 0: Spring 1, Year 1, Current Era

     Historians broadly agreed that the early spring of the 681st year of the era of myth marked the beginning of a new era. The emergence of the seventh emanation in Ha-Malkut and the political unrest in Hestra during their own change in rulership were only samples of the political unease that would come and go in waves during this time. Elves having barely recovered from natural disaster, nomads with little taste for war, and lizardfolk content to take their share of the goods passing through their mountains would have to find in themselves the strength to defend what land they could call their own. And a blood-drunk nation in the north, just turning from its latest kill to survey the world at large, would do little to stabilize the region.
-An excerpt from Urist the Survivor’s Histories

Please don’t read spoilers that are for other kingdoms if you’re playing. If you aren’t, read on.

Spoiler: What is this? (click to show/hide)







Spoiler: Map (click to show/hide)
« Last Edit: December 08, 2017, 01:41:57 pm by UristMcChladni »
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bloop_bleep

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #1 on: December 07, 2017, 12:33:21 am »

PTW.
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piratejoe

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #2 on: December 07, 2017, 01:33:48 am »

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Shadowclaw777

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #3 on: December 07, 2017, 01:47:39 am »

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #4 on: December 07, 2017, 03:27:06 am »

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Hibou

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #5 on: December 07, 2017, 03:33:32 am »

« Last Edit: December 07, 2017, 03:38:34 am by Hibou »
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Imic

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #6 on: December 07, 2017, 05:08:37 am »

Imic's desk was piled high with papers and reports of issues and complaints. That was all that seemed to happen nowadays, issues and complaints. He tok his pen up, and began to write.
Spoiler: King Imic (click to show/hide)
Imic put down his pen reluctantly. There wasn't much he could do for the time being, but this would have to do.
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Blood_Librarian

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #7 on: December 07, 2017, 08:50:13 am »

A "Queen" sat in her throne, underneath a vast cloth roof, held up by stone pillars. In the Tent city of High Vallus, Roofs were perhaps the most valuable piece of property can own, and the "keep" of the queen had reflected that. In the Throne room,  the heat of the dry desert was still prevalent, tinged with ash that tainted the air. The Queen sat, hearing over the din of the landed and listened. When the various ambitions of petty nobles and uppity mercantiles cut down, The Queen began negotiating.


Edit: Decided that the understone keep should be a project to be built later then something i get right off the bat, editing to  compensate for this.

« Last Edit: December 07, 2017, 11:36:16 am by Blood_Librarian »
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☼Another☼

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sprinkled chariot

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #9 on: December 07, 2017, 09:56:09 am »

Wolololo
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UristMcChladni

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #10 on: December 08, 2017, 01:41:46 pm »

Markov’s Kingdoms: Turn 1: Spring 2, Year 1, Current Era

     Diplomacy is always a deception. You pretend that you have the other person’s interest at heart, but you know that you don’t, and they know that you don’t. It’s the appearance that is the point. And that’s important. Commit yourself to their interest only as much as you need to put on the show. But be ready to cut ties if they become a liability, kill them if they become a threat, and steal from them if they leave their silverware out after dinner. The illusion of openness is essential, true openness is death.
-An excerpt from Ma’Kivel’s The King







Spoiler: Map (click to show/hide)

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Re: Markov's Kingdoms [IC] - Turn 0
« Reply #11 on: December 08, 2017, 02:18:28 pm »


Also, perhaps we could get some rough borders on the map?
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Blood_Librarian

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Re: Markov's Kingdoms [IC] - Turn 1
« Reply #12 on: December 08, 2017, 02:39:06 pm »

"We had marched for seven days through the sands, when the Caravan leader had came to a stop, and so to had the rest of the caravan. The burly(Frumpled) Elf gazed towards the right flank of the caravan,  and she murmured to himself with words that I could not comprehend. She then yelled to the navigator of the sands, and the Navigator unsheathed his staff, Waved it in a arc, and a precular beacon was formed. It glew bright, in the shape of a white crescent and a yellow bar, both objects pointing to the sky

The men in the distance gazed, and sent out one of theirs after discussing amongst themselves. I didn't know what he was, but he was tall and gleaming unlike most elves, but wore clothes that hid himself, with a sheath to his side. So unlike the Brigands that had decimated the caravan that brought be to High Valus.

Coinage was exchanged, and the Queens named was praised. We went our separate ways."

-Ferris Miero, Traveler of the World


(If anyone wants to use Ferris Mero for their own lore texts, go ahead!)

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piratejoe

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Re: Markov's Kingdoms [IC] - Turn 1
« Reply #13 on: December 08, 2017, 03:49:39 pm »

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Hibou

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Re: Markov's Kingdoms [IC] - Turn 1
« Reply #14 on: December 08, 2017, 04:21:06 pm »

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