Sorry about my absence for the past 24 hours or so. I had some personal obligations I needed to take care of. I will try to answer as many questions as I can with the limited time and energy I have left for today. Then sometime tomorrow, I'll finish up.
Maximum SpinMaximum Spin
I had a question for you here.
You sure did!
I don't always answer just any question, you know.
But here, in return, I will precommit to answer one (1) question from you, the next that you ask, truthfully.
Are you scum?
Okay, but seriously, why didn't you want to answer that question?
TiruinHow does Affably Evil sound like a nerf to scum (when the trope's lower sections tell it's not?)
When I originally read the
article, a few statements stuck out to me:
They are sometimes comedic or a Well-Intentioned Extremist who really believes that they are right. More often than not, they are a form of Anti-Villain because a straight villain wouldn't easily be so genuinely good-natured
That was my basis for thinking Affably Evil villians were "lesser" villians, and thus the trope's effect could be a nerf to the scum. There were also several tropes listed under "Compare Tropes" that seemed to support the idea of a villian with restraint or limitations (eg.
Even Evil Has Standards). It sounded like Affably Evil villians were generally low-tier villians in a story, overshadowed by the true Big Bad. By that logic, if we consider the scum in this game as the "
Big Bad", then making them Affably Evil would be a downgrade.
However, after rereading the article and looking at some of the examples, I'm starting to think that my initial interpretation might be wrong.
Some of the examples fit what I expected, but others definitely don't. There are villians listed under Western Animation that are seasonal Big Bads (eg. Zaheer from Legend of Korra) who are both powerful and important to the story. So, the Affably Evil trope is riskier than I thought.
Trope Unvote. When I get time, I'll look through the tropes again and pick something else.
2. I agree with you that there are at least 2 scum. There were 2 scum in the two previous FBYOR games, so it makes sense for it to be the same here. The only difference is that we have 11 players in this game instead of 9, so perhaps there's also a third party or two in this game. Based on the way my role powers are worded, I feel that there is at least one other person with a killing power, in addition to the scum.
Instantaneously saying 'third party' over '3 scum'? o_O What's up with that?
There could be 3 scum. I was just inclined to believe that there were other people with killing abilities in addition to the scum, based on the description of how my role powers work and what situations the powers fail in. Though, I suppose that since neither of the past two games had third parties, it would be consistent if FOU didn't include any in this game either. If that's the case, then there may be situations where the scum are capable of killing 2 people in a single night, or several townies may also have killing powers.
notquitethereAfter reading previous Fallacy games, what insights do you (have) as to how this one might go down?
I don't have very many. Aside from both previous games having 2 mafia and 7 townies, the two games went pretty differently. Abilities in both games differed wildly as well, so anything could happen here.
I do think there will be multiple kills each night and perhaps even people with revival abilities. At least, that's what I'm speculating based on my role and how the game might be balanced around it.
I think those are all the questions I found for me on page 6. If I missed one, let me know. I'll do page 7[PPE:..and 8] questions tomorrow when I'm less tired.
PPE: 11 New replies... I'm seeing quite a few votes being thrown around, but I'll take a closer look at current events when I post tomorrow.