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Author Topic: Markov's Kingdoms [OOC]  (Read 4986 times)

Kashyyk

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Re: Markov's Kingdoms
« Reply #15 on: December 06, 2017, 01:27:50 pm »

Spoiler (click to show/hide)
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bloop_bleep

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Re: Markov's Kingdoms
« Reply #16 on: December 06, 2017, 01:46:35 pm »

Spoiler: My kingdom (click to show/hide)
« Last Edit: December 06, 2017, 02:49:34 pm by bloop_bleep »
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sprinkled chariot

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Re: Markov's Kingdoms
« Reply #17 on: December 06, 2017, 02:37:26 pm »

PTW and to join in waitlist as well
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bloop_bleep

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Re: Markov's Kingdoms
« Reply #18 on: December 06, 2017, 02:39:08 pm »

So, when are we starting? Will there be both IC and OOC threads or just this one?
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Blood_Librarian

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Re: Markov's Kingdoms
« Reply #19 on: December 06, 2017, 02:41:44 pm »

I'm assuming a generic fantasy setting, I can change it if its a low magic setting.
Spoiler: High Vallus (click to show/hide)
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

escaped lurker

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Re: Markov's Kingdoms
« Reply #20 on: December 06, 2017, 07:51:19 pm »

Posting to watch - those interlocking mechanics, look quite interesting, if not promising.
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UristMcChladni

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Re: Markov's Kingdoms
« Reply #21 on: December 06, 2017, 09:31:00 pm »

I'm going to have an IC thread up later tonight, and I'll make this the OOC. I'm virtually done with the post right now, but prior engagements will delay its release for several hours.

I ended up taking the five that I previously mentioned, as well as Blood_Librarian. The rest will be added to a waitlist. I made this choice purely because the details in their description would make it very easy for me to write for them.

This first post will set the scene for your kingdoms as they stand right now, and tell you about the surroundings. You can act based off of something that is described, or take any other action you feel fits. I'm not trying to box people in.

☼Another☼

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Re: Markov's Kingdoms
« Reply #22 on: December 06, 2017, 09:47:33 pm »

Posting to watch - those interlocking mechanics, look quite interesting, if not promising.
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Blood_Librarian

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Re: Markov's Kingdoms
« Reply #23 on: December 06, 2017, 09:54:08 pm »

Thank you so much for letting me in!

one question I do have to ask, Do you plan on one united magic system or similar?
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

UristMcChladni

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Re: Markov's Kingdoms
« Reply #24 on: December 07, 2017, 12:44:34 am »

The IC is posted. For right now, I'm keeping each kingdom in their own spoiler. If kingdoms choose to make their actions public, or any other information, that is there prerogative. Until that point, please do not view other players' spoilers.

The map, such as it is, should give relative ideas of where people are. If you have an issue with where you are placed for whatever reason, let me know. My artistic skill should be beyond, or more likely below, reproach.

If you choose to engage in covert diplomacy, please CC me on the pms. This is so that I can clarify questions as they arise, and also so that, if I choose to write up previous turns as a short synopsis, I can directly quote exchanges.

Please submit your turn within 2 days of a turn being posted, and I will attempt to have a post within 1 day of the last response. If I can't accomplish that, I'll let you know as far in advance as I can. If two days have passed without a post, your kingdom will simply be simulated for a turn. If your kingdom is run as an AI for more than three turns (one week of unexplained absence), it may either be given to a new player, or otherwise removed. If you do need to take an extended absence, let me know and I'll just simulate your empire for the intervening turns.

one question I do have to ask, Do you plan on one united magic system or similar?
Right now we have everything from eldritch horrors to immortal vampires. I'd rather leave the magic up to the players to flesh out for the moment, just so we don't end up constructing something that doesn't work for everyone. In general, if I don't have a set system when you want to do something, you can probably take some liberties with how it works. So, in short, not in particular, I don't plan to do a unified magic system.
« Last Edit: December 07, 2017, 12:51:24 am by UristMcChladni »
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Imic

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Re: Markov's Kingdoms [OOC]
« Reply #25 on: December 07, 2017, 04:00:59 am »

I'm writing my turn, It'll be done in a wee bit.
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Blood_Librarian

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Re: Markov's Kingdoms [OOC]
« Reply #26 on: December 07, 2017, 08:28:16 am »

You messed up the OOC Link for the IC thread, what you posted was this

This is the IC thread for Markov’s Kingdoms. Much more detail is contained in the [link=http://www.bay12forums.com/smf/index.php?topic=168542.0]OOC thread[/link].

When its supposed to be like this

OOC Thread

Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=168542.0]OOC Thread[/url]
Can you also put the OOC Thread link into the IC threads original post? it makes it easier to navigate.

IC Thread

Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=168542.0]IC Thread[/url]
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

UristMcChladni

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Re: Markov's Kingdoms [OOC]
« Reply #27 on: December 07, 2017, 10:49:26 am »

You messed up the OOC Link for the IC thread, what you posted was this

This is the IC thread for Markov’s Kingdoms. Much more detail is contained in the [link=http://www.bay12forums.com/smf/index.php?topic=168542.0]OOC thread[/link].

When its supposed to be like this

OOC Thread

Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=168542.0]OOC Thread[/url]
Can you also put the OOC Thread link into the IC threads original post? it makes it easier to navigate.

IC Thread

Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=168542.0]IC Thread[/url]
Done and done. For whatever reason I typed it correctly in one post and not the other, but it is fixed now.

Blood_Librarian

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Re: Markov's Kingdoms [OOC]
« Reply #28 on: December 08, 2017, 08:31:16 am »

We're just waiting on the last 2/3 people to post, right?
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

UristMcChladni

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Re: Markov's Kingdoms [OOC]
« Reply #29 on: December 08, 2017, 11:40:18 am »

We're just waiting on the last 2/3 people to post, right?
Nope, we're just waiting on me. I've got all the rolls done, and I'm part way through writing it up. I'll post the next turn in an hour, maybe two.
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