I assumed using rings wouldn't count for any action limit as it's just waving a tentacle, of which I have 8.
Use my smoke ring and natural camo, and mimic the color of the dark smoke and ink, then get away from there and find the exit to this hallway while the hostile guys are distracted with the fire. Get out of the fiery area by climbing and sticking to the roof, where the smoke will hide me.
(1) alright, a one on a stealth roll. huh. Well, you jump up to the ceiling and schlorp along for a few dozen feet before being spotted and chased. you drop down to the floor, because it's faster that way, and hustle along, an angry mob following you. You run out into a wide thoroughfare, take the downward slope, knock over some guy's cabbages, and just in general cause a ruckus. The crowd behind you rounds the corner not far behind. Ahead, the thoroughfare descends into a vast cavern, but, it's like five miles away (because you know, you went the exact opposite direction for five turns).
pull out my two-ended Morningstar and attack the robot of many blades, try to conduct some electricity from my gauntlets to the Morningstar while doing so
(5) you begin whacking the many-bladed fella, driving it back with powerful strikes and thrusts. (6) you connect with a lightning enhanced thrust, blasting one of the golem's hands off. The flash of light blinds you momentarily though.
Welp, thank the spider-taur and go wander over to the rest of the team...if possible...unless the spider-taur can carry me up to the food
(5) they're not going to carry you, but they lead yuo toward the mushroom kingdom. You follow along, the floor below pusling with energy, the air vibrating with sound and power. You follow them through a door, and up a winding flight of steps, then down a short hallway to a dim, extremely humid room filled with must and shrooms. Your skin wold crawl, if you had any, what with the spores and all. Miiiiiight not want to hang around in here too long.
”This hurts a lot more than watching it happen to other people made it seem.”
Extricate myself from the wall. There doesn’t appear to be any way to open the door the guardians guard? If there is, give it a shot while the others distract them. If not, keep distracting the things as much as I can.
(4) you peel yourself, limb by li9mb, form your cozy little nook, and saunter over to the airlock. There's a big yellow circle in the middle, surrounded by bright arrows pointing clockwise and counterclockwise. The clockwise arrow is next to a sigil showing two arrows pointing in toward two vertical lines, and the counter clockwise one is next to a sigil showing tow arrows pointing away from two vertical lines. What mysterious writing is this? Inside the yellow circle is a valve, about oh, two feet in diameter. You reach up to try and take hold of the bottom edge of the valve, which proves to be juuuuuuust out of reach.
Push forward when the guardian pulls back his spear, letting go with the mouth. Fire on the way in, bite to the neck, go for a quick kill.
(Xan, if you have nothing to do, summon some more reinforcements! The thing for that is right next to you.)
(5) This plan goes exactly as you intend, you leap forward as the golem stumbles back, and you burn through it's neck before snapping it's head off with your teeth and riding the body to the ground. Freddie is starting to feel the cumulative effects of his broken foot, smashed tail, cuts, and exertion though.
(2)(2)(2)(2)
... bad round for the golems. At the moment, one is beheaded and supine on the ground, with Freddie on top, one is still pinned to the wall, but it is pushing hte cart back and will be in the action next turn, one is missing one of several arms, and the fourth simply was unable to land a blow this round. You guys have the advantage right now, what with those great rolls for your team.