Check Superdino's turn for information that you all share now, via Brand fuckery.
Then see the bottom of the turn for combat situation
Spit ink at it's face and use the Dance ring and Smoke ring. Push the person at the vent with my dance moves to get out of the vent and into the room the guy was on. If I'm attacked, use my Fire ring along my other rings and scream a lot while spewing ink everywhere and dancing.
you realize you will be pushing him back into the occupied hallway and charging in after him, right?
Do I have anything else to do? Because they're going to attack me, still do that action from last turn (flee into hallway while causing chaos and confusion with dance, smoke, fire rings, ink, screams and tentacles.) What I want to do is to get in the hallway and get enough room to run to the exit of the hallway while causing enough noise to be noticed by teammates. I have to charge that guy because it's armed and is also blocking the only exit, so better use that high strenght stat and combat spec.
(4) you grab the polearm they poke into the vent, and shove them back into the hall, ZOidberg your way out of hte vent spraying ink and a very thin smoke everywhere, and knock over a few of them as you scuttle about looking for an escape. (Morale roll for mob, high is bad for you, low is good: (6)) well, this sends the crowd into a bit of a panicked combat frenzy. People are throwing things at you and swinging random, non-weapon objects in your direction. You are being pelted by produce, small containers, and possibly tools.
Attempt to locate Vlad using either the cart’s radio thing or maybe this brand I have. Or both and see which is clearer
(6) You get a clear and instantaneous image of where everyone in the team is. Additionally, you are kinda mind-blasted by an image of the Artifact you are here for, which, being as close as you are, is kinda intense. You are disoriented by the image, which will make actions more difficult untiul you come out of the daze. The image you receive is shared with the whole group. I now will roll to see just how much it is shared individually:
Vlad: (4) Vlad has a good indication of where everyone is, and knows exactly where and what the Heart is: which, considering that he is within 50 yards of it, is hardly surprising.
Freddie: (2) Freddie gets flickering images of a giant, glowing machine thing. Since this is superimposed on his current battle with large, not quite glowing machine things, this information is unhelpful to the Dragon.
Xan: (5) Xan has full view of all teammates and the Machine At The Heart of The World. it's like, fifty feet in diameter, and various things are pumped in and out of it, it churns, processes, consumes and delivers resources, nutrients, magic, and life. It seems to be working overtime, propping up a dying planetoid. Looks like moving that thing will be ... well, physically impossible. You only hope that the totems and sigils you have for this occasion will be enough to transplant it to a new host. Oh, you also get a sense that more of Omega is but a quick call away. Wonder what that's all about?
Rex:(1) Look, I'm not actively trying to keep you away from the rest of the team, okay? I just roll the dice and see where it takes us. Hang in there, you can still get passed this amateur mob with a little effort.
Ask if the spidertaur can provide food, if it doesn't respond slowly approach and try and set a hand on its back before biting it's throat and bashing it's chest with the pommel and cross guard if the sword
Diplomacy? How thoroughly unexpected, for some reason. (2+1 because I was caught off guard by the diplomacy) "No food here. Just machine. Food in Farm Cave, there" the spidertaur gestures past where yo know your allies to be fighting. "You shouldn't be here, I think. The Heart feeds us, but it is also eating us. best to leave, not get eaten. you've been eaten a little already, haven't you?" Notice please, that there are like, four of the spidertaurs, not just one. hmm. Also, I suppose you notice some discrepancy about them. looking about, and reflecting on the life forms you've seen as you've crossed Lathal, these spidertaurs do not look like natives to the Core. Strange.
Breaking the hallway sounds good.. after all, I'm a good flyer and the guards probably aren't. But there might be a better idea.
Prod one of the inspectors with my tail, to try and encourage them into helping. Then charge the guardians. Go with the plan to get under the one with four splayed limbs, but help out by heating the floor under the guardians with my fire on the way in. I'm immune, after all, and it isn't going to help them fight if they're getting burned through their feet with the metal legs.
(Please help out, guys.)
Alright, with that -2 Charisma, your attempt to get the inspector to help has ended in dismal -roll- (5) ... huh. alright, stay tuned for what the inspectors are doing. not that you have time to really process it at the moment. Heating the floor: (1) you melt a long thin strip of the floor as you run the beam is narrow, and seems to miss structural bits, but kinda sputters out before you get under the guardians. It also triggers their defense reflexes, making your attack the center of teir attention. So now I roll to see if you get under the four legged one. -2 speed and dex work against you here. (6) You trip in your own molten path and roll directly under one of the other guardians. This one stumbles, planting a knee in yor stomach. You are pinned, claws (well, claw and club) and fangs up, with little to no cover. It's all down to the next round for Freddie.
((Oh jeez. Sorry, I'm not really being a very attentive player in this.))
"Right, you guys remind me of my relatives. Time for the family greeting."
Assist with trying to fuck up the guardians! Zap them with my electric knife and blind them with my flashlight one. If their attention turns to me, use my hopefully superior mobility to run around taunting them like a jackass.
hoo boy. Alright, you charge in screaming pleasantries about the giant robutts' ancestry and sexual preferences, describing physical impossibilities and completely unnecessary innuendos. (1) your attack with the lightning dagger falls short, as you barely get in range to hit with it. (4) you point your shiny-stabby in the proper direction and trigger it. one of the guardians' eyes seems to glow bright for a moment, then suddenly go black. It moves sideways: (high is bad for you, low is good: (4)) and braces itself on the wall behind one of hte others.
alright, now I am going to roll for the two guardians who weren't affected this round, and for the investigators:
First, who goes first? (4,6,6) The investigators and one of the Guardians go simultaneously, followed by the last guardian.
investigators: (1) whatever they are doing, it fails. You hear a loud kind of thunk behind you, where they are.
Golem #3: (3) Golem #3 whacks Freddie with it's club. Freddie con roll: (3) The blow smashes your tail, bruising it and possibly breaking bones.
Golem #4: (2) This one is forced to reposition, due to the movements of the others and Freddie and Gak, so it does nothing effective this round.