As usual, check the bottom of hte post for group status and events that affect everyone.
Take a look at the area where the mist once was, while flying away from the area with the others(edited)
(2) it's dark down there.
...like the ocean suddenly departing from the shore...
"Quick, get away from there! I have a bad feeling about this!"
Move away from the place that used to have mist. Find a safe palce that would be protected from the mist if it would come back with more strenght and reach the place in which the group is.
((The point of the specialization is to use Will instead of charisma. Can I change it to be some form of magic that depends on willpower?
About the necklace, I dropped it when I fell unconscious. Rex doesn't have it since he didn't want it, so I didn't include it on my inventory and assumed I just dropped it.))
((Can I get an answer to this, please? I want to change the flavour of the spec so it's a kind of magic that depends on will and magic. This would be the fixed flavour:
New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. His wish to control others has developed into a form of magic that grants him limited control with his voice to those who can hear his orders. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. This special kind of magic allows him to impose his will upon others to follow his commands, and thus is both effective against those with low will or members of the low class (peasants) and is weak against those with high will or members of the high class (lords). In short: Magical voice mind-control that depends on will.
(5) You look about and notice some cracks in the walls - possible entrances to ... somewhere else. But, you remember a key point about the mist: it's mist. so, those would probably fill with mist instead of protecting you, so you get in a cart and fly up with everyone else in the hope of outracing whatever it is.
Oh and anything that you want the GM to pay attention to needs bolded, or needs a bolded statement to say "lookie here." I tend to ignore quotes and double parenthesis in general.
No. you can't make a spec that influences someone else based on will. may as well make it based on strength, like a bully grabbing a kid's arm and hitting him with it. Stats do not overlap like that. hmm. you could perhaps do a Dominate Person kind of thing. But, your charisma will mean that they are constantly trying to subvert whatever order you give. And you'd be limited to x uses per day, where x is your willpower stat.
Fly up like the octopus said. Carry one of my smaller teammates. Use more fire if the mist starts coming up. That fire looked like it did something, so more fire should eventually solve the problem. Fire solves all problems, after all.
(I'd be careful with that, random, because Cha rolls are usually non-hostile, even if they fail horribly, but mind control IS hostile. And I wouldn't worry too much about Freddie being non-cooperative, that expensive stat-buy should remove several issues that way.)
You grab Gak and activate Jet Engines. You rocket up like a rocket, the walls and pillar flashing by much faster than on the descent.
Back away and get into a cart, prepare to avade the mist if needed
Puzzled at everyone's reaction to ... nothing? At least nothing you can see, you get int oa cart anyway, and fly up with the rest
Good call running away. I'm gonna roll for the carts, since they aren't high speed things and all.
(4)(2)(1)
The Mist does, in fact, come roaring back up the tunnel, like a Tsunami driving all the water it had sucked from the beach right back onto it, and more. The lightning and fire effects race along ahead, suddenly illuminating everything and creating terrible thunder and a hot wind.
The cart carrying Kongor, the wizard, and the hovering disc shaped guy manages to outrun the storm, which eventually reaches its limit and splashes along the walls, only to settle downward again like viscous goo oozing into it's container. (Today is a very 'poor analogy' kind of day).
The cart carrying Rex and the tall skinny inspector outruns the haze, but is caught up in the storm front. (1)(2)(3) sheesh. well, with constitution 2, Rex survives the brunt of it, though he is badly singed. his skin is dried and hardened too, limiting his mobility. Take -1 dex and -1 speed .. oh, you already have -2 in both those. Hmm. alright then, Rex is unable to more than hobble about until fully healed. Fast movements will hurt him more. Combat in this condition is near suicidal. The inspector seems to be in little better shape, and is unable to unbend himself from around the cart, even to stand erect. the cart itself survives, but hte wings are torn, and some supplies are destroyed.
The third cart, carrying Vladen and the crystal inspector is completely swallowed up by the haze. (3) The storm damages the cart in a similar fashion to what happened to the second cart, and when the haze begins settling back into place, the cart is dragged down with it.