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Author Topic: Omega Legion: Killing you with Kindness  (Read 61192 times)

spazyak

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Re: Omega Legion: Bargaining with a stone
« Reply #360 on: February 20, 2018, 10:55:22 am »

Talking, and trying not to eat the guy, if I am going to eat him appolagize profusely before and durring the meal
"I think it has to do with the unnatural way this place is, like a giant forge with embers and coals dying and burning out. The simplest way to fix that would be to find and replace the coals, to and new ones in...as for our misson, I'm not sure, I'm just a foot soldier with little real power and only told what is needed to know by me."
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Ozarck

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Re: Omega Legion: Bargaining with a stone
« Reply #361 on: February 22, 2018, 08:47:53 am »

After all your testimonies (Vladen does not, in fact, eat his interrogator), you are gathered again to face your hearing, and brought before a small panel of judges. It's like a military tribunal, sort of. Freddie is left to himself for juuuuuust a little longer. But the noisy toy makes squeaky noises, and when he pounces on it, he discovers that it glows in different colors as well.

After listening to your stories, and taking due counsel, we've decided that you are not guilty of the murder of our patrol. However, we feel that the five of you are a danger to yourselves and others, and should be locked away as foreign spies. However, that decision has been delayed. Instead, we present you with an offer:"
the judge who was speaking waves toward something at the side of the room, and a bone-thin being clad in flowing ribbons steps forward. With a reedy voice, it explains:

"The goods you had on your carts are valuable. We are interested in negotiating for what you have remaining. We will exchange goods for supplies, and provide you with drivers for each of the carts. We will also repair the carts to full functionality. In exchange, you will escort safely a few inspectors to your destination, and allow them to do their work. once their work is completed, they are to return here, and you will be free to go about your business as you feel fit."

SuperDino85

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Re: Omega Legion: Bargaining with a stone
« Reply #362 on: February 22, 2018, 09:06:30 am »

Well, so far that's the best offer we've had yet, so I think it's foolish to turn it down.
(to the team)Anyone agree with me?
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Devastator

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Re: Omega Legion: Bargaining with a stone
« Reply #363 on: February 22, 2018, 09:55:44 am »

Put the toy in my mouth so I can see how it tastes.  Try to figure out a good way to carry it, and if that fails, swallow it when someone leads me away from here.  It'll come out the other end when I'm back home, after all.
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spazyak

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Re: Omega Legion: Bargaining with a stone
« Reply #364 on: February 22, 2018, 10:50:49 am »

"Sure, take the supplies ifi t means we can get done with this sooner so we can all go home."
"

Agree
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
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Devastator

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Re: Omega Legion: Bargaining with a stone
« Reply #365 on: February 22, 2018, 10:53:39 am »

(Of course, they're obviously going to block the mission, but they might die en-route or something..)
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randomgenericusername

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Re: Omega Legion: Bargaining with a stone
« Reply #366 on: February 22, 2018, 11:06:10 am »

"I would be glad to have the chance to work along your people. I agree to your offer."
Yes. Agree to everything.
« Last Edit: February 22, 2018, 06:57:04 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

spazyak

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Re: Omega Legion: Bargaining with a stone
« Reply #367 on: February 22, 2018, 11:24:40 am »

(Of course, they're obviously going to block the mission, but they might die en-route or something..)
Plus it'll be easier to fight them outside the city
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Xantalos

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Re: Omega Legion: Bargaining with a stone
« Reply #368 on: February 22, 2018, 06:41:44 pm »

”Look man, just gimme my knives back, I don’t care about anything else.”

So long as I get my knives I’m cool with it.
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randomgenericusername

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Re: Omega Legion: Bargaining with a stone
« Reply #369 on: February 22, 2018, 06:57:51 pm »

"...But please, hand the Jester his knives, too. He can do a neat juggling trick with them, you see. It would be sad to not be able to see it anymore."
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

SuperDino85

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Re: Omega Legion: Bargaining with a stone
« Reply #370 on: February 23, 2018, 07:52:18 am »

Oh, while you're giving Jester his knives back, can I have my weapon back also?
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Ozarck

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Re: Omega Legion: Bargaining with a stone
« Reply #371 on: February 23, 2018, 08:49:55 am »

Put the toy in my mouth so I can see how it tastes.  Try to figure out a good way to carry it, and if that fails, swallow it when someone leads me away from here.  It'll come out the other end when I'm back home, after all.
the toy tastes like nothing in particular, though it does tingle a bit on the tongue and roof of your mouth. It's strange though. sometimes it flexes when you chew on it, and other times it feels firm, though not exactly rock hard. It kinda makes a sound like a rubber ball being chewed. It's a little big to be comfortably swallowed, but you could get it down wit ha bit of effort. As for carrying it, you could: a) keep it in your mouth, b) tuck it under a wing, c) hold it in a claw. it's a little awkward over time, so switching between carrying methods is probably best, lest you get tired and end up dropping it someplace gross.

"Sure, take the supplies ifi t means we can get done with this sooner so we can all go home."
"

Agree
Well, so far that's the best offer we've had yet, so I think it's foolish to turn it down.
(to the team)Anyone agree with me?

”Look man, just gimme my knives back, I don’t care about anything else.”

So long as I get my knives I’m cool with it.
"I would be glad to have the chance to work along your people. I agree to your offer."
Yes. Agree to everything.
Unanimity. Weeeeeeiiiiiiiird.



you all receive your weapons back and are escorted out to a courtyard where your three remaining carts are being loaded. Kongor is led away to collect Freddie, and I'll just assume he manages to bring him along.

You look over your carts and see that they do seem to be in working order. They now have drivers: three gaunt humanoids, who all turn their heads to stare at you with soulless, balck eyeholes. Their skin is dark grey and wrinkled. Their hair is thin and long, almost as much of it grows on their bodies as on their scalps. Of course, only Vladen would find that particularly unsettling - back when he was alive. The three figures each have strangely unique scents though -strong, but not overpowering. One is musky, like a room full of sweaty men after a long day in the sun. One smells of apples piled in a cellar. The last smells like old tree roots decaying in a swamp.

You are each directed to a different wagon, where you take a seat immediately behind the driver, in one of the few open places in the cart. two rather plain, nearly featureless beings clad in regular, uniform armor take position on footman's steps on the sides of the carts up front. and the inspectors themselves arrive: one is the wizard who gave Freddie his ball. She sits in the lead cart with Kongor. One is about eighteen feet tall, and about three inches wide. This one wraps itself around the cart that Rex is in. a third is about eighteen inches tall and three feet wide. This one hovers alongside the lead cart. a fourth is already mounted on the cart in which Vladen and Gak are placed: it looks like a three foot glass cube, with silver metalfarme and strange etchings running throughout the smoky glass. pink and blue beams of light arc out from a central crystalline multipointed star, touching the surface and flickering softly around. A small gramaphone horn sits on a little base near the being and emits sounds occasionally. The fifth settles onto the lead cart as well.

S soon as the fifth Inspector settles onto the cart, the wizard calls out "all ready?"
Upon receiving affirmatives, she directs the drivers to launch.

You fly up over the city, which gets taller the closer you get to the world bridge. Airships float lazily through the sky. You sail over the central wall separating the city from teh tunnel into which the world bridge descends. there are wide avenues along the outside of the wall and dozens of ports where airships can land, as well as connecting bridges to the main world bridge. There is a lot of traffic on these bridges. "Refugees from the Upper Lands." The Wizard explains. With that reminder, you all look up, to see that another tear has formed in the outer shell of the planet. This one is more horizontal, and much smaller than the other. But you quickly spot two more, similar tears.

You don't fly toward those, however. Your mission is in teh other direction. So down you go, into darkness. Yo spiral around the world bridge for hours as the tunnel slowly narrows and the world bridge thins. You quickly lose sight of the Upper Lands - all but a speck of the 'sky' above being blocked by the weight of the world.

Finally, you land on a wide ledge along the wall of the tunnel. A few dim lights shine out from the world bridge, and similar lights twinkle across the void, on other ledges perhaps, or through cracks in the wall or something else. "Our first real obstacle." proclaims the short round Inspector cheerfully. "Look below." You do so, and note that the tunnel and bridge are blocked from sight by a black haze. It moves slowly but perceptibly. In some places it is rising up against the walls, in other places it is sliding sideways. A pulsating wave ripples along ina counterclockwise path around the bridge.

"This is as far as we usually go. nothing that enters that haze returns. We've studied it a few times, but have yet to discover it's secrets, though we have taken samples back to our labs for analysis. The samples seem to go inert once removed far enough from here."

Devastator

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Re: Omega Legion: Bargaining with a stone
« Reply #372 on: February 23, 2018, 09:17:29 am »

Freddie moves the toy from his mouth to one of his claws.  Does the haze smell bad?  Is it scary?  Can he hear or sense anything odd from it, or from inside it?

(Level?)
« Last Edit: February 23, 2018, 09:47:51 am by Devastator »
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Ozarck

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Re: Omega Legion: Bargaining with a stone
« Reply #373 on: February 23, 2018, 09:40:37 am »

Right right

Everyone level up. you get 10 points for stats and 10 for skills.
a reminder:
-2 to -1: 10 points
-1 to 0: 5 points
0 to 1: 5 points
1 to 2: 10 points
2 to 3: 15 points
3 to 4: 20 points

randomgenericusername

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Re: Omega Legion: Bargaining with a stone
« Reply #374 on: February 23, 2018, 11:27:17 am »

(I think these would be my updated stats:
Quote from: Octopus King
Stats:
Strength: 2
Constitution: 2
Speed: -2
Dexterity: -2
Intelligence: 1
Memory: -1
Will: 1
Charisma: -2

Skills:
Unarmed combat: 2
Blunt weapons: -2
Sharp weapons: -2
Ranged weapons: -2
Magic: 1
Medicine: -1
General knowledge: 2
Skill Mastery/specialization: 1

New specialization: King's Decree: Rex's voice is that of a powerful warrior and a mighty ruler. He may issue a command and anyone who hears it will obey said command unless the targets succed a willpower roll against Rex's willpower. Willpower replaces Charisma in certain actions because while Rex may be ugly, he is also imposing and intimidating.

(A voice command will be in bolded text)
Is the specialization good?)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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