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Author Topic: A look back - DF 0.21.93.19a, circa August 2006  (Read 4822 times)

PlumpHelmetMan

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #15 on: November 30, 2017, 08:17:46 pm »

For a while all I did was generate worlds and look through their legends, which was entertainment enough for a time until I decided to figure out how to actually start a fortress. :P
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Salmeuk

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #16 on: November 30, 2017, 09:48:04 pm »

I miss the river floodplains the most! I loved that feeling of working with an unpredictable system just to keep your dwarves alive. It's a feeling that was sort of lost in the transition to 3d. Farming in soil is essentially broken, and while screw-pumping water from the caverns is mechanically interesting, it fails to be dangerous after the first run of the pumps since mud sticks around indefinitely.

This might sound like heresy to some, but I think that the 2-d versions were better at being games, while post-3d versions are better at simulating. Doesn't stop me from enjoying DF for what it is.

I once ran a hermit fortress, probably after reading that classic thread One Dwarf Against The World[not as great a read when all the pictures have been lost to time]. I discovered a split in the mountain river - a rare but awesome geological feature. I chose to build my hovel in the little island created as the river split into two. With a bridge on either side I was well-defended. I farmed on a natural alcove just south of the right bridge, and did pretty well considering the challenges of hermitage. The seasonal flooding provided a natural rhythm to the tasks I needed to accomplish, making for interesting stories.

I also miss frogman abushes.
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Devast

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #17 on: December 01, 2017, 02:18:27 am »

HAHA! Memories...I still eye wells suspiciously.

Good call! It was such a fun feature. With creatures climbing now it should happen again, someday.

It doesn't still happen?

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SmileyMan

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #18 on: December 01, 2017, 02:30:33 am »

It doesn't still happen?
That's the trouble - like 7x7 cave-ins, no-one puts out a list of un-features that aren't there anymore!!!
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Chief10

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #19 on: December 01, 2017, 06:09:31 am »

The version I miss the most is 34.11.

I didn't play 2D, but I think 34 was the most !FUN! because of the infinite sieging and the mental instability of the dwarves
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thvaz

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #20 on: December 01, 2017, 08:33:02 am »

HAHA! Memories...I still eye wells suspiciously.

Good call! It was such a fun feature. With creatures climbing now it should happen again, someday.

It doesn't still happen?

If you mean ratmen crawling thorugh wells to attack your dwarves, it doesnt happen anymore.
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isitanos

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #21 on: December 01, 2017, 11:33:14 pm »

I miss the river floodplains the most! I loved that feeling of working with an unpredictable system just to keep your dwarves alive. It's a feeling that was sort of lost in the transition to 3d. Farming in soil is essentially broken, and while screw-pumping water from the caverns is mechanically interesting, it fails to be dangerous after the first run of the pumps since mud sticks around indefinitely.

This might sound like heresy to some, but I think that the 2-d versions were better at being games, while post-3d versions are better at simulating. Doesn't stop me from enjoying DF for what it is.

I once ran a hermit fortress, probably after reading that classic thread One Dwarf Against The World[not as great a read when all the pictures have been lost to time]. I discovered a split in the mountain river - a rare but awesome geological feature. I chose to build my hovel in the little island created as the river split into two. With a bridge on either side I was well-defended. I farmed on a natural alcove just south of the right bridge, and did pretty well considering the challenges of hermitage. The seasonal flooding provided a natural rhythm to the tasks I needed to accomplish, making for interesting stories.

I also miss frogman abushes.


I'm still not convinced that DF gained much with the transition to 3d (I started playing in 2007). Having your whole fortress on a single plane was really beneficial to gameplay, and you didnt't have to worry so much about your dwarves getting stuck when building. And as you said it felt more like a game back then, it threw more twists your ways, between well attacks, initial flooding when encountering the river or lava, and so on. Right now it's very easy to stay completely safe (though recent versions did add back more ways your fortress can get in trouble from inside).
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KittyTac

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #22 on: December 01, 2017, 11:36:42 pm »

I miss the river floodplains the most! I loved that feeling of working with an unpredictable system just to keep your dwarves alive. It's a feeling that was sort of lost in the transition to 3d. Farming in soil is essentially broken, and while screw-pumping water from the caverns is mechanically interesting, it fails to be dangerous after the first run of the pumps since mud sticks around indefinitely.

This might sound like heresy to some, but I think that the 2-d versions were better at being games, while post-3d versions are better at simulating. Doesn't stop me from enjoying DF for what it is.

I once ran a hermit fortress, probably after reading that classic thread One Dwarf Against The World[not as great a read when all the pictures have been lost to time]. I discovered a split in the mountain river - a rare but awesome geological feature. I chose to build my hovel in the little island created as the river split into two. With a bridge on either side I was well-defended. I farmed on a natural alcove just south of the right bridge, and did pretty well considering the challenges of hermitage. The seasonal flooding provided a natural rhythm to the tasks I needed to accomplish, making for interesting stories.

I also miss frogman abushes.


I'm still not convinced that DF gained much with the transition to 3d (I started playing in 2007). Having your whole fortress on a single plane was really beneficial to gameplay, and you didnt't have to worry so much about your dwarves getting stuck when building. And as you said it felt more like a game back then, it threw more twists your ways, between well attacks, initial flooding when encountering the river or lava, and so on. Right now it's very easy to stay completely safe (though recent versions did add back more ways your fortress can get in trouble from inside).

DF took the "Simulation" route. Nothing prevents you from playing 2D versions, maybe even reverse engineering the source code and making a 2D fork of DF.
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Bearskie

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #23 on: December 02, 2017, 06:50:53 am »

Nothing prevents you from playing 2D versions, maybe even reverse engineering the source code and making a 2D fork of DF.

What even i dont

Mesa

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #24 on: December 02, 2017, 03:48:05 pm »

I mean, there's plenty of games that are clearly inspired by DF but took the "2D + game" (probably both for technical and gameplay reasons) route, Rimworld probably chief among them, if that's up your alley.

Also it'd be probably easier to just build a 2D version of DF from scratch than try to reverse-engineer the binaries (though DFHack might be of help if that's the route you still desire) and probably have Toady be a bit mad at you...
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MornieOhtar

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #25 on: December 05, 2017, 08:04:20 pm »

Playing DF from like 2011. Tonns of stuff added, tonns of things to learn. It's really to steep curve to climb in a year or two =)
As for me, main saviour was other games.
Like, you accidentally see, that there was bridges (tm) added in the game, and you switch there.
some time later you see video from fighting over 4k ships, and atleast it became possible. You switch there.
Then... oh well, you accidentally notice the link to DF in favorites, come here just to see you've been off for 2 years. What have been changed? Lets see... Oh, multi-level trees?! I've been waiting for you, guys! Lets switch here!

And this goes on in a circle. Nice to have some projects, that keep progressing all those years and keep impressing players.
World keeps going after you start?
Cooking update?
New ships and omega-implants?
We want all of it. And it doesn't even matter, in what game.
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KittyTac

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #26 on: December 05, 2017, 09:56:56 pm »

Playing DF from like 2011. Tonns of stuff added, tonns of things to learn. It's really to steep curve to climb in a year or two =)
As for me, main saviour was other games.
Like, you accidentally see, that there was bridges (tm) added in the game, and you switch there.
some time later you see video from fighting over 4k ships, and atleast it became possible. You switch there.
Then... oh well, you accidentally notice the link to DF in favorites, come here just to see you've been off for 2 years. What have been changed? Lets see... Oh, multi-level trees?! I've been waiting for you, guys! Lets switch here!

And this goes on in a circle. Nice to have some projects, that keep progressing all those years and keep impressing players.
World keeps going after you start?
Cooking update?
New ships and omega-implants?
We want all of it. And it doesn't even matter, in what game.

Yeah, except I haven't got any of that because I got the basics in an evening and climbed most of the curve in a week, but I'm still continuing to practice.
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Manzeenan

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #27 on: December 06, 2017, 02:48:05 pm »

i miss quest simplicity from 34.11 tbh like it telling you where to go and such, but multi-tile/level trees are dope so are gathering zones, the right embark can completely substitute farming with herbalism
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vjmdhzgr

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #28 on: December 06, 2017, 03:00:55 pm »

The version I miss the most is 34.11.

I didn't play 2D, but I think 34 was the most !FUN! because of the infinite sieging and the mental instability of the dwarves

Yeah, I feel like every update since 0.40 has been improving it significantly, but that initial 0.40 update made significant changes that could be considered good or bad depending on opinion. So I still like playing 34.11 for basically the same reasons everybody else has already said. I think there were important steps forward, but some great gameplay potential was lost.
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Putnam

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Re: A look back - DF 0.21.93.19a, circa August 2006
« Reply #29 on: December 06, 2017, 03:42:52 pm »

DF took the "Simulation" route.

There was never any plan different. The dev plan has laid the simulation intentions bare for a decade.
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