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Author Topic: GODS RACE: Calad Aranarth - Era two, Phase 2  (Read 10980 times)

Glass

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #150 on: December 22, 2017, 10:38:24 pm »

Abe, please don't post a turn until we've got an option with... let's say 3 votes for it. We're still trying to figure stuff out.

Also:
Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (1) Frostgiant
Spell of Envinyata: (1) Madman
Wall of Light: (1) zomara

I'm taking my vote out for the time being.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #151 on: December 22, 2017, 11:18:36 pm »

Quote
Thevryn
In the West of the Calad Aranarth, there dwell a strange race, like wingless angels, or Elves of flesh. Standing at about six feet tall, with clever hands and keen eyes of grey, they are the Wrights, masters of all crafts. Born with an innate ability to use any sort of crafting or construction magics, the Thevryn are incredibly intelligent and naturally inventive. Be it wood from the Fervain Eryn, or stone and metal from the Ered Caladcarn, or even purest Light from the very Orodrim Anoer, they can shape it into nearly anything, from the grandest of fortresses to the smallest and most delicate of ornaments. For now, they will add their expertise to the crafting of our bows, as we have no magics appropriate for them to use.
« Last Edit: December 22, 2017, 11:28:56 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Glass

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #152 on: December 22, 2017, 11:20:17 pm »

Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (1) Frostgiant
Spell of Envinyata: (1) Madman
Wall of Light: (1) zomara
Thevryn: (1) Glass

Aaaaand I approve, as discussed on the Discord. I just wish they were Elves or Angels. Thanks for fixing that.

Anyway, welcome to the Equipment Trees, mates.
« Last Edit: December 23, 2017, 11:12:02 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

frostgiant

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #153 on: December 22, 2017, 11:24:29 pm »


Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (0)
Spell of Envinyata: (1) Madman
Wall of Light: (1) zomara
Thevryn: (2) Glass, frostgiant
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Madman198237

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #154 on: December 22, 2017, 11:28:06 pm »

Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (0)
Spell of Envinyata: (1) Madman
Wall of Light: (1) zomara
Thevryn: (3) Glass, frostgiant, Madman

Basically going to be our be-all end-all for weapon crafters and fortress-builders. Well, they will be, when we create a Wall of Light-like spell for them to transform material into fancy super-stone.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

frostgiant

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #155 on: December 22, 2017, 11:29:45 pm »

With these guys doing the building, hopefully, we can just focus on making materials and things for them to copy and races to wield their products. rather then Spend UWP on constantly making new weapons.
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Glass

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #156 on: December 23, 2017, 11:13:07 am »

Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (0)
Spell of Envinyata: (0)
Wall of Light: (1) zomara
Thevryn: (3) Glass, frostgiant, Madman
Just doing a small fix to the voting board, don't mind me...
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

johiah

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #157 on: December 23, 2017, 11:20:50 am »


Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (0)
Spell of Envinyata: (0)
Wall of Light: (1) zomara
Thevryn: (4) Glass, frostgiant, Madman, Johiah
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Madman198237

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #158 on: December 23, 2017, 11:26:48 am »

Quote from: Vote
prototype ents: (0)
Wardens: (1) NUKE9.13
Sgiath Sky Tree: (0)
Spell of Envinyata: (0)
Wall of Light: (1) zomara
Thevryn: (3) Glass, frostgiant, Madman
Just doing a small fix to the voting board, don't mind me...

Oops.

I mean, you saw nothing.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #159 on: December 23, 2017, 11:49:38 am »

Quote from: Vote
prototype ents: (0)
Wardens: (0)
Sgiath Sky Tree: (0)
Spell of Envinyata: (0)
Wall of Light: (1) zomara
Thevryn: (5) Glass, frostgiant, Madman, Johiah, NUKE9.13
Yeah, alright.
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Long Live United Forenia!

chubby2man

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #160 on: December 23, 2017, 06:55:11 pm »


Quote from: Vote
prototype ents: (0)
Wardens: (0)
Sgiath Sky Tree: (0)
Spell of Envinyata: (0)
Wall of Light: (1) zomara
Thevryn: (6) Glass, frostgiant, Madman, Johiah, NUKE9.13, Chubby2man
*Whistles, inserts vote causally.
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

zomara0292

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #161 on: December 24, 2017, 05:58:28 am »


Quote from: Vote
prototype ents: (0)
Wardens: (0)
Sgiath Sky Tree: (0)
Spell of Envinyata: (0)
Wall of Light: (0)
Thevryn: (7) Glass, frostgiant, Madman, Johiah, NUKE9.13, Chubby2man, zomara
The closest I will get to a melee character, I guess.
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They decide that they didn't get paid enough for this..

Madman198237

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #162 on: December 24, 2017, 02:04:44 pm »

But we DID do Redwood Ents, though...
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

frostgiant

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #163 on: December 24, 2017, 05:25:14 pm »

So heres an Idea for a champion that I want to try and make next design phase.

The Grand Golemancer, King of the animation technique:

The Grand Golemancer is a being born of the inanimate, His body appearing to be a patchwork of many different types of material, most of which should be inanimate. His teeth are made of ice, His large humpback is covered in bark moss and stone, even as his skin takes on a silvery look. His beard is made of spun Glass and his hair is made from Strands upon strands of metals.
His entire hunched body, standing 15ft tall even with his prominent hunch, Seems to give off a fatherly, or even grandfatherly feeling to those that watch him work.

The Grand Golemancer hands appear large but are impossibly dexterous for the patchwork of materials which they appear to be.
His body is made out of Many, many inanimate materials. If a material has a solid form, then it is somewhere upon his large frame.

The Golemancer has One Spell. A spell of life, of animation, of creation.
The Golemancer is capable of creating golems, in any shape or size, given enough time and material, and bring them to life. A non-self-aware for of life true, and they are incapable of self-reproduction. But it is life all the same.

The Golems he can create can take the form of anything from a four-legged beast spun from solid ice to a Stone figure taller than an ent or  anything that may catch his imagination, the forms of elves are a common sight in the Golemancer's rushed armies.
 The Golemancer cannot create a truly sapient Golem, and the Golemancer cannot create something from nothing, there must be materials and that material must be Inanimate.
(Ice, stone, metal, dead flesh, dead wood. Just nothing that is currently alive. Like an angel, a living tree, grass. As such cannot be used as an attack spell (no making golems from their living troops ))
Lastly, the Golemancer can struggle to make golems that are too big, with the largest golem only being three times the size of an ent, and even then he can only truly make one at a time instead of the near armies he can create otherwise when working on a smaller creation, typically elf sized.
(Army creation unit. Foothold into golem magic and animation magic, more of a backline support unit. Unit spawner to provide more meat to an army )



Basically, the Idea is to create a champion that can make a large amount of cannon fodder from nothing using his animation spell.

The reason I want to start with a champion to make an animation spell is because I want to see if its more efficient to start big or small, basically whether its better to make a champion with a new ability and then shrink and refine it to more cost-effective but common forms, or if it better to make a small spell and then supercharge it.

The Grand Golemancer lets us create animation spells with a basis and we should be able to make animator spells, because Our primary elements right now is Nature, which is almost pretty much life magic already, and light which is another magic that is so associated with healing and Life that we should be able to make this work.
Thoughts? While champions are a big part of a budget, they can very very cost effective and have the strongest Abilities.
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Glass

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Re: GODS RACE: Calad Aranarth - Era two, Phase 1.3
« Reply #164 on: December 24, 2017, 07:03:57 pm »

-snip-
:D

I approve. This guy would basically mean we get back something like half of his cost back in units each turn. A lot like the trees, but with more variety.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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