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Author Topic: GODS RACE: Calad Aranarth - Era two, Phase 2  (Read 10986 times)

SamSpeeds

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #105 on: December 10, 2017, 04:45:35 pm »

I like the Taurgorn/Ents! Will the elves we already have serve as infantry support for them?
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Madman198237

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #106 on: December 10, 2017, 04:53:34 pm »

Sort of....because most of the elves we have can *fly*.

The ones that can't will be skirmishers. We need to upgrade the tree so that its Elves are more like Tolkien's Elves, as in "not easily killed by iron and not generally weak".

Honestly, I'd love to make flesh-and-blood Elves just because Tolkien, but the better option is probably to just revise our Elves to not be weak.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Glass

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #107 on: December 10, 2017, 04:56:04 pm »

Maybe Tolkien-elves are just wingless angels.

Anyway, names. Opinions on "Calad Aranarth" for the plane, and "Fervain Eryn" for where the elves are?
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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

NUKE9.13

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #108 on: December 10, 2017, 05:02:42 pm »

Anyway, names. Opinions on "Calad Aranarth" for the plane, and "Fervain Eryn" for where the elves are?
I can get behind these names.
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frostgiant

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #109 on: December 10, 2017, 05:41:47 pm »

I can get behind that name. Looks good.
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Madman198237

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #110 on: December 10, 2017, 10:13:49 pm »

Reconsidered how to do the Ents. I'll leave them as is, we can prototype them, then use a revision on the Bow Trees as follows:

Arantawar, or Monarchs of the Forest
A modification to the Sylvari Bow-Trees, the Arantawar are giants among trees. The growth of trees that are near them is accelerated, and can be sped up more through the use of Wands of Growth. Trees around them can "talk", in the language of trees, and slowly become more and more "alive", until they pull their roots from the ground and become Taurgorn in full.

Quote
DESIGN/REVISE/PROTOTYPE
Design Taurgorn (Ents): (1) Madman
Sgiath Sky Tree: (0)

LET'S PLAY NAME THAT PLANE
Calad Aranarth, within which lies Fervain Eryn (the realm of the Elves): (1) Madman
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

frostgiant

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #111 on: December 10, 2017, 10:16:42 pm »

Hmm, going with redwood ents this turn.

Quote
DESIGN/REVISE/PROTOTYPE
Design Taurgorn (Ents): (1) Madman
Sgiath Sky Tree: (0)
Redwood Ents: (1) Frostgiant

LET'S PLAY NAME THAT PLANE
Calad Aranarth, within which lies Fervain Eryn (the realm of the Elves): (2) Madman, Frostgiant
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NUKE9.13

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #112 on: December 11, 2017, 07:40:40 am »

Quote
DESIGN/REVISE/PROTOTYPE
Design Taurgorn (Ents): (1) Madman
Sgiath Sky Tree: (0)
Redwood Ents: (2) Frostgiant, NUKE9.13

LET'S PLAY NAME THAT PLANE
Calad Aranarth, within which lies Fervain Eryn (the realm of the Elves): (3) Madman, Frostgiant, NUKE9.13
I linked to the proposal for Redwood Ents, since it was a ways back in the thread.
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SamSpeeds

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #113 on: December 11, 2017, 09:04:35 am »

Quote
DESIGN/REVISE/PROTOTYPE
Design Taurgorn (Ents): (2) Madman, SamSpeeds
Sgiath Sky Tree: (0)
Redwood Ents: (2) Frostgiant, NUKE9.13
LET'S PLAY NAME THAT PLANE
Calad Aranarth, within which lies Fervain Eryn (the realm of the Elves): (4) Madman, Frostgiant, NUKE9.13, SamSpeeds
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zomara0292

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #114 on: December 11, 2017, 12:59:43 pm »


Quote
DESIGN/REVISE/PROTOTYPE
Design Taurgorn (Ents): (2) Madman, SamSpeeds
Sgiath Sky Tree: (0)
Redwood Ents: (3) Frostgiant, NUKE9.13, zomara
LET'S PLAY NAME THAT PLANE
Calad Aranarth, within which lies Fervain Eryn (the realm of the Elves): (4) Madman, Frostgiant, NUKE9.13, SamSpeeds
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They decide that they didn't get paid enough for this..

NUKE9.13

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #115 on: December 11, 2017, 01:02:08 pm »

Quote
DESIGN/REVISE/PROTOTYPE
Design Taurgorn (Ents): (2) Madman, SamSpeeds
Sgiath Sky Tree: (0)
Redwood Ents: (3) Frostgiant, NUKE9.13, zomara

LET'S PLAY NAME THAT PLANE
Calad Aranarth, within which lies Fervain Eryn (the realm of the Elves): (4) Madman, Frostgiant, NUKE9.13, SamSpeeds
Just fixing the votebox formatting.
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Madman198237

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #116 on: December 11, 2017, 01:09:11 pm »

Hey guys, for future reference: When voting, use the "Quote" function to copy all the formatting from the previous votebox, instead of copy-pasting it into a new quote-box votebox.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

SamSpeeds

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #117 on: December 11, 2017, 02:09:07 pm »

Would I just quote the entire post and cut out the author info and whatnot?
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Madman198237

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #118 on: December 11, 2017, 02:21:59 pm »

Yes, that's a better way of summing it up.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

johiah

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Re: GODS RACE: on the edge of light - Era two, Phase 1
« Reply #119 on: December 11, 2017, 04:16:16 pm »

My attempt to keep the ent theme but fix the biggest weakness they might have.
Someone PLEASE come up with a better name.

Crusta Ents
Crusta ents are essentially the same as redwood ents, but for one major difference. If necessary, they can shed their outer bark layer. When the inner layer is exposed to air, it will rapidly harden and become the new outer layer, causing a new inner layer to grow. This functions as a defense against barbed weapons that could be used to pull the ent over, and if it was somehow put on fire, the shedding of the outer bark would snuff any extant flames. This also makes it far more difficult for enemies to climb the ent as they can become buried in a cascade of dense iron like bark.
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