Possible things each side may have started with(For those who fear looking in the first posts of the other thread) choices were roughly equivalent to begin with. and I DO
NOT have any rules against looking at the first post of either side.
The Unholy Pack Contains the designs for Imps, Flame casters, and Shadow blades
>Imps are short leathery red skinned creatures with small claws and horns, imps have a minor affinity for fire.
>Flame casters are a form of imp sized stave roughly two feet long, Flame casters shoot small balls of fire roughly several inches across, and require several minutes of time after each shot to recharge.
>Shadow blades are short, vicious daggers formed from a semiclear crystal with a very sharp edge.
The Berzerk Pack contains the Designs for Orks, Crude Mauls, and hide armor.
>Orks are Big, green savage humanoids, they are adept with melee weapons and lack intelligence, Orks suffer from a lethal weakness to silver.
>Crude mauls are long lengths of wood with a chunk of stone attached to the end.
>hide armor is rough armor formed out of raw skin with fur.
The Hoard Pack Contains the designs for Unsouled, and fogstone Spikes, as well as the swarm tactic.
>the Unsouled are Black, Humanoid beings which lack defining features and creativity. The Unsouled are, however extremely cheap to produce because of their lack of features.
>Fogstone Spikes are a form of spear made from a dark, semiclear stone.
>The Swarm tactic is a basic tactic where in all units march forward and attack at the same time, without fear and without stopping for their wounded.
The Lich, a master of curses and some minor necromancy, the Lich may not be the strongest physically but his mental strength more than makes up for it.
The Archdevil, an unyielding warlord, the Archdevil bears a blade able to carve through all but the strongest armor with but a single blow, and the power to draw those around it into a berzerk state.
The Horror, A Being formed of twisted darkness, The horror brings death to all beings it touches, both of us and of those who oppose us.
The Blessed Set contains Cherubs, Light casters, and blades of starlight
>Cherubs are Small blue humanoids with wings, Cherubs are quick to move and able to fly, but lack the muscle to be effective melee combatants.
>Light casters are a form of Cherub sized staff roughly 2 feet long, Lightcasters shoot weak beams of burning light several yards, they require several moments of time to recharge after each blast.
>Blades of Starlight are Cherub sized swords with particularly sharp tips
The Nature Set contains Elves, Light bows, and rods of growth
>Elves are tall humanoids with leaves for hair made from wood, Elves are decent with ranged weapons and have a slight affinity to Nature magic, although they are harmed by the common metal “Iron” and are somewhat weak physically.
>Light bows are wooden bows with an accurate range of roughly 90 meters, and a max range of roughly 120 meters
>Rods of growth are short, silver sticks which increase the speed at which plants grow
The Hoard Set Contains the designs for the Unsouled and Beams of light, as well as the “Swarm tactic”
>Unsouled are white, Humanoid beings which lack defining features and creativity. The Unsouled are, however extremely cheap to produce because of their lack of features.
>Beams of light, are a type of spear formed from a white, semiclear stone.
>The Swarm tactic is a basic tactic where in all units march forward and attack at the same time, without fear and without stopping for their wounded.
The Archangel, a Master of healing magic, as well as many charms to repaulse those formed by the darkness. His wings allow him to traverse where others would have a hard time moving, and his spells may save many from death.
The Shining Warrior, a Mistress of the blade, the Shining warrior bears armor able to turn many blows, and a voice able to inspire moral in all but the most defeated soldiers.
The Blessed Beast, a… Thing made from spare parts, the Beast is the most dangerous champion, but with its insatiable taste for flesh our own soldiers may be slain as collateral damage.