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Author Topic: Dwarf Therapist v42.1.7 | DF 50.14  (Read 423420 times)

Saiko Kila

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Re: Dwarf Therapist v40.1.0 | DF 44.11
« Reply #495 on: July 11, 2018, 04:12:54 am »

Both your notes and the script were much helpful in building Dwarf Therapist v40.1.0. I was only a bit frustrated by Qt installer, had to download and install offline. Anyway, it's working now for both Vista x64 and Win10 x64.

As a side note to anyone who would try: MSVC2015 Community with XP support and C++ took almost 14 GiB in total (shared among all directories and components), and Qt 5.6.3 (only msvc2015_64 version) took 1.5 GiB, plus I also installed CMake, but this is small.
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Clément

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #496 on: July 11, 2018, 05:30:04 am »

New version released: 40.1.1

Support for 0.44.12 and a few bug fixes.

Changelog:
  • added memory layouts for DF 0.44.12
  • fixed crash caused by out of bound stress level
  • fixed tool-tip width when the second column is empty
  • fixed usage of attribute and attribute_maximum in scripts
  • fixed script editor error log

Windows builds are also available on DFFD (win32, win64).
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HellTiger

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #497 on: July 11, 2018, 06:54:32 am »

where should i bug report for "Preview Win64 0.44.12 Pack.zip"? never did this yet.
so, while embarking, i fire up therapist to set optimal skills, there i got 13 dorfs and not 7. here are some screenshots:


https://pasteboard.co/HtWLc3oV.png
https://pasteboard.co/HtWLWVl.png
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Clément

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #498 on: July 11, 2018, 07:24:02 am »

No issue for me without the experimental pack.

Does it happen with the latest version (40.1.1 just before your post)?

If you have dfhack, please check the content of df.global.world.units (use ":lua ~df.global.world.units" or "gui/gm-editor df.global.world.units"). The size of the vectors (the numbers between brackets []) are the important part, "active" should be empty and "all" should contains only your starting dwarves.
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HellTiger

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #499 on: July 11, 2018, 08:07:00 am »

here is the content of "gui/gm-editor df.global.world.units"
https://pasteboard.co/HtXOOQQ.png
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lethosor

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #500 on: July 11, 2018, 08:13:28 am »

Is that during embarking or after? It should be during.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

HellTiger

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #501 on: July 11, 2018, 08:23:41 am »

ah sry, thats quite mid game now. i am to lazzy to reproduce it now. but when i die or it crash (what will maybe happen very quick), then i will post the results of the new embark here.
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Booman246

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #502 on: July 12, 2018, 02:26:33 pm »

Same issue as above - I get these random dwarfs showing up Therapist that I don't have any evidence of in-game.

For a bit of background - I'm about a month in, so no migrant waves or anything. These dwarves are appearing with skills but without any clothing / armo / equipment, and they don't appear in game.

As time goes on - more appear. 44.12 + 40.1.1 on Win 10 64bit

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lethosor

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #503 on: July 12, 2018, 02:36:49 pm »

Can you follow the steps above? In particular, running
Code: [Select]
:lua ~df.global.world.unitsin DFHack and pasting the output would be helpful. (On Windows, right-click in the console to copy text - please don't screenshot).

Is it possible that these are off-site dwarves? Have you sent out raids? Have you conquered sites? Have other sites joined yours? Have any other new 0.44.12 events happened?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Booman246

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #504 on: July 12, 2018, 03:16:24 pm »

[DFHack]# :lua ~df.global.world.units
<world.T_units: 00007FF7EB240F10>
all                      = <vector<unit*>[94]: 00007FF7EB240F10>
active                   = <vector<unit*>[44]: 00007FF7EB240F28>
other                    = <vector<unit*>[]: 00007FF7EB240F40>
bad                      = <vector<unit*>[1]: 00007FF7EB240F70>
unknown                  = <vector<void*>[1]: 00007FF7EB240F88>
[DFHack]#


This is the first fort in a brand new world. It was generated on a Vanilla version of 44.12.

It's not exactly at embark, but we're still in the first few months and I haven't received any migrants yet.
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lethosor

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #505 on: July 12, 2018, 03:37:48 pm »

What does the (u)nits screen look like? "active" includes pets and other creatures. Also, how many units does DT display?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Booman246

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #506 on: July 12, 2018, 03:42:43 pm »

Units screen has 7 citizens, 6 pets, and 7 elephants.

DT displays my initial 7 dwarfs and 4 mystery dwarfs.
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Clément

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #507 on: July 12, 2018, 04:44:18 pm »

I found an old bug where DT reads "all" units instead of "active" units. It's 2 year old and affects all versions on all platforms. I am not sure it is the cause of this issue, it would have shown sooner (but it may still be a part of it).

DT was supposed to fall back to "all" when "active" does not contains any unit from the current civ (comparing unit.civ_id with ui.civ_id). Log says this happens in reclaimed forts. Why is this necessary?
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muzzlehead

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #508 on: July 12, 2018, 11:05:09 pm »

I have the same issue with mystery dwarfs.... Date 250 02-09  I have 44 dwarfs... only 7 in game are real...  unit list in game shows 7 dwarfs

'EDIT'   I discovered if I close DF & DT then Load DT (it will say no DF running) then load DF and connect DT .... this seems to wipe the false Dwarfs from DT

2nd 'Edit' once I hit commit in DT I gained 10 fake dwarfs (total 17 dwarfs)... basically for me DT is not usable in this derivation
« Last Edit: July 12, 2018, 11:30:12 pm by muzzlehead »
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Rowanas

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Re: Dwarf Therapist v40.1.1 | DF 44.12
« Reply #509 on: July 13, 2018, 05:08:52 am »

Hello,

I'm having some issues with the latest version of DT (40.1.1 win64) I  manually updated 40.1.0 with the memory layout for 44.12, but when that didn't read I updated to 40.1.1
Unfortunately I'm having exactly the same issue, namely that it says it's connecting but it isn't, and if I exit DT after having attempted to connect, it crashes. I get a little box saying invalid memory layout, illegal value etc, but I don't appear to be able to fix this myself.

Spoiler (click to show/hide)
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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