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Author Topic: Fleshmancy 3: Meatcastles  (Read 8350 times)

Roboson

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Re: Fleshmancy 3: Meatcastles
« Reply #60 on: December 01, 2017, 11:42:22 pm »

Start of Preparation Phase of Night 2
Aort
Spoiler: Defenses (click to show/hide)

Hallucis
Spoiler: Defenses (click to show/hide)

Magula
Spoiler: Defenses (click to show/hide)

Rynar
Spoiler: Defenses (click to show/hide)

Stypani
Spoiler: Defenses (click to show/hide)



Once again dark and twisted shapes condense in the mist far off on the horizon. The number of monsters has increased significantly as you have expanded your ranks. The familiar ovular shapes of the biters can be seen nearby every fortress except Aort. Times are grim indeed, is no one be safe this horrid night!?
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helmacon

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Re: Fleshmancy 3: Meatcastles
« Reply #61 on: December 01, 2017, 11:47:34 pm »

PTW. I might join once you guys start getting curbstomped.
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Science is Meta gaming IRL. Humans are cheating fucks.

Doomblade187

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Re: Fleshmancy 3: Meatcastles
« Reply #62 on: December 02, 2017, 12:26:51 am »

Hello! I am from Aort and have 100 flesh to burn in making defenses. I would like to assist the weakest castle.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Supernerd

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Re: Fleshmancy 3: Meatcastles
« Reply #63 on: December 02, 2017, 12:31:03 am »

At Castle Magula

Creation of 1 Visceral Surgeon. armed with a Tentacle Spear (55 + 10 Meat)
Creation of 2 Flodren (10 + 10 Meat)
Creation of 1 Scout (15 Meat)

Tactical instructions: Fuman A at Castle Magula is to be instructed to tie its Tasty Flesh Cord around the Scout. The Scout is to fly a fair distance above the enemy, taunting them with the flesh cord wrapped around it, and not actually permitting the enemy to get to it.

The Flodren are to assist the Fumans in combat.

The Visceral Surgeon is to stay behind the other units, and fix up any messed up allies after the combat is finished. If Belchalo are purchased by an allied Fleshmancer, the Visceral Surgeon is to stay near them, and engage enemies in melee combat only if they actually get close enough to attack.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Shadowclaw777

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Re: Fleshmancy 3: Meatcastles
« Reply #64 on: December 02, 2017, 01:07:46 am »

Castle Magula
Construct Two Bechalos
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endlessblaze

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Re: Fleshmancy 3: Meatcastles
« Reply #65 on: December 02, 2017, 01:13:49 am »

The two fleshmancers of Castle hallucis
Deploy two Bloodhunters, and a Meat harvester.
The newcomer blaze, seems VERY eager to see how his new creation has turned out.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Maximum Spin

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Re: Fleshmancy 3: Meatcastles
« Reply #66 on: December 02, 2017, 01:18:11 am »

The two fleshmancers of Castle hallucis
Deploy two Bloodhunters, and a Meat harvester.
The newcomer blaze, seems VERY eager to see how his new creation has turned out.
(The other one, though less eager, grumbles only mildly while agreeing to this plan.)
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Sl4cker

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Re: Fleshmancy 3: Meatcastles
« Reply #67 on: December 02, 2017, 02:42:45 am »

Rynar

Upgraded Wall Walker + Tentacle Spear; 100$
Belchalo x2; 100$

Total Cost: 200$
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I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
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Paxiecrunchle

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Re: Fleshmancy 3: Meatcastles
« Reply #68 on: December 02, 2017, 03:00:35 am »

Rynar

Upgraded Wall Walker + Tentacle Spear; 100$
Belchalo x2; 100$

Total Cost: 200$


Hey not even a single floodri?

If we scrap one of the belchelos we can afford a pack of five of them! what if they have some acide resistant monsters or something that needs to be slowed down?
« Last Edit: December 02, 2017, 03:05:09 am by Paxiecrunchle »
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Sl4cker

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Re: Fleshmancy 3: Meatcastles
« Reply #69 on: December 02, 2017, 03:23:41 am »

No monsters are acid-resistant yet. This is better because it maximizes defense and ranged support.
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Paxiecrunchle

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Re: Fleshmancy 3: Meatcastles
« Reply #70 on: December 02, 2017, 03:40:28 am »

No monsters are acid-resistant yet. This is better because it maximizes defense and ranged support.

Alright I support your plan for now, just know that we can build tons of flodren(20 per turn) should you change you mind about building what are essentially living artillery pieces.

Shadestyle

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Re: Fleshmancy 3: Meatcastles
« Reply #71 on: December 02, 2017, 04:42:36 pm »

I create

1 Visceral Surgeon [55$] (Equipped with a Tentacle Spear [10$])
1 Scout [15$], (Equipped with a Tasty Flesh Cord [4$])
1 Flodren [10$], (Equipped with a Tasty Flesh Cord [4$]) 

Total Meat Spent: 98$
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You are now having excessive amounts of fun

Roboson

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Re: Fleshmancy 3: Meatcastles
« Reply #72 on: December 02, 2017, 05:23:46 pm »

Will be updating later today. So get your defenses in order in the next few hours.
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Doomblade187

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Re: Fleshmancy 3: Meatcastles
« Reply #73 on: December 02, 2017, 05:39:39 pm »

Aort

1 Crab Fuman + Tentaspear (55)
4 Flodren, 1 with sticky string (44)

99/100 used.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

crazyabe

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Re: Fleshmancy 3: Meatcastles
« Reply #74 on: December 02, 2017, 05:45:10 pm »

Aort.

I set up TWO Belchalos (50$+50$).
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