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Author Topic: [SG] Stepdaughter to Adventure [Update 5: Dealing With Devils]  (Read 2618 times)

RAM

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #15 on: November 29, 2017, 12:24:55 am »

Flight Plan (Pick any number):
A. Like Butter: The older woman and dwarf both seem to be out of their element, with no caves or pyres respectively. The latter could perhaps be convinced to ease their burden by regailing us with tales of their homelands so engaging that, with some small effort, we may appear to remain awake! While the former? How many things within arm's reach deserve to be put to the torch?
B. Take The Essentials: Verily. Taking stock of whatever ill-conceived plans these vagabonds have and teasing out the details ought to be simple enough for one of our conversational proficiency. Actual details are the sort of thing that tradesfolk love almost as much as a "naive" patron...

Noblesse Oblige (Pick any number):
A. Like A Boss:
B. What A Good Idea You Just Had!:
C. My Cut:
D. Step 3: Cry A Lot:
I am trying to be proper here and cull mercilessly, but these are all too wonderful.

My Bestest Friend (Pick any number, if selecting a plan involving buttering up a target; more targets reduces success chance for the same plan):
C. Rock Solid:
E. Senility And Fire:
These two seem like the best choice. Their interests seem simple enough to coax out of them and they wil, with any luck, be less inclined to expect us to spend any time in their presence. The rest all reek of "take you under my wing" <insert incoherent disgust>.

Here's A Thought, You'll Need It (Pick any number, if selecting a plan involving manipulating construction plans)
B. Not Built Out Of Sticks:
D. Don't Get Many Travelers Out Here:
E. Abandon Ship: Try to convince them that this is stupid. This is so stupid. Building a shack in the middle of nowhere will not make them any less terrible and poor, it will just make them more eaten by pigs. As wonderful as this sounds, it is far too much to hope for.
Hoping for these thugs to understand civility would be a doomed effort. Convincing them to build something to withstand a siege might work, and would hopefully result in something to keep out the few scraps of unsightly rabble that haven't already been invited.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Weirdsound

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #16 on: November 29, 2017, 04:10:49 am »

Flight Plan:
A
B

Flattery is our strong suit.... but I don't mind trying to appear useful either.

Noblesse Oblige:
B

Stick to flattery...

Bestest Friend:
A

You know what our other strong suit is? Seduction. As yickey as flirting with step-dad might sound, I don't have enough pride to turn down a shot at using a strong skill, and he is the only human male in the group. Hell, we might even get mom to kick us out if she thinks we are a threat to her relationship.

Regardless of if we get seduction or not, I trust our social skills enough to go all in on one person rather than hedging our bets.


Here's A Thought, You'll Need It:
D

Not getting eaten by pigs is good.
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RAM

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #17 on: November 29, 2017, 04:23:53 am »

I suspect that "hedging our bets" might be the opposite of what is achieved. It is a higher fail chance against more targets. My personal expectation would be more along the lines of one person being a sure thing for only one ally, two targets being a challenge for two allies, and "target everyone" being pretty low odds of getting anyone, but if it works brilliantly then we get the whole lot on our side. Of course, this is all speculation, and we may consider "everyone loves us" as a suboptimal outcome, given that we don't actually want to associate with any of them... Well, okay, the firebug sounds like a good intro to magic and a chance to burn some of our stepfather's things, but even then, obsessed arsonists do not generally come highly recommended as ideal associates...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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ZBridges

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #18 on: November 29, 2017, 03:33:26 pm »

Flight Plan: A
Noblesse Oblige: B
My Bestest Friend: C, E
Here's A Thought, You'll Need It: B
« Last Edit: November 29, 2017, 06:38:59 pm by ZBridges »
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Doomblade187

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #19 on: November 29, 2017, 06:36:21 pm »

Flight: A
Oblige: B
Friend: C, E
Castle Design: B
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

omada

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #20 on: November 29, 2017, 09:17:45 pm »

Hi this is another game that i swear i will only watch because i loved the pessimist view of the girl hehehe

(but of course that i will begin to suggest in one update or two, i can't hold my tongue)
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

IronyOwl

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Re: [SG] Stepdaughter to Adventure [Update 2: Cunning Plans]
« Reply #21 on: November 30, 2017, 01:42:00 am »

Update 3: The Alive Means You're In Pain


"Oh, what a brilliant idea!" you exclaim in your most impressed voice, angling yourself to face the dwarf and crone. "I never would have thought to build out of stone in a forest, so it's safe from fires!"

[Flattery Dwarf: 18/58, pass]
[Flattery Hag: 53/58, pass]

"Aye, aye. If yer gonna insist on building in the middle of a hearth, we'll be wanting to live in the stone part," the dwarf intones, nodding sagely.

"That's the stupidest thing I've ever heard of. Does this place look like it goes up in flames every few hours?" the armored brute snarls.

"Uh, well, I mean, I'm just saying. Just saying. You know. Hypothetically, if we had a lot of enemies?" The wiry woman once again confirms that she's a trustworthy individual who isn't alive solely because of her ability to steal fast horses.

Your stepfather deflates a bit, chewing his lip. This is slightly satisfying, but only slightly. The fact that it worked leaves you feeling elated. There's hope! You're good at this! Everything will be fine!

"What a nice girlie. Does the girlie want a candy?" the crone asks, fishing out a bag that you inexplicably suspect is made of human skin. She pulls a light pink sweet from it, which you are obliged to take and eat with a beaming smile and profuse thanks.

She stares at you as you chew it, eyes focused clearly on your left shoulder as her head twitch-meanders around on her neck.

The sweet itself is suspiciously tasty- not the kind of thing you'd expect one of these vermin to have. That makes you highly nervous, but there's nothing you can do about it at the moment. Asking where it comes from might give you an answer you didn't want, which might then interfere with your work.

"So! Is it true dwarven strongholds are invincible, and you're going to build one here?" you cheerfully ask the dwarf once your mouth is empty.

[Flattery: 78/58, fail]

+1 Flattery

The dwarf chuckles, looking at you with what you think is amusement. "Eager to live in a stone box, eh? Dwarves don't build for comfort, you know."

"Oh, I just... was looking forward to the security of... dwarven work." You stumble a bit, unsure of the right word to use. Do dwarves even build things, or just burrow? You don't know.

"A hold's only as strong as the ones holding it. Remember that, slip."

You bite back something counterproductive and nod deferentially, retreating to the nice old lady with the suspicious candies.

"You're such a nice old lady, I bet you try to keep everyone safe!"

[Flattery: 53/59, pass]

The crone responds by glancing around before leaning in conspiratorily and gleefully whispering to you.

"I like to catch them all in the fire."

"We heard that."

"We knew that."

"If it's not sturdy my friends will probably do bad things to it."

"Gurdy please, we've been over this. It's not worth it. It's never worth it."

"Ah ahhhhh," she waggles a finger at your stepfather, "remember the briiiiiiidge?"

"Okay yes, that one time summoning entities from beyond the pale came in handy and probably saved all of our lives. On the other hand, the inn. The other inn. That... that cave with the... you know."

The crone shakes her head and shrugs, trying to hold back far too big a smile to not be fondly remembering the exact incident.

"I don't know why that matters, we all have enemies anyway."

The three others nod. Your stepfather throws up his hands.

"Fiiiiiiiiiine, we'll build a fortress out of stone. A tower maybe?"

"Needs room for a barracks."

"Naya you can't keep thirty men as a harem."

"Three hundred stars says you're wrong, and you're the one playing at being a count. If we're gonna be big, we need an army."

"Wouldn't thirty lovers tend to kill you?"

"Lass, there be something desperately wrong to the way ye approach romance."

"Well I just, you know, I mean statistically..."

"You know, I-"

"No."

The crone extends her hands in a gesture of 'What, meeeeee?'

"It's true that we can't afford a real army, and conscripts would be no use in the tunnels. She has a-"

"No. No army of the ravening dead, no hideous mutant begging for death. We're playing at being a count, remember?"

"Well yeah, but we might need to, you know, improvise a few steps..."

"Oh, wow," you interject to the crone, "you must be a mighty sorceress! You know, I dabbled a bit in black magic-"

You intend to offer to help set up her laboratory, but she interrupts you by cackling maniacally, pointing a finger at you.

"The stars have marked your path, child! You fate is sealed! Seeeeaaaled!"

"Gurdy please," your stepfather sighs, pinching the bridge of his nose.

"See? See? This is going to happen in front of the count. This has never not happened in front of the count."

You clear your throat, sidling over to the dwarf. "Are you the only stable one, or...?"

[Flattery: 98/59, fail]

+2 Flattery

The dwarf begins chuckling, clearly amused. "Lass, if ye wanna go with just ask yer pappy. He loves all manner o little beasties, I'm sure he'd take ye along just like any other pretty critter he scoops up."

He punctuates this with a nod towards your mother, which brings your expression from shocked to outraged. You stutter a moment, trying and failing to remain calm, before slinking off, defeated. Your good friend the crone is waiting with a freshly baked muffin. This renders you immensely suspicious, but it proves tasty and without obvious side effects.

This renders you even more suspicious.


Still, with your doting crone willing to take you along, there's nothing to do but hike through the forest for several days. They do not, in fact, have a cart, the wheel apparently being an exotic and untrustworthy invention for them. Also the untamed wilds would make pulling one difficult, but then walking is rather difficult so you're not sure what was gained.

Other than cuts, bruises, scrapes, terminal exhaustion, and an undying hatred for all things wild and green.

They resort to carrying you rather quickly, but none of them except your stepfather- curse him for a thousand years- is willing to carry you like a lady. The female brute seems to consider you a sack of grain, while the dwarf packs you into a sling like hauled materials. The other two never try, presumably too frail to carry a person without being slowed. The old lady does insist on feeding you various foods, at least, which is... very, very suspicious. You don't feel any different after eating them, but it's very, very suspicious.

What makes the trip all the more galling is that your mother actually comes along, and doesn't seem to mind. She goes on and on about the majesty of nature and how romantic an adventure this is, which makes you fairly well want to strangle her with her precious mud and leaves.

By the time you make it to a ramshackle approximation of civilization, everything hurts and is exhausted and you hate the world with a burning fury. The animals that brought you here, after literal days of trekking through the wilderness, want to walk straight out of the forest and to the nearest place of business. They don't want to rent a room at an inn, or take a bath, or get some food that isn't jerky they probably cut off the monsters they've slain, they just want to walk up to a foreman or logger and begin conducting business.

Animals.

Some desperate scrambling convinces the crone to convince the others to set up shop for a while, "to get better prices" followed by a wink. They immediately dive for the cheapest inn in town, which causes you to wail loudly until the crone nods enthusiastically and tells you smart choice. She then buys you the finest room and service at the nicest inn in town, which is a bit like staying in the finest stall in a pig pen. Still, after the living hell of the forest, it feels amazing to sleep on a-

Wait. Wait. No. Hold on a moment.

What did she mean by 'good choice'? She's too crazy to think sleeping in a bed with actual feathers in it is a good idea, so what-

"The hunger is upon you," she says from- is she under your bed?

"Hunger? What hunger? What did you put in my food?!"

The crone begins cackling at this, scurrying out of your room on all fours like... you know what, you don't think anything natural moves like that. There's no analogy to be made here, she's just a complete and utter loon.

Also your stomach feels cramped and strange. Damn that crone! What did she do to you?!


Itinerary (pick any number, but mind order and timing):
A. Knowledge For Hunger: Figure out what that damned bat did to you! You know a bit of black sorcery and might be able to track her down, somehow you should be able to figure out what that insane hag did and how to fix it!
B. But Why: Those animals you came in with agreed to set up shop for a while. Why? It can't possibly be normal person things, like not sleeping in trees. So what are they up to?
C. Constructive Contacts: Your pet thugs require laborers willing to be eaten by hogs. You could probably find some sources of labor- foremen, taskmasters, wealthy businessfolk- and work on more efficient arrangements than they could. This could get you on their good side and give you a hand in just who they haul out there.
D. Material Gain: Those idiots need a source of stone. You could probably find some sources of raw materials- quarry foremen or owners, merchants perhaps- and work on more efficient arrangements than they could. This could get you on their good side and give you a hand in just what they haul out there.
E. Architectural Endeavors: It occurs to you that unless somebody in your pathetic little band has an actual trade, nobody here- you included- properly knows how to design a building. You'd probably need to convince them of its necessity, but you might be able to track down the location of a relatively nearby architect to actually design the stupid thing. That might give you a better product than whatever these goons are 'planning'.
F. There And Back Again: You know what would be great? A way to get back to the... site, without trudging through bushes the whole way. Maybe a horse or a carriage or can you cut a road through there? Are there shortcuts? You have no idea, but somebody probably does.

Spoiler (click to show/hide)
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Weirdsound

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Re: [SG] Stepdaughter to Adventure [Update 3: The Alive Means You're In Pain]
« Reply #22 on: November 30, 2017, 01:54:02 am »

We passed our flattery checks with the hag. Perhaps this 'hunger' will turn us into some sort of monster better suited to survive this crazy lifestyle. I say we let it play out. Lets just focus on the construction...

CDEF
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RAM

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Re: [SG] Stepdaughter to Adventure [Update 3: The Alive Means You're In Pain]
« Reply #23 on: November 30, 2017, 02:23:53 am »

E We must head-off this disaster before it starts. At least the leaky barn will only collapse if you put a foot wrong. It could be worse...
F We have our limits. And besides, they can't expect labourers and haulers to make that trek. Such people are actually useful to society, they can't possibly be so devoid of sanity as our current jailers.
A With the impending affronts to our body and soul dealt with, we can focus upon this minor case of Evil influences which we have been afflicted with.
C A rock is a rock. No doubt some scholar could bore us with the details of the history of stones, but that has nothing to do with us. What we do know is people, and we would be well served to find some that can be tolerated. Competence would also be necessitated by the fact that we may end up trapped in this folly.
B They are indeed suspicious... By now the unseemly dealing will no doubt be done, but evidence ought to remain. A forgotten note, a stray shred of precisely torn fabric, a case left tellingly ajar, a certain token left in a certain place, A suspicious scent in the air... Were we a detective then no doubt such things would be leaping upon us, but as it stands they most likely flirted with every random beggar they passed, their nefarious plans are likely common gossip by now.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doomblade187

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Re: [SG] Stepdaughter to Adventure [Update 3: The Alive Means You're In Pain]
« Reply #24 on: November 30, 2017, 02:44:07 am »

B followed by A
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Maximum Spin

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Re: [SG] Stepdaughter to Adventure [Update 3: The Alive Means You're In Pain]
« Reply #25 on: November 30, 2017, 02:48:54 am »

We passed our flattery checks with the hag. Perhaps this 'hunger' will turn us into some sort of monster better suited to survive this crazy lifestyle. I say we let it play out. Lets just focus on the construction...

CDEF
+1
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ZBridges

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Re: [SG] Stepdaughter to Adventure [Update 3: The Alive Means You're In Pain]
« Reply #26 on: November 30, 2017, 02:49:29 am »

E We must head-off this disaster before it starts. At least the leaky barn will only collapse if you put a foot wrong. It could be worse...
F We have our limits. And besides, they can't expect labourers and haulers to make that trek. Such people are actually useful to society, they can't possibly be so devoid of sanity as our current jailers.
A With the impending affronts to our body and soul dealt with, we can focus upon this minor case of Evil influences which we have been afflicted with.
C A rock is a rock. No doubt some scholar could bore us with the details of the history of stones, but that has nothing to do with us. What we do know is people, and we would be well served to find some that can be tolerated. Competence would also be necessitated by the fact that we may end up trapped in this folly.
B They are indeed suspicious... By now the unseemly dealing will no doubt be done, but evidence ought to remain. A forgotten note, a stray shred of precisely torn fabric, a case left tellingly ajar, a certain token left in a certain place, A suspicious scent in the air... Were we a detective then no doubt such things would be leaping upon us, but as it stands they most likely flirted with every random beggar they passed, their nefarious plans are likely common gossip by now.
+1
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IronyOwl

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Re: [SG] Stepdaughter to Adventure [Update 3: The Alive Means You're In Pain]
« Reply #27 on: December 01, 2017, 08:07:03 pm »

Update 4: Lots And Lots Of Shrieking


You lie back down and try to relax, which isn't difficult on this super soft bed for actual people. The cramping doesn't go away, but you drift off nonetheless. When you wake, you're able to eat delicious food, take a sumptuous bath, and otherwise behave like a human for a while. You also find that your dress has been cleaned and mended as well as could be expected, which is to say it's plastered with ugly brutish stitches instead of open gashes you might be able to pass off as alluring.

You know, objectively, that this place is survivable at best; the sheets are linen rather than silk, the bathtub is roughly cut base stone, the food is commoner fare. But after your ordeal, anything even approaching acceptable feels like a divine gift, so you don't mind indulging in faint scraps of comfort as though it were proper.

Finally, it's time to strike out into the world again. You don't want to, but you know that if you don't you'll be dragged screaming into whatever those charlatans have cooked up on their own.


You decide, after some careful thought, that your most pressing business is finding a proper architect for the structure. The cramps have gotten worse, but it's still bearable and you doubt it will prove a bigger issue than letting those beasts play at designing things.

[Seduction: 80/64]

+1 Seduction

Your first attempt is in the inn's common room, where a scattering of upjumped peasants prove utterly uninterested in conversation. You manage to pry the mayor's name and location out of them, but even then only to be rid of you.

Unfortunately the mayor is 'very busy' at the moment, so you huff at his seneschal instead.

[Flattery: 38/58, pass]

Fawning over his importance to the mayor who is also very important finally gets you an audience. You find the mayor sitting in an acceptably furnished room within an acceptably furnished manor, for his station. He's short, rotund, and unusually clear-eyed for a peasant doofus, all of which makes you hesitant to try out your feminine wiles on him.

[Flattery: 41/58, pass]

It makes you want to vomit, but you convince him his town- and therefore his person- is the premiere staging point for the, and you wish you had not been able to make this up- 'Rising Star of the West'. If a playwright had penned that you'd have had him exiled to the Maw, but it works. The mayor offers to set you up with some of his contacts, so as to ensure the wilderness hovel vaguely near his town is properly magnificent and doesn't fall over.

With the future of the structure's design handled, you briefly inquire about laborers. The mayor shakes his head at this, insisting the town never has enough able-bodied workers. Apparently this place serves as a staging area for the little lumber mills, farms, hunting camps, and general riffraff establishments in the surrounding wilderness. As such, they're constantly cycling good workers around various places, and who goes where is largely between the peasants and the other peasants. The mayor and various other intermediaries serve some administrative and legal functions, but outside specific grievances they do not control anyone or thing directly.

You remark on the backwardsness of this arrangement, but the mayor just shrugs, somewhere between being used to it and finding advantages in it, you suspect. You then make the obvious inquiry- if one were willing to pay more, could laborers be routinely found then? The answer is another shrug and very mercenary yes- as he mentioned, the peasants do as the peasants do, so there's nothing stopping someone from swooping in with a better offer. He gives you a few starting contacts, but emphasizes that this is largely a labor town- if you want laborers, you should cast a wide net and see what's dredged up.


Your business with the mayor concluded, you set out to follow his advice and find yourself some workers. The cramping has gotten bad enough that you need to bend over and take a few deep breaths every so often, but not bad enough that you can't charm filthy animals into performing manual labor for your other filthy animals. Besides, maybe if you're lucky it'll transform you into a toad or werewolf or something that feels at home being dragged screaming through the woods for days at a time.

That was a joke. If that hag transforms you into anything you'll boil her in her own witch's cauldron, which in retrospect you probably saw in their stupid work-room.

[Seduction: 48/65, pass]
[Flattery: 22/58, pass]
[Eavesdropping: 67/30, fail]
[Torture: 34/30, fail]
[Vile Sorcery: 65/30, fail]

+1 Eavesdropping, Torture, Vile Sorcery

Sure enough, you locate a lot of laborers walking around, drinking in taverns, purchasing things in shops, and generally doing peasant things in peasant places. To the surprise of exactly no one, your flattery and flirtations instantly melt most of them, while your other talents are... less effective. Still, you round up a nice collection of potential flunkies to suggest to your larger, more aggressive flunkies.

Spoiler: Potential Mooks (click to show/hide)


Laborers located, you take a moment to double over in... something. It's not pain exactly, or some of it is but most is something else. Cramps worked for a while, but there's more to it than that either. You'd say hunger (damn that witch!) but it's not that all the way or all the time either. So you feel 'strange' and it's gotten to the point where you think you have to deal with it.

You try to think of ways to handle this, maybe foul sorcery to use on it or where to find that damned bat. You find it hard to focus, your mind drifting towards how nice it'd be to press yourself against a handsome man, maybe gnaw on his delicious flesh-

. . .

. . .

"The hungeeeeeeeeer," a familiar voice warbles at you from nearby. You lunge immediately, but she's too far away to catch in one motion, so you end up flopping onto the ground.

"WHAT," you shriek at the top of your lungs, "DID YOU DO TO ME?!"

"It's the hungeeeeeeeeeer," she says again, hobbling back with infuriating agility as you scramble after her. "You must absorb the mystic strength of men, by harvesting their potent seed or feasting upon their delicious flesh. Only then will you gain the power you seek."

"WHAT POWER?! I DIDN'T WANT ANY POWER! I'LL WRING YOU LIKE A CLOTH! IDIOT! CHARLATAN! WHAT HAVE YOU DONE TO ME?!"

The nearby peasants wisely give a wide but disinterested berth to a noblewoman scrambling on all fours after a crazy old hag hopping backwards. You find that despite your earlier discomfort, having a coherent goal like strangling that godsdamned hag makes you feel surprisingly agile and tireless.

Eventually, you apparently cover enough ground to reunite with the group, because you hear your stepfather trying to reason with that miserable witch.

"Gurdy no. Gurdy why! Gurdy this is exactly what Nala keeps talking about."

"The hungeeeeeeeeeer~"

"Agh, Gurdy! I know we talked about this, but we never decided on it! What if we want her to be something other than a witch?"

"The hungeeeeeeeeeeeeer~"

Your stepfather just sighs as you continue to chase the crone around in circles.


The Only Cure (pick any number):
A. Loss Of Virtue: There is no possible way you can eat people. That leaves debasing yourself with vile commoners, or at least looking into the possibility of debasing yourself with vile commoners. Maybe you could find someone halfway respectable? It's probably too much to hope for a handsome wandering knight willing to do anything to save you from the grip of vile sorcery and then marry you to preserve your honor.
B. To Serve Man: There is no way you can lose your virginity; your marriage prospects are in a shallow grave as is, you can't afford to add being a slut on top of that. That leaves... uh... maybe... maybe if you didn't eat all of them, or... could you find a condemned criminal or something? Just, you know, it's not immoral to... perform cannibalism... if there's no other way, right...?
C. Third Option: There's another way out of this, you just know it. You also know that if it was any better than the previous two your stepfather wouldn't be so upset with his pet lunatic. You also know that there is no possible way for you to perform either of the aforementioned unthinkable acts, so this is it.
D. Tough It Out: They're called 'unthinkable' because normal people can't even think of them, let alone do them, so you're just going to have to live with it! 'Incurable,' pah! Nothing's incurable when you're this noble and have literally no other options! What's the worst- you don't want to finish that sentence.

Crime And Punishment (pick any number):
A. Beat Her With A Stick: That crone cursed you! Demand she be beaten, thrown in a gibbet, something to punish her inexcusable offense!
B. Gimme Stuff: That hag hexed you! Demand you receive money, special treatment, something to compensate you for her inexcusable trespass!
C. Pity Party: That bat bedeviled you! Cry like a baby in order to generate sympathy, hoping it'll pay dividends later.

Grand Designs (pick any number):
A. In The Bag: Smugly inform them that you've got several potential architects lined up, which should convince them to use one at all.
B. You Said It: Try to persuade one or more of them to have the idea to use an architect, at which point you can know of some leads.
C. Gonna Cost You: Offer to find them an architect... for a price. If it works, you'll get paid for making the project not a failure. If it fails, the project will be a failure!
D. Design By Committee: Try to figure out what each of them actually wants in their structure. While this won't help you directly as much, it'll help you select the right architect for the job.

Middle Management (pick any number):
A. Bigtorch: Recommend the risk-taking laborers you buttered up by seducing their leader.
B. Topnotch: Recommend the high-quality laborers you buttered up by flattering their leader.
C. Pigfeed: Recommend the hardened laborers you found by eavesdropping on their leader.
D. Heartbreak: Recommend the numerous laborers you found by torturing their leader. Well, one of their number, which is as much of a leader as they have.
E. Upjump: Recommend the focused laborers you found by using vile magic on their leader. Well, the pompous slut her buffoon of a father allows to function as leader.

Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RAM

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Re: [SG] Stepdaughter to Adventure [Update 4: Lots And Lots Of Shrieking]
« Reply #28 on: December 01, 2017, 09:41:55 pm »

The Only Cure. D>C>B: We will under no circumstances be forswearing our last slim glimmers of hope at a respectable place in the nobility! We are better than the ramblings of some insane witch. We have endured far worse that some silly... urges, and will simply have to rise above it. A lady does not allow herself to be disturbed by anything except unfortunate rumours about their adversaries. That said, an extensive search for local libraries of the occult, herbalists, priest, alchemists, witch doctors, enough open space to secretly draw a pentagram of our own innocent blood... Well, one would be well advised to get to the bottom of such things. And as for cannibalism? Well... The crone said "men" was that "men" as in "man" as a term for humans? Or Males? Perhaps a local rooster might meet with a terrible accident... And if it is truly only human males? Well, we are hardly going to overcome the local behemoths. It is hardly likely that we will just stumble upon some random corpse. Even peasants wouldn't just leave their former acquaintances lying around, would they? Would children suffice? Bah! It doesn't even matter. We're not even curious! Why, even if some corpse just flopped down in front of us we would just... not even spare it a glance! OBVIOUSLY!

Crime And Punishment. B: The correct way for a noble to respond to such a thing is to have them Hung, drawn, and quartered... while on fire. Alas, given the lack of civility in this place, the best we can hope for is to treat her as a peer, and take her for everything that she is worth! Maybe she even has occult notes that might illuminate whatever it is that she has done. Why, we need all of worth that she possesses in order to right ourselves! Any monetary gain(or occult learning) that we might experience would be beside the point.

Grand Designs. A We finally get a chance to experience some small taste of civility and they still manage to ruin it all. The sooner this ends the sooner we can get back to our own issues and pretend we haven't been kidnapped.

Middle Management. A, D, E: With any luck the vaguely competent groups will keep the peasants alive, well, uneaten at least, maybe... while they lower the costs by doing whatever peasants are suited to. The somewhat naive honest peasants and somewhat reputable guild will keep the maniacs from getting out of hand while they put their supposed talents towards overcoming the obstacles of building on cursed blighted infested land with inclement weather. Meanwhole, an actual masons guild would bring some much-needed professionalism and basic competence. There would be some not about obstructing the murderous witch, but we are already stuck with one of those, if anything she might be tricked into aiding us with what the crone did. Although an audience ought to keep her at least somewhat contained...
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ZBridges

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Re: [SG] Stepdaughter to Adventure [Update 4: Lots And Lots Of Shrieking]
« Reply #29 on: December 02, 2017, 01:59:32 am »

The Only Cure. D>C>B: We will under no circumstances be forswearing our last slim glimmers of hope at a respectable place in the nobility! We are better than the ramblings of some insane witch. We have endured far worse that some silly... urges, and will simply have to rise above it. A lady does not allow herself to be disturbed by anything except unfortunate rumours about their adversaries. That said, an extensive search for local libraries of the occult, herbalists, priest, alchemists, witch doctors, enough open space to secretly draw a pentagram of our own innocent blood... Well, one would be well advised to get to the bottom of such things. And as for cannibalism? Well... The crone said "men" was that "men" as in "man" as a term for humans? Or Males? Perhaps a local rooster might meet with a terrible accident... And if it is truly only human males? Well, we are hardly going to overcome the local behemoths. It is hardly likely that we will just stumble upon some random corpse. Even peasants wouldn't just leave their former acquaintances lying around, would they? Would children suffice? Bah! It doesn't even matter. We're not even curious! Why, even if some corpse just flopped down in front of us we would just... not even spare it a glance! OBVIOUSLY!

Crime And Punishment. B: The correct way for a noble to respond to such a thing is to have them Hung, drawn, and quartered... while on fire. Alas, given the lack of civility in this place, the best we can hope for is to treat her as a peer, and take her for everything that she is worth! Maybe she even has occult notes that might illuminate whatever it is that she has done. Why, we need all of worth that she possesses in order to right ourselves! Any monetary gain(or occult learning) that we might experience would be beside the point.

Grand Designs. A We finally get a chance to experience some small taste of civility and they still manage to ruin it all. The sooner this ends the sooner we can get back to our own issues and pretend we haven't been kidnapped.

Middle Management. A, D, E: With any luck the vaguely competent groups will keep the peasants alive, well, uneaten at least, maybe... while they lower the costs by doing whatever peasants are suited to. The somewhat naive honest peasants and somewhat reputable guild will keep the maniacs from getting out of hand while they put their supposed talents towards overcoming the obstacles of building on cursed blighted infested land with inclement weather. Meanwhole, an actual masons guild would bring some much-needed professionalism and basic competence. There would be some not about obstructing the murderous witch, but we are already stuck with one of those, if anything she might be tricked into aiding us with what the crone did. Although an audience ought to keep her at least somewhat contained...
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