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Author Topic: [SG] Stepdaughter to Adventure [Update 5: Dealing With Devils]  (Read 2450 times)

IronyOwl

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[SG] Stepdaughter to Adventure [Update 5: Dealing With Devils]
« on: November 26, 2017, 05:40:55 pm »

You are Alicia Denrose Nithrilium Addoir-Tarkon, daughter of Milairia Octava Estonia Celstrum and Orvim Oldorim Addasus Addoir-Tarkon, niece to the Duke of Attoine, grandniece to the Duchess of Skybough, grandcousin to the Count of Mol, grandcousin to the Countess of Eldla, great grandcousin to the Countess of Ekkem... and of course, great great grandcousin to the good King Of All Dora.

You are currently sitting in a leaky barn.

Your idiot mother, upon losing your father, found herself in some difficulty securing a proper marriage for one of such bearing and dignity as herself. Truly, it would be difficult to find another in the kingdom worthy of her illustrious bloodline, of her elegant beauty, of her subtle wit. Which perhaps in some small part explains why she instead chose to debase herself with a wandering vagrant like some common whore, then marry herself off to him just to make the shame official.

You are currently sitting. In a leaky barn.

Your stepfather insists it is an "amazing stronghold." He also insists on touching you, insisting you are "one of the family," feeding you hog slop served on bits of garbage, and of course defiling idiot noblewomen in his free time. Which is all of it, because he lacks any semblance of a trade or skills. Much as he has convinced your mother to do, he acquires food and lodging via shamelessly performing tasks no other entity can or will. He refers to this as "adventuring."

You are currently. Sitting.

You take a deep breath and try to think on the positive side, which doesn't exist. You tried very hard- perhaps a bit desperately, in retrospect, what with the on your knees pleading and all- to avoid being shipped off to a hole in the middle of the wasteland, but your father's family was never terribly fond of him and thought the excursion would be good for you, while your mother's insisted you should go where she went. They didn't say or let slip as much, but removing competition might have been a factor also- with you far away and in the household of a wild animal, your dignity and ability to woo visiting princes has been shattered along with every other hope and prospect you ever had.

You take a few more breaths, trying very hard not to scream. You doubt the literal monster your stepfather employs would notice anything amiss, but your mother's longsuffering steward Ogdin would be most upset at the young mistress shrieking repeatedly. As they are both currently mopping up the catastrophe your stepfather and his "friends" call a "party," doing so would be rude and unladylike.

You are CURRENTLY. SITTING. IN A-

You abruptly stand up, cheerfully proclaiming that you'd like some fresh air. Good Ogdin responds to that with appropriately concerned bewilderment, but you wave him off and assure him you'll stick to the good balcony. The one with crenelations to ward off arrows for when people try to kill whoever's living here, and a floor that was made by something with thumbs so as not to collapse instantly when trod upon. Obviously it'd have to be a balcony so you aren't eaten by wild hogs. You wish you were making that up.

Your stepfather gave you a knife so you wouldn't be eaten by wild hogs on his own estate.

It's a short trip to the balcony, where you breathe in the fresh air, wave off thoughts of hurling yourself off the edge, and consider your next move. Not hurling yourself off the edge. Not hurling yourself off the edge. Not- you know what? Maybe you should just think about what a loss it'd be to the world if you didn't have children.


« Last Edit: December 08, 2017, 11:49:54 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Prophet

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Re: [SG] Stepdaughter to Adventure
« Reply #1 on: November 26, 2017, 05:54:01 pm »

1: Illustrious Lineage: Addoir-Tarkon of Duchy Attoine
D. Witch: Aunt Gur is an old lowborn who wheedled her way into an unimportant branch of your family, and it shows in the way she'll do, acquire, or dispose of anything her grandchildren's friends and family ask of her. Asking her for a pet fox was a mistake, but watching her brew medicine and "medicine" was interesting. +10 Medicine, +10 Animal Handling

2: Illustrious Lineage: Celestrum of Duchy Skybough
A. Unearthly Grace: Celestrum prides itself on its exotic history and elegant calm. As such, you learned to retain composure even under the most strenuous of circumstances. +10 Grace, +10 Dignity

3: Ideal Husband
A. King Archell Daurnak of Kingdom of Dora: As with any self-respecting lady of noble birth, you spent some time pursuing the young and handsome crown prince prior to his coronation, hoping against hope that he'd pick you. While you failed about as miserably as everyone else you're aware of, you did pick up some of his hobbies hoping to connect with him better. +10 Torture, +10 Vile Sorcery

4: Proper Upbringing
B. Flatterer: Your mother noted your relative lack of prominence with regards to inheritance, and so thought it would be wise to focus on your more complimentary skills. +20 Flattery, +20 Seduction

« Last Edit: November 26, 2017, 05:55:54 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Harry Baldman

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Re: [SG] Stepdaughter to Adventure
« Reply #2 on: November 26, 2017, 06:17:05 pm »

C
D
A
B

We're gonna seduce like nobody's ever seduced before.
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ZBridges

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Re: [SG] Stepdaughter to Adventure
« Reply #3 on: November 26, 2017, 06:18:04 pm »

C
D
A
B

We're gonna seduce like nobody's ever seduced before.
+1
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Dermonster

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Re: [SG] Stepdaughter to Adventure
« Reply #4 on: November 26, 2017, 06:43:59 pm »

C
D
A
B
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Weirdsound

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Re: [SG] Stepdaughter to Adventure
« Reply #5 on: November 26, 2017, 08:42:57 pm »

B
D
A
B

Seduce hard, but still have a few practical skills to fend for ourselves.
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Doomblade187

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Re: [SG] Stepdaughter to Adventure
« Reply #6 on: November 26, 2017, 08:54:20 pm »

D
D
A
B

Less seduction, but much more poison. And love potions. But mainly poison.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

IronyOwl

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Re: [SG] Stepdaughter to Adventure
« Reply #7 on: November 26, 2017, 10:07:03 pm »

Update 1: Empty Yet Full


A sycophant and snoop, you have been educated in the finer arts of flattery and picked up a bit of malice trying to impress the then-prince. These skills should serve you well in a leaky barn in the middle of nowhere surrounded by maneating hogs.

Not off the edge. Not off the edge. Not off the edge.

You eventually compel yourself to walk back down the stairs, both because the obvious way out is rather distracting and because you realize you should probably get a better grasp of your new... home. That... thing your stepfather employs is still cleaning when you get down, as is Ogdin.

Ignoring them both, you start trying to make sense of this dilapidated shack. Your efforts are quickly proven to be in vain; everything is everywhere, strewn through incomprehensible rooms as though deposited by some natural disaster. If any of these walls have a particular reason to be there or to flank their current contents, you can't fathom it.

Giving up, you simply gather up anything you feel like, plop yourself at a table someone has returned to its upright position, and consider your options. Gods this chair is uncomfortable, OGDIN! The cushy one over there, yes.

Plopping down in a well-cushioned chair designed for reclining rather than deskwork, you consider your options.


Message (Pick 0-1): They have a messenger hawk. Normally you'd take that to mean they have a war-messenger, but in this case you suspect they just didn't realize you're supposed to use normal birds to carry small bits of paper. In any case, this gives you an opportunity to write a letter to someone.
A. Coor Cuddler: There's a lowborn ship captain by the name of Coor out in Sorbright, the chief port city of Delwin County within Duchy Orwatch. You happen to know she's a deviant who prefers the company of women and has expressed interest in you personally. While being felt up by a depraved commoner on a rotting dock is very low on your list of desirable situations, it still somehow manages to top being eaten by boars. If you write to her, she'll probably be crafty and demented enough to pry you out of this somehow.
B. Baruk Boarhunter: Your Uncle Baruk is insane, obsessed with hunting and Addoir-Tarkon martial prowess. He would probably adore a chance to hunt maneating boars, so if you invited him he would probably come. He approved of shipping you off in the first place, but there's still some faint chance him or whoever he brings with him could assist you in some way. Such as taking you with them when they leave this forsaken place please please please please.
C. Vautin Victorious: Duchess Cerelia has always liked you, which is probably why her son Vautin has not. If you write to him begging a position under the very best and most handsome and kind of Skybough's High Gardeners, the satisfaction of having you under his boot might just make him give it to you, which might in turn convince your mother to let you leave.
D. Auria Audacity: Your cousin Auria loves getting into trouble and likes you well enough. If you write her an insane letter insisting you've been kidnapped and only she can sneak in and liberate you, she'll most likely laugh, consider it a bit, realize it's crazy, consider it some more, and then become obsessed with how to pull off such a lunatic stunt. You have no idea how that would end.
E. Almed Assessment: Cousin Almed is one of your better-connected kin, having a lot of friends in high places. If you wrote to him asking for him to pass along any and all opportunities to flee this wretched place, he'd probably be able and willing to find you something.

Organization (Pick 0-1): You have no real training of any sort in management or organization. This cannot possibly matter under the present circumstances, as it is physically impossible for you to make things any worse. If you wanted, you could try to organize this disaster zone somehow.
A. Yell At Others: You have two servants. Well, one servant and one wild animal somebody put (a handful of) clothes on. If you could yell at them to work more efficiently, things might get a little cleaner in here.
B. Neat Little Piles: You could... put things of a similar nature in piles with each other. It's a shocking, revolutionary idea, one critics insist is doomed to fail, but by golly if it works this place will look as though something intentional was done to it at some point.
C. Where's The Bathroom: This place needs top-down organization. The point of a room is to serve a function, and "stores a lot of crap" is not a function. If you could shove everything relevant into its proper room, you could give this place at least a superficial sense of purpose.
D. It's In My Notes: You really don't have to physically move anything. Just recording it, so that it's known what is or is not in the building, would be a huge leap forward.

Snooping (Pick 1): Your stepfather and his "friends" all left early this morning on some debacle or another, which means you have free reign of the place. Surely there's something interesting you could do with all this time.
A. Dig Deep: Surely there's something that shouldn't be here amidst these piles of garbage. Something incriminating, something valuable, maybe just something insightful. If you could find it... well, then you'd have some idea of what options it afforded you.
B. Monsters In The Closet: That thing your stepfather keeps around is no doubt up to no good. You could sneak after it, figure out where it goes and what it does. You're not sure what you'd do with this information, but keeping an eye on it might be wise regardless.
C. Paper Work: You know for a fact that they have a pile of discarded messages and other paperwork near the hawk roost. Specifically, over the edge where they just toss them. It would be a little dangerous to sneak down to boarland, but if you could sort through those papers you could probably uncover some juicy information about something.
D. It's Always In The Basement: You don't want to, but you know you could get into the basement if you tried. From there, you're pretty sure secrets and indiscretions would leap off their shelves and bury you in an avalanche of poor decisions.

Research (Pick 1): You found a few interesting items in that junk heap. You'd like to figure out what they are.
A. Too Good To Be True: There's a beautiful ring sitting on the table. The band is mother of pearl as near as you can tell, while the stone is a beautiful blue-green stone you suspect is aquamarine. It's got to be cursed with vile magic or something. If you could figure out what's wrong with it, maybe you could fix it and then gain a fancy new accessory.
B. What Could Go Wrong: There's a shard of crystal on the table, smoke-black tinged with red. You can sense a vile presence in there, so it's probably a sealed demon or something. You do not have the kind of training necessary to deal with such an entity, but you might possess enough to learn something about it and work your way up to blasphemous dealings.
C. What's A Sword Like You Doing In A Place Like This: There's a beautiful silvered sword with no sheath. It's covered in intricate silverwork and motifs, and the blade looks pristine even though the leather on the handle is in terrible condition and the pommel seems corroded. It must have been the sword of a great hero or at least incredibly vain ruler, so what's it doing in a trash heap in the middle of the woods?
D. Probably Not Food: You've found a rack full of unlabeled jars filled with assorted powders, liquids, leaves, and granules. Your first guess is that it is a collection of alchemical reagents, with "spices" being a second and actual edible-by-humans spices a distant third. If you could figure out which it is, maybe you could do something with them.
E. Do I Want To Know: There's a... cleaver, you suppose. It's made of bone or something, it's longer than your arm, and it has enough spikes and disturbingly organic curves to suspect it belonged to a wicked sorceror or demon lord. You have no idea where it came from or how it ended up here, but you suspect it's an interesting story.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Maximum Spin

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #8 on: November 26, 2017, 10:22:02 pm »

D D A E
(but I actually want to research all the things :( )
« Last Edit: November 26, 2017, 10:26:55 pm by Maximum Spin »
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Prophet

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #9 on: November 26, 2017, 10:25:29 pm »

1: E. Cousin Almed

2: D. Notes

3: A. Garbage picking.

4: E. Organic Cleavers are cool.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Doomblade187

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #10 on: November 26, 2017, 10:28:21 pm »

C C C E

Paperwork seems to be a good opportunity to discover what they're up to. Hoping we can find summoning circles in the basement later, though.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

RAM

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #11 on: November 26, 2017, 11:36:05 pm »

1: 0
 A, B, and C are out. If we wanted to be abused by wild animals then the boars are more reliable, simpler to obtain, easier on the eyes, and less painful. D could be entertaining, but would be entirely far too much trouble to do properly, and a rushed letter would just get one of our few hopes of escaping this place eaten by pigs, assuming that she makes it into the building... E would fall apart as soon as the letters were tossed, we can hardly count upon actually receiving correspondence...
No, with any luck nobody in this household is quite deranged enough to lose our sole means of communing with the world beyond, and thus this matter can wait. Well, at least one can hope...

2: C
A... Ogdin, for all his merits, is clearly more accustomed to organisation than menial work, and the alternative is... well, one shudders at the thought of it being permitted in close procimity to anything to which one would care enough to apply menial work. No, even we can not hope to accomplish anything of merit when these are the only tools at our disposal.
B... Oh yes, neat little piles, no doubt a handful of them will survive until "stepfather" again chooses to play at being a host... A doomed effort.
C Trying to organise this disaster of a holding by our own labours is utterly futile, but we may learn something by sorting through this mess, assuming that exposure to such filth isn't fatal.
D. As pleasant an idea it is to hold such knowledge, and without the need to actually handle any of this vulgarity, any effort to bring order to this insult to posterity would fall to ruin as soon as one of the guests felt that literature was insufficiently illuminating when kept out of the hearth...

3:C
A? A proper exploration of this putrescence would be most unbecoming, but so is languishing in such wastage... A thing to consider... We may even find something of value amongst the defilement.
B. Again, the boars are to be the standard by which we measure our associates. Given the choice between drowning in that... "thing"'s wake, and hoping to be adopted by boars, or at least ending our association with pleasant haste, the preferable course is unmistakeable.
C... Death by boars or finding whatever secrets our parents are keeping, or at the very least learning who, and perhaps more curiously "why" one might be interested in this derelict pit and abandoned household. Both are attractive offers.
D: Whatever monsters dwell in this property, now IS rather the opportunity to learn of them. And if fables have taught us anything, it is that distraught stepchildren must rely upon fairies and magic to escape to their proper place in the world. But would it really be wise to seek a solution in fantasy, when in all likelihood it is just another disgusting hole in which for our stepfather to indulge himself. Likely contains rotting carcasses and wretched hides from some hunt, or perhaps it is where he keeps all the bastards he makes, either way we would rather not know.

4: B
A: a single jewel is not going to restore our position nor fortune, we would be better served elsewhere.
B. Well, we did learn of them, and there is no shortage of horrors to which we must grow accustomed, at least this one would hold some promise of escape. Indeed, something trapped in a crystal could likely appreciate our plight of being trapped in a leaky barn and surrounded by things that want to kill us, or worse... If we accept that our soul will never survive these conditions then we really have nothing to lose! They say that only fools consort with Evil powers, but surely the greater folly would be to do nothing and simply endure this slow death. Besides! They say that the forces of Evil are all muscular, athletic, masculine types, and we could use someone with some culture to speak to, even infernal culture must be preferable to 'adventurer' 'culture'... and who is to say tht the young prince wouldn't see something in the fair maiden who crushes his nation beneath the feet of an infernal horde?
C... If a sword starts talking to us, then we are clearly insane, which would be a good thing... If it doesn't, then, well, we know which end is supposed to go into the other person, but we are hardly suited to running into battle, and we have precious few options for a champion, perhaps we could tie it to a boar?
D. Had we ever bothered to learn herbs then we could seek out the secrets of immortality, raise monsters to do our bidding, boil forth curses from a roiling cauldron to lay low our enemies! but as it stands we would be hard-pressed to dump them all in a pot and hope to poison someone...
E. A big ugly knife. Why?
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ZBridges

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #12 on: November 26, 2017, 11:58:51 pm »

D D A E
(but I actually want to research all the things :( )
+1
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Dermonster

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #13 on: November 27, 2017, 12:55:34 am »

A
B
A
A
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

IronyOwl

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Re: [SG] Stepdaughter to Adventure [Update 1: Empty Yet Full]
« Reply #14 on: November 28, 2017, 11:21:32 pm »

Update 2: Cunning Plans


You first settle down to write your good friend Auria a letter. It takes you a few moments to get into the spirit of things, but once you do it flows easily.


You can't help but giggle to yourself as you write and check back over your handywork. While it would be slightly embarrassing if anyone else read the letter, playing pretend with Auria is great fun. You sign yourself as "Flop," her rather irreverent nickname for you on account of your not liking trees. Or undergrowth, or low walls, or uneven terrain, or...

Your good mood is slightly sidetracked by trying to get the damned bird to carry the thing. It just keeps staring at you as you try to shoo it off, and even has the audacity to put its talons on you when you try to pick it up! You eventually fall back on your tried-and-true method of buttering it up, which seems to work. You watch it flying off in the direction of the kingdom, more than a little saddened that you don't get to come along.

+2 Flattery


You then get to work trying to catalogue this place's junk piles, which thoroughly demolishes any good cheer you had left. You don't even know how to classify most of this stuff! These are bits of metal, but what kind? Scrap or ingots or parts or tools? This is a jar. You can't get it open, so you can't figure out what's inside, so you can't classify it any better than "a jar." This is a bone? Is it a trophy, a tool? Soup stock? Weapon? Literal garbage nobody's bothered to throw out yet?

[Bookkeeping: 29/0, fail]

To your credit, your desperate scribbles do reveal a few interesting things, mostly broad categories you wouldn't have expected:

-Rocks. You keep finding a lot of rocks, many of them sort of shiny. You'd guess at least some of them are ores, but you're not a filthy animal so you wouldn't know.
-"Jewelry." There is a lot of crudely made jewelry made out of what seem like scrap materials. Even for filthy animals, there seems like too many to actually wear.
-Weapons? There are a lot of weapons, most of them crude scrapwork like the jewelry. Also like the jewely, they're far too numerous for anyone to use them all, and far too varied to be standard issue for some kind of armed force.

Beyond that, you quickly find yourself overwhelmed by an infinite tide of bizarre garbage.

+1 Bookkeeping

On the bright side, this gives you a first good pass for your next order of business:

Snooping.

[Snooping: 79/20, fail]

Unfortunately, this suffers from exactly the same problem as recording the stuff: You don't know what any of this is. It's hard to find dirt on somebody when you're not sure if you're looking at dirt or sawdust.

You do get a few leads, however.

First and foremost, you uncover a bottle of Viridian Milieu, an extremely rare and expensive wine. It's not even legal for lowborns to own, so technically you've just caught someone in a vile act of treason! Not that there's anyone to tell that to within three days' travel, and if they did send a constabulary force it'd probably be eaten by hogs. Still, it's technically wrong. You're a little more confused by how they came across it in the first place; as mentioned, this stuff is expensive and rare even for the nobility. For a landless commoner to have a bottle is mind-boggling.

Two, you find a grimoire of evil magic. You don't have nearly the training to figure out what it is exactly, but it's an evil-looking black tome made of ragged leather with what looks like a face on the front. It's creepy and evil and badly incriminating to whoever owns it. Both politically and, really, what kind of person owns this? What possible use could somebody have for it beyond eating children while cackling over it?

Three, oh gods they're in my hair get them out get them out get them out.

Once you're done screaming and have been bundled up by Ogdin into a filthy, scratchy rag with a steaming cup of dirty water to sip on, you take a moment to consider what kind of imbecile keeps hundreds of bats in an ornate chest. You devise no answers.


You try to relax after that, but that's impossible in a leaky barn. So you begin on your next course of action: Figuring out what that weird cleaver-thing is.

You spend the next few days alternating between checking the books lying around, staring at the weapon, trying to sense vile magic, and asking Ogdin if he knows anything. And, of course, sleeping on rag piles and eating hog feed.

First, the material: It seems slightly wrong for bone, and the size, flat shape, and lack of porous sections makes it difficult to imagine a natural source bone. It feels about right for chitin from a truly monstrous bug of some kind, however.

Second, the craftwork: Close inspection reveals scrape marks, confirming that it was carved rather than cast or grew like this. The marks themselves are uneven and inconsistent, suggesting a low level of skill.

Third, the design: According to a gruesome book you found, this is consistent with goblin work.

Goblins, of course, are eyeless horrors lurking beneath the earth. They're a plague upon miners, who often tunnel into their warrens or vice versa. It's said that they're pure evil, and enjoy torturing their victims to death in ways that defy imagination.

A chunk of a gargantuan bone-colored bug, crudely carved into goblin style seems to fit with all of this. There are three points of conflict, however. One, you've never heard anything about goblin art (beyond mutilated corpses and mutilated parts of corpses), but the handle has several dangly bones hanging from it and there's what seems to be paint in circles around some of the spikes. Two, you were under the impression that goblins were vicious and small, favoring daggers and shivs to get in close and stab foes repeatedly. This thing is too heavy for you to comfortably carry it, so apparently its bearer was larger and more direct than your average goblin of legend. Three, you'd heard goblins used weapons carved from the bones of their innocent victims. Either this one is special or you've heard wrong.


Trying to follow up on these anomalies is cut short by your stepfather and his band of mongrels returning from their errand. Their first order of business is hurling a giant toad corpse onto a nearby table, followed closely by seducing nearby noblewomen of ill repute and bickering with each other over an animal carcass. You remain at a comfortable sneering distance until they start mentioning the phrase "back to the kingdom," which brings you over like an arrow.

"Nobody's going to take us seriously if we're living in a shack!" the armored woman exclaims while punching the table. The dwarf they keep around nods sagely at this outburst.

"Which is why we need to build bigger," your stepfather says placatingly, taking his hands off your mother long enough to hold them up in a calming gesture. "We can't do that if we're hauling stone all the way up here." This time it's the wiry, nervous-looking woman's turn to nod sagely at obvious chicanery.

"Quality's worth waiting for," the dwarf declares simply.

"I like to burn things," the elderly woman rambles out of nowhere, and a little too enthusiastically.

"You know, depending on what deals they have..." the wiry woman says while gesturing suggestively.

"No deal. Castles are made of stone."

"Yes but grand compounds-"

"Also stone."

"Well-"

"Stone."

"I like to burn things."

It slowly dawns on you that they're talking about construction work- presumably, whether to renovate this dump with or construct a new abode out of wood or stone. Presumably your stepfather has ambitions above his station, and thus dreams of a grand manor- something far easier and more comfortable to craft out of wood. The armored woman probably has similar issues, but dreams of commanding a vast castle rather than an opulent manor. The dwarf no doubt wishes to dwell amidst stone to better replicate living in a hole as is kind are intended. You can't guess as to the wiry or elderly women's motives or wishes, beyond being upjumped commoners.

More to the point, construction work means construction materials. It means laborers. It means a trip to civilization.


Flight Plan (Pick any number):
A. Like Butter: All you have to do is pick someone and butter them up. Then they'll take you to civilization and you can figure out how to stay there.
B. Take The Essentials: All you have to do is make yourself useful to their little project. Since you can read, that should be easy. Then they'll have to take you to deal with the things you have to deal with.
C. Rats On A Ship: All you have to do is smuggle yourself along with them. Surely they'll take a cart or something, so it should be easy to hide in.
D. Me Too!: All you have to do is pretend to want to journey with them and do whatever it is they do. Then they'll accept you as one of their herd and mindlessly lead you to safety.

Noblesse Oblige (Pick any number):
A. Like A Boss: Being the only one here who isn't an animal or laying with animals, you're far more qualified to handle their project than they are. A bit of careful massaging should get them to hand over the reigns to someone competent.
B. What A Good Idea You Just Had!: If you can butter one of them up, you can probably manipulate their "opinion" to what you think a proper dwelling would be. If your plan to flee forever fails, living in something that isn't a leaky barn would be a faint consolation prize.
C. My Cut: Since they've abducted you, you should probably demand your own proper rooms, fit for human habitation. Otherwise they might get confused and think noblewomen are stored in the upper cupboards.
D. Step 3: Cry A Lot: Maybe if you bawl your eyes out one of them will take pity on you? You'd like to guess your mother for this one, but she's been impressively cavalier about her daughter's foolish desire to live like a person.

My Bestest Friend (Pick any number, if selecting a plan involving buttering up a target; more targets reduces success chance for the same plan):
A. Like A Fairy Tale: Just kidding! Turns out you like your stepfather after all! He makes mother so happy and isn't a charlatan in the slightest!
B. Good Knight: Wow, that woman wears armor! She's basically a noble knight then! It sure takes a heroic spirit to club things to death for money!
C. Rock Solid: Amazing, a real dwarf! Since he's not a subterranean animal who should stay out of your lands, he must be very dwarven and... you don't actually know what dwarves like, personality or trait wise. Huh. Beards maybe?
D. You'll Get The Money Tomorrow!: Wow, it's... a common thief, you suspect! Innocent people are not usually that twitchy, but then neither are heroes! She must be incredibly brave to risk hanging every single day just for a loaf of bread or somebody's prized locket!
E. Senility And Fire: Hello old lady! You like burning things? I like burning things too! Let's find you some things to burn, but first how about you repeat the following words to your friends there?

Here's A Thought, You'll Need It (Pick any number, if selecting a plan involving manipulating construction plans)
A. Not A Box: Encourage a spacious wood structure of some kind. It'll give you a place to live, which you presently lack entirely.
B. Not Built Out Of Sticks: Encourage a sturdy stone structure of some kind. It'll keep you safe from boars and it's harder to build poor-quality structures out of stone.
C. Fit For Human Habitation: Encourage a lavish mansion of some kind. Your idea of "lavish" will have to be downscaled to whatever these ratcatchers have on hand, but if you don't talk big they'll point to a tree hollow and call it a day.
D. Don't Get Many Travelers Out Here: Encourage a sturdy fort focused on defense. There are maneating hogs out there and these "people" will no doubt bring
E. Abandon Ship: Try to convince them that this is stupid. This is so stupid. Building a shack in the middle of nowhere will not make them any less terrible and poor, it will just make them more eaten by pigs.


Spoiler (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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