Maybe Victoria 2 with the POP demand mod.
I can't find any financial features that would qualify this game (or mod) for the list.
It is more about goods/manufacturing rather then finance. If you are not one of the big 8 stomping around with their armies/influence. ... Among other factors.
For example, you could overproduce certain goods on the market, drive down the price and making it unprofitable, so others shut down their factories from losing money. Or I guess, for nations that subsidize, a financial blackhole.
If you are numbah one or high up there.... keep a stranglehold on raw goods by using all of it in production, even if you can't get enough of it. It could also naturally kill homegrown competition if the raw producing nations in question are economically unstable. (Sphere of influence changes order of trade.)
If you have a big army, taking over a region usually destroys all factories there... but then... its yours now.
The economy is still kinda simplistic, not accounting for distance or anything of the likes, local goods are bought first and imported/exported goods are traded from top down, the higher 'ranked' gets dibs and whatever is leftover trickles down. (Spheres of influence bypasses this.)
The only concept of stockpiles are by nations. Excess goods on the market are lost. Trade/production/teleportation is calculated on a day-by-day basis.