Malachite 21, 108The skeletal eagle proved to be less of a problem than I had prior thought. As I was busy trying to figure out how the hell the fortress bureaucracy works to send a squad out to kill off the eagle, as the process is incredibly complex and hard to work with for some unknown reason, Kogan was somehow able to outrun the creature. It then seemed that rather than attempting to continue pursuit of another dwarf, it wound up deciding to leave.
After counting the fortune from that, I wound up getting some very interesting news. Apparently, a leatherworker named Mafol Cattenlakish has gone into a fey mood. I am not certain what type of artifact will be created aside from likely having leather as a primary component, meaning it will likely be largely useless for combat. However, if successful, it will be the first artifact of the fortress and the dwarf would have advanced to legendary status.
In a stroke of good fortune, no migrants were attracted this season, so we do have a bit more time before the economy truly kicks off and overturns the fort. We may even manage to reach the point where it is the next overseer's problem.
Who am I kidding? This place won't be giving me any breaks. All of this fortune means that the other shoe is going to drop soon.
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Galena 11, 108The mood is fairly likely to fail. A lack of leatherworks and everyone being busy with other tasks means that the dwarf is likely to go insane unless someone winds up deciding to go by and actually build the shop. Shame.
Wildlife has taken to chasing another dwarf around. This time it was NCommander II being chased by one of the skeletal mountain goats. Dwarf was always a good distance away from them, but they certainly were gripping quite a bit when they came back in.
A massive cloud of miasma wound up erupting in the dining hall. It seems some of the refuse hadn't been hauled away in time as a result of everyone being so busy and the distance to the refuse stockpile. Going to set up one in the south with chimneys to vent it outside like I have set up with the forges.
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Limestone 7, 108Fall has arrived. Rain still hasn't come to allow us to implement the backup water well. The chimneys for the forges are near complete, as is near the entirety of the outer walls of the first of the upper dining hall levels. Still need to get the statues in the alcoves on that floor and the floor below, construct the upper levels, and breach the ground so it is one open space. No incidents have been reported yet, so it looks like things might actually-
...I really should have expected that.