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Poll

What should take priority?

More Civ-unique weapons
- 4 (50%)
Plants for caves
- 0 (0%)
Refine current raws
- 3 (37.5%)
Other (please leave a reply)
- 1 (12.5%)

Total Members Voted: 8


Author Topic: AgeOfFairyTales (44.02)  (Read 1658 times)

UristMcArmok

  • Bay Watcher
  • [CULL:ELF]
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AgeOfFairyTales (44.02)
« on: November 25, 2017, 10:51:11 pm »

This mod removes almost all fantasy aspects from DF. Replacing all civs with unique medieval era countries. (the game also is a bit faster with so many less creatures to load)

Download: http://dffd.bay12games.com/file.php?id=13227

The following have been removed:
-fantasy animals
-fantasy plants
-fantasy metals
-animal people
-"giant" versions of animas (excluding a few irl ones like the giant tortoise)
--(Demons, FB, Boogeys, Curses, werepeople, vampirism, necromancy, and evil/good biomes are removed via a preset in advanced world parameters, please use it!)

The following have been added:
-new food types
-new dialog when talking to npcs
-several medieval countries
-replaced Kobolds with troglodytes
-my own custom ASCII (cherrywood)
-a few other secrets for you to find

Planned features:
-more civs
-historically accurate arms and armor
-realistic smithing and metallurgy
-irl plants to fill caves

known issues:
-caves are a bit monotonous and lack variety in plants and animals.
-civs need to be more fleshed out and differentiated (coming soon)
-many less beast quests (will be made up for with more bandit and fetch quests)

This is only the first version so let me know about any issues/suggestions
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