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Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


Pages: 1 ... 18 19 [20] 21 22 ... 35

Author Topic: Dominions 5 - blind Round 501  (Read 50237 times)

Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #285 on: January 13, 2018, 10:26:00 pm »

I was also asleep during that request.

Here's an (un)funny story. There's a fort that I captured from Nieflheim 10 turns ago, in which I'm storing all sorts of mages, that I've completely forgotten to site search. I guess we'll see if 6 level 1 paths turns up anything.
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #286 on: January 13, 2018, 11:04:40 pm »

I was also asleep during that request.

Here's an (un)funny story. There's a fort that I captured from Nieflheim 10 turns ago, in which I'm storing all sorts of mages, that I've completely forgotten to site search. I guess we'll see if 6 level 1 paths turns up anything.
I would have to guess half of the sites in the game is level 1, so you could find quite a bit.
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"How dare you get angry after being scammed."

E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #287 on: January 13, 2018, 11:19:46 pm »

It's been ages since I looked this up but it's even more exaggerated. In Dom4 it was... maybe 60-80% depending on path? I more clearly recall that hitting everything at level 2 would get you ~90% of all sites, before accounting for rarity or uniqueness.

Related, albeit possibly painfully slow to load these days: https://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/grigio87s-site-searcing-handbook
« Last Edit: January 13, 2018, 11:25:45 pm by E. Albright »
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MCreeper

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #288 on: January 14, 2018, 07:08:06 am »

After 2 army wipeouts, i bothered to check what bless Hinnom have.
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

Bluerobin

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #289 on: January 14, 2018, 09:59:42 am »

Dom5: "One of your commanders was the victim of an assassination attempt"
Me: "Oh that's weird, who did it?"
Dom5: "It was Abysia! They did it while you were attacking Atlantis. Nice of them eh? They even waited a whole turn after you were sieging this fort to make sure you were there for it!"
Me: "That's not particularly nice, no."
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #290 on: January 14, 2018, 11:03:50 am »

...not my finest moment of clever scheming, that... "Ha, since my assassins scale walls, and I'm sure the fort has a bunch of mages or such in it, I can use this third-nation siege to keep from getting patrolled to death while killing off everyone in the fort!"

(There might have been one or two TINY details that slipped past me...)
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etgfrog

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #291 on: January 14, 2018, 11:43:11 am »

That is the thing, assassinations happen before movement, so if you have an assassin in the same territory as an army, even if they try to move, you can hit them and potentially split their forces.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #292 on: January 14, 2018, 01:10:48 pm »

I'm getting hit with a zillion of them right now.

The main issue is that in every assassin combat the body-guards run towards the abysian assassin for two rounds, then the assassin just flys over them and hits the commander. I could have 40 body guards in that combat and the assassin could still hit the commander... sadly there is nothing i can do about this at all...

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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #293 on: January 14, 2018, 02:32:22 pm »

Your kill rate on my Demonbred has been >50%. I'd say the bodyguards are doing just fine.
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bulborbish

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #294 on: January 14, 2018, 04:31:27 pm »

So, anyone get any fun events so far? Kind of bored on my end, since I took what I could from Maverni.

Karlito

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #295 on: January 14, 2018, 04:56:30 pm »



I guess there was nothing there after all.
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #296 on: January 14, 2018, 06:00:20 pm »

Your kill rate on my Demonbred has been >50%. I'd say the bodyguards are doing just fine.

3 Heros joined me the moment I attacked Abysia - in Abysia. That was nice.
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #297 on: January 14, 2018, 06:12:26 pm »

Adventurers, not heroes.

You know those Hydromancers who just ganked one of the water provinces? They could have been yours too, had you only been more thorough in overrunning my provinces the prior turn...
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ThtblovesDF

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #298 on: January 15, 2018, 10:09:10 am »

Well there are a lot of other armys around and I don't want to hurt the wrong people, only evil devil fire things.

Also might need a 6 hour - or something like that - extension.
Thanks

Spoiler (click to show/hide)
« Last Edit: January 15, 2018, 10:26:08 am by ThtblovesDF »
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E. Albright

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Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #299 on: January 15, 2018, 10:17:10 am »

Pushed 6h.
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